Surviving Mars

Surviving Mars

Solar Turbine
32 Comments
[WPS] Lonesamurai 8 Sep, 2021 @ 6:34am 
Any chance of an update to this mod? Seems the new Dev has made a point of breaking older mods
用心为土豪创造快乐 19 Oct, 2019 @ 4:44am 
风力涡轮机的改进型。
盖子捕获热空气,从而降低空气阻力。
当太阳升起时,产量翻了一番,但是在沙尘暴期间产量减半(大沙尘暴对性能的影响甚至更大!)。
基本功率输出为10。
建筑成本4个混凝土,8个聚合物,1个机器部件。
enzovirus  [author] 28 Jun, 2019 @ 9:46am 
Hi, yeah exactly that, all my mods use basic models and ones in the free dlc so everyone can use them :)
vizthex 26 Jun, 2019 @ 9:45pm 
Ah ok.

I'm just glad it's not a paid one.
Ghost Fox 26 Jun, 2019 @ 6:33pm 
@vizthex
It uses assets that the free DLC adds?
vizthex 26 Jun, 2019 @ 6:07pm 
Out of curiosity, why does this require the free DLC?
MarkJerue 19 Jun, 2019 @ 8:06pm 
This mod is awesome!
enzovirus  [author] 3 Jun, 2019 @ 12:03pm 
Nice, at least it was a quick easy fix :)
William Hughes 3 Jun, 2019 @ 6:45am 
Ok I found the issue... apparently any mod I down load I needed to go in game and turn on in the mod manager. I am not sure why this is happening but half my mods were turned off/disabled got them on now and I have found all the fun building I was missing :) thanx for your time and mod making skills.
enzovirus  [author] 2 Jun, 2019 @ 11:36am 
Hi, have you downloaded the free DLC?
I've checked the code my side (and downloaded downloaded my mod seperately from steam to check it's ok) and had someone else check it as well.
It would seem to be an issue your side, try unsubscribing and redownloading it, check DLC is working ok and last resort try turning off all other mods and try creative mode with just this mod to see if it's a conflict with someone else's work.
William Hughes 2 Jun, 2019 @ 8:16am 
Hello, Still nothing on the menu. I don't seem to have it showing up, and for the other dome one you have also don't show up
enzovirus  [author] 28 May, 2019 @ 10:53am 
@gdi_alliance can you have a look and see if the icon shows up for the building now?
Hopefully sorted the icon issue for the build menu now (should be in the same group as the standard wind turbine)
enzovirus  [author] 27 May, 2019 @ 1:43am 
I think i know where i went wrong, i lost a lot of my work when my pc died so was using a backup file which didn't have the icon fix...will put those lines of code back in and re-upload.
As long as you have the free dlc it should work but might have an invisible icon until i get it fixed
William Hughes 26 May, 2019 @ 3:16am 
I dont seem to see this in the build menu is there another mod I need to turn this on?
Techi's Salami Donut 5 May, 2019 @ 12:27pm 
I see, thats pretty cool. The Sterling Generator is to put it simply a Sterlin Engine with an Internal Electric Generator. It Turns heat Diffirence into Varriying Pressure of Air wich Moves a Piston wich then moves a Axle and usualy a Flywheel.

A few Youtubers made a video about The Sterling Engine and how it works exactly but at its core is the Martian Atmosphere and something wich Produces Sufficient enugth of heat to Create a Large enugth Diffirential to overcome Friction and start powering things.

The Material Providing heat in this case is a Nuclear Unstable Material like Uranium or a more refined form of it called Plutonium. The Nuclear Decay produces Heat wich is one of the already mentioned input. This is also how Nuclear Reactors work ... just with a few More Stages and ALOT more Uranium or other Highly Radioactive Materials undergoing frequent Decay.
enzovirus  [author] 5 May, 2019 @ 3:35am 
Hi, basically it uses the air movement, warmed by the sun making the air move up, cooled by the cold martian atmosphere touching the glass. This movement of air turns the blades producing power. This building basically is a wind turbine with a boost during the day.
I'm not sure what the stiring generator is, but one upgrade gives it plutonium core so assuming that's nuclear of some sort?
Techi's Salami Donut 5 May, 2019 @ 3:30am 
So how does it work? Does this Tube thingy around it focus the light on a set point like a Lense or does the Sun heat up the Air resulting in Air Movement and then by using a Seperate channel and radiators the air is cooled again and fed back into the chamber from below?

(I ... i dont even know if that works or not. And a Standart Sterling Generator may actualy be more Efficient)
Demon lord Lucifer 7 Mar, 2019 @ 3:33pm 
yeh my coments were only ment as food for thaght i know that thare are limitations to what can be done in-game if it bothered me that much i wouldent have subscribed to it

and having looked at desighns yes bulding a structure that can not only servive but harvist energy from somthing as unpredictable as nature poses quite the chalenge thay are quite the feat of technology
enzovirus  [author] 7 Mar, 2019 @ 2:19pm 
I did a few projects about renewable enegy in uni, actually been inside a few wind turbines and been to a few solar farms too, Figured some of the facts would interest people, like they actually use power to keep spinning on still days and in strong winds they can actually be limited or turned off to prevent damage/instability!
Hate Bear 7 Mar, 2019 @ 2:13pm 
Heh--that's pretty neat all. It's nice to know I was following the concept. It's even better to know how things work.:colonistship:
enzovirus  [author] 7 Mar, 2019 @ 2:06pm 
@Demon as you've said you're an engineer you understand convection currents, the thought and reasoning behind this concept as well as how it would function, you'd also understand how the ratio of air hitting blades would be far greater with this design (with correct blades unavailable in-game) than the standard wind turbine. Also as the air is hitting the blades uniformly there would be reduced wear on the bearings as well as a higher available speed as the force is upwards not sideways.

Ultimately this is a game, I've used real physics concepts to inspire me but obviously with limited assets in game and the game itself being limited with how realistic it is you have to take things with a pinch of salt and suspend reality at times.
enzovirus  [author] 7 Mar, 2019 @ 1:32pm 
Blade style can be multiple thin blades or fewer thicker blades (look at pc fan design, varies by pressure / air flow / size required). In reality wind turbines actually use power when there isn't enough wind to keep them spinning and most are the old style which uses power to keep the "head" aimed into the wind, during gusty weather they can use more power than produce. (none of these are issues we face in game)
Thinner blades like a jet engine might not be appropriate for a wind turbine realistically, they don't actually spin that fast. Too many blades actually interfere with each other, hence most have 3-5 blades usually. Even vertical ones have limited number of blades which are relatively thich to make the most of the wind.
Mad WIzard 7 Mar, 2019 @ 1:22pm 
not a technician, love it anyways
Demon lord Lucifer 7 Mar, 2019 @ 10:50am 
to respond to lachdnan yes thats the right concept thogh you would be better off whith lots of thiner blades like in a jet engine

and enzovirus yes it would anter the air dencity low dencity air is easy to move thrugh but that would cuase a problem becuse that would also decece the efecensy because less air molicules would be emparting energy on the blades becuse thay wont resist the blade so much
Adil3tr 7 Mar, 2019 @ 2:47am 
I am, but it's possible it's another mod. I'm getting a ton of bugs all of a sudden.
enzovirus  [author] 7 Mar, 2019 @ 2:29am 
Hi have you got the DLC installed?
Some parts are used from the DLC.
The rest of the structure uses vanilla assets.
Adil3tr 7 Mar, 2019 @ 2:15am 
I'm just getting the base and no structure on top of it. It's operational but looks like a metal ring.
enzovirus  [author] 7 Mar, 2019 @ 12:44am 
Warmer air is less dense and is easier to move, colder air is more sense and "thicker" so would cause more air resistence. Warmer air molecules are moving faster and less tightly packed so can be moved easier compared to colder ones.
I agree the blade angle isn't suited for the heat rising from the bottom, but this is a game with limited models to use and work with, i explained the physics behind the concept so you knew where i was coming from.
Realistically wind turbines on Mars is flawed in itself, the damage dust storms would cause would ruin the bearings and balance of the structure through heavy scratching of the blades or damage from rocks or debris.
Hate Bear 6 Mar, 2019 @ 8:42pm 
It would be big fat blades set about a vertical rod, yes? So more or less like a perpendicular desk fan sized up in a tube?
t- anon who likes to figure out how to build things
Demon lord Lucifer 6 Mar, 2019 @ 4:12pm 
I know how convection works I’m an engineer but blades in that formation don’t have enough surface aria to efficiently spin I dought it would even have enough energy to overcome the inertia to start spinning in the first place let alone with the resistance from the generator it would need to be that shape but flipped 90* or the blades could be a horizontal upward spiral in a quadruple helix formation that would work

blades like that are desighned to pick up wind from any direction on a vertical plane but you have the right idia and to clarify martian air is about -13 very cold but that dosen't make it more or less resistent

sorry if i seem rude i just want to help you make your mod more imersive for the people like me who over analize everything
enzovirus  [author] 6 Mar, 2019 @ 2:39pm 
There's physics behind this, warm air is less resistant than cold air (Martian air is quite cold) so the blades can spin easier in the mini dome.
The base of the dome heats the air starting convection currents (furthermore during the day, hence the boost during daylight hours) warm air would be central and spin the blades, any air touching the cold dome would sink to the bottom to get heated up and rise in the centre, keeping the blades spinning.
Does that make sense?
Demon lord Lucifer 6 Mar, 2019 @ 11:25am 
i like the idia but how is the turbine ment to work if its covered the warm air wouldent do anything