Sid Meier's Civilization V

Sid Meier's Civilization V

Atomic Tourism
18 Comments
belko 15 Apr, 2023 @ 7:19am 
WAT
Boltte man 5 Nov, 2022 @ 7:36am 
I knew it!
elotar  [author] 5 Nov, 2022 @ 6:19am 
@Boltte, why are you asking?
Boltte man 4 Nov, 2022 @ 7:43pm 
Professional gaming job?
elotar  [author] 4 Nov, 2022 @ 11:59am 
Was a little distracted with other matters. Still are, actually :D
Boltte man 4 Nov, 2022 @ 5:37am 
Where have you been the past year?
elotar  [author] 4 Nov, 2022 @ 3:22am 
:D
Boltte man 4 Nov, 2022 @ 3:02am 
Whoa....you're alive?!?!
elotar  [author] 4 Nov, 2022 @ 2:59am 
@Boltte - that's the whole point. AI is only nuking city's, so this mod makes it the optimal use.
Boltte man 12 Jul, 2021 @ 12:48am 
> The premise of this mod seems very odd. I've played many games and the AI is always spaming nukes. I think it's because there's no MAD mechanic or other negative feedback.

I've noticed they only spam nukes if you have more than 4 units near a city you own. If you only have 4 or less, they dont bother to nuke it. Also they seem to only nuke cities. They dont nuke anywhere else so you are free to bunch up your 8+ death robots together, two tiles away from your closest city to them and they'll either nuke the city or attack your robots or both but not nuke your bunched up robots.
elotar  [author] 28 Aug, 2020 @ 1:23am 
After a long hiatus I've published one more small mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2211762211
elotar  [author] 31 May, 2020 @ 1:24pm 
Look a little closer to how AI uses nukes in unmodded game ;)
Traveler 22 May, 2020 @ 2:25am 
The premise of this mod seems very odd. I've played many games and the AI is always spaming nukes. I think it's because there's no MAD mechanic or other negative feedback.
elotar  [author] 24 Jun, 2019 @ 3:51am 
I've published kind of essential, imo, mod, which fixes the difficulty problems:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1779027121
elotar  [author] 17 Jun, 2019 @ 3:41am 
I've published an experimental Social Policies rebalance mod. You may like it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1769628175
elotar  [author] 24 May, 2019 @ 3:40am 
I've published a new mod, which makes guilds less, imo, stupid and fixes other inconsistencies in specialists and great peoples. You may be interested:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1735861728
friman123456 10 Mar, 2019 @ 3:48am 
California and Nevada should be worried
[THUG] CryptoB4LL3RDikesh 8 Mar, 2019 @ 9:24am 
Sounds good, it's true the AI has absolutely no clue how to use nukes