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盖子捕获热空气,从而降低空气阻力。
当太阳升起时,产量翻了一番,但是在沙尘暴期间产量减半(大沙尘暴对性能的影响甚至更大!)。
基本功率输出为10。
建筑成本4个混凝土,8个聚合物,1个机器部件。
I'm just glad it's not a paid one.
It uses assets that the free DLC adds?
I've checked the code my side (and downloaded downloaded my mod seperately from steam to check it's ok) and had someone else check it as well.
It would seem to be an issue your side, try unsubscribing and redownloading it, check DLC is working ok and last resort try turning off all other mods and try creative mode with just this mod to see if it's a conflict with someone else's work.
Hopefully sorted the icon issue for the build menu now (should be in the same group as the standard wind turbine)
As long as you have the free dlc it should work but might have an invisible icon until i get it fixed
A few Youtubers made a video about The Sterling Engine and how it works exactly but at its core is the Martian Atmosphere and something wich Produces Sufficient enugth of heat to Create a Large enugth Diffirential to overcome Friction and start powering things.
The Material Providing heat in this case is a Nuclear Unstable Material like Uranium or a more refined form of it called Plutonium. The Nuclear Decay produces Heat wich is one of the already mentioned input. This is also how Nuclear Reactors work ... just with a few More Stages and ALOT more Uranium or other Highly Radioactive Materials undergoing frequent Decay.
I'm not sure what the stiring generator is, but one upgrade gives it plutonium core so assuming that's nuclear of some sort?
(I ... i dont even know if that works or not. And a Standart Sterling Generator may actualy be more Efficient)
and having looked at desighns yes bulding a structure that can not only servive but harvist energy from somthing as unpredictable as nature poses quite the chalenge thay are quite the feat of technology
Ultimately this is a game, I've used real physics concepts to inspire me but obviously with limited assets in game and the game itself being limited with how realistic it is you have to take things with a pinch of salt and suspend reality at times.
Thinner blades like a jet engine might not be appropriate for a wind turbine realistically, they don't actually spin that fast. Too many blades actually interfere with each other, hence most have 3-5 blades usually. Even vertical ones have limited number of blades which are relatively thich to make the most of the wind.
and enzovirus yes it would anter the air dencity low dencity air is easy to move thrugh but that would cuase a problem becuse that would also decece the efecensy because less air molicules would be emparting energy on the blades becuse thay wont resist the blade so much
Some parts are used from the DLC.
The rest of the structure uses vanilla assets.
I agree the blade angle isn't suited for the heat rising from the bottom, but this is a game with limited models to use and work with, i explained the physics behind the concept so you knew where i was coming from.
Realistically wind turbines on Mars is flawed in itself, the damage dust storms would cause would ruin the bearings and balance of the structure through heavy scratching of the blades or damage from rocks or debris.
t- anon who likes to figure out how to build things
blades like that are desighned to pick up wind from any direction on a vertical plane but you have the right idia and to clarify martian air is about -13 very cold but that dosen't make it more or less resistent
sorry if i seem rude i just want to help you make your mod more imersive for the people like me who over analize everything
The base of the dome heats the air starting convection currents (furthermore during the day, hence the boost during daylight hours) warm air would be central and spin the blades, any air touching the cold dome would sink to the bottom to get heated up and rise in the centre, keeping the blades spinning.
Does that make sense?