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Nahlásit problém s překladem
Malmhrid, your creations are beautiful.
There are no doubt still remaining issues with the ship, but I've fixed the major ones.
when i fired all the missiles and wanted to reload i noticed the button that says to toggle the reload projector. when i click it nothing happens, the projector turns on but it doesnt have a blueprint.
it would be awesome if you fixed this issue because it would be more useable.
also it takes forever to print in survival lol.
The change I made to the 'Ghost' was also made to its blueprint on 15 march, according to its change log.
Regarding the use of the smallcraft, I'll consider writing simple pilot's guides. The main thing about the 'Ghost' is that most of the ship's thruster power is pointed downwards, which means that you should point its underside in the direction of travel when you want to slow down, or turn sharply. Not unlike a helicopter. Use the artifical horizon panel to see which direction you're travelling in, and point the underside in that direction to quickly slow down, before leveling out again.
i am though worried about some things... ill keep on testing...
but please let me know if this is survival ready, and no mods as it sure seems like none...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=470957115
here are the drones
In other words, I have no idea why it doesn't work for you.
Why the 'Ghost' is receiving damage I have no idea, I have not encountered that problem myself.+
If you are building the ship from scratch in survival, it is common in the game that a blueprint's groups become scrambled. Paste this ship in creative, note what the different groups should contain, and make sure that your survival version's groups are identical. To troubleshoot which groups you must check, press "custom data" on the text panels, and see what group the code is collecting information from. For example, your "no oxygen blocks found" error on the bridge means that the group "Inferno - Air Vents" on your ship does not contain vents.