Darkest Dungeon®

Darkest Dungeon®

Grunt's Modded Fallen Heroes- Beta
102 Comments
twitch.tv/alibi_ 13 Jun, 2024 @ 4:49am 
Also the Leaper seems to only pass on his turn
twitch.tv/alibi_ 13 Jun, 2024 @ 4:45am 
enjoyed the idea but too many classes are way too overtuned , having 2 actions per turn hitting like 50 dogde after turn 1 , and perma spamming heals on others.
This would have been awsome if a extra balance would have been involved.
Meanie 23 May, 2022 @ 12:28pm 
Feedback: I only use class mods that fit the lore of the game. Unfortunately, that means a lot of awesome classes "go to waste". I'd definitely take a mod that adds *only them* as enemies, since that would be a lot more fitting. In case you feel inclined, these classes are:

Veiled, Werewolf (Werewolf mode exclusive), Rudiment, Slayer, Voivode, Duchess, Wretch, Hexer, Blackguard, Herald, Sword Bearer and Vigilante.
Darkmega 30 Nov, 2021 @ 9:50am 
Do these drop random trinkets and stuff when fighting them? I remember the original had issues where they were hard and you got barely any reward for beating them.

If they got some nice loots, I'd probably hazard a go at them, and likely get bodied, even with 5 trinkets, but still.

also thats unfortunate that you've r.i.p'd in peace for DD stuff. D:
Raxlos  [author] 21 Jun, 2021 @ 6:42pm 
thekingofmods: Unfortunately I am kill on DD. This mod is in a graveyard from an older time in my life. Maybe I'll eventually turn it into what I wanted. I doubt it.

星熠: That's unfortunate. It's up to artists to fight legal battles for their artwork, I don't own it. As for the work I've done, it's all been plaintext/xml editing. If someone's somehow managed to make a black market and got people paying to use it, they've put in more effort into this then I did.

미느레비: I'm an english-speaker, if you repeat that in english I can help you with whatever it is you need.
thekingofmods 29 May, 2021 @ 6:09am 
So are you still alive?
공란 17 Dec, 2020 @ 8:50pm 
되면 재미있을거같긴한디 계속 튕기네요
星熠 4 Sep, 2020 @ 10:44pm 
Hello, author. I am an ordinary player using the mod you made. I found that someone used the resources you shared for free to sell for a fee. He created a q group in China, the QQ group number is 882395913. This QQ group integrates the resources released by many mod authors for free, and posts on the forum, saying that it is his own work (V integration series), and paying to enjoy these resources, but after joining the Q group, I found that it is all your resources .
FNQIAWE 21 Jul, 2020 @ 12:39am 
I'm getting CTD on the loading screen of the ruins. I tried opting into the beta branch but that didn't do anything.
Nitsah 9 Apr, 2020 @ 8:06am 
These ones are the rarest out of those monster mods but they are the most dangerous.
Nitsah 9 Apr, 2020 @ 8:01am 
It depends on monster mods. If you have spider one that could be your culprit since looking at mashes it goes above .30 for some mashes. Mvp, koala and this are around .0x to .2 so depending on other stuff they tend to fight each other if spiders doesn't get it.
Raxlos  [author] 9 Apr, 2020 @ 2:33am 
Out of curiousity, what Monster related mods are you running? @GreekAthanatos @Raxus
Raxlos  [author] 9 Apr, 2020 @ 1:41am 
As a quick troubleshooting test, I'd recommend installing the Spawn Rate patch and running that for a dungeon to see if it causes spawns to show up, that way I'd know if it's a numbers issue vs actual issue. Note that I wouldn't throw your best/wanted heroes into it, as it'll likely end in failure. You can safely uninstall the patch after the dungeon is completed/failed.
Raxlos  [author] 9 Apr, 2020 @ 1:38am 
Hm. That's not good.
GreekAthanatos 5 Apr, 2020 @ 11:39pm 
Same sadly. Been playing for 20ish hours and have seen 0 appear now.
Raxus 5 Apr, 2020 @ 8:54pm 
Ever since this updated from the old one, I have seen zero of these mashes. Dunno what the problem is, it's at the top of the mod load order, even.
Raxlos  [author] 4 Apr, 2020 @ 4:49pm 
The vanilla fallens have higher comp numbers than the moddeds. They are more common, but I've not had the heart or sanity to adjust the mash files for the 500th time.
Nitsah 31 Mar, 2020 @ 7:51am 
Hilarious just seen a full part of them now, sb, leper,2xpd. Might be cultist incursion then because those values are high so nevermind it being weird.
Nitsah 30 Mar, 2020 @ 11:48pm 
Weird then I have at the top of my list over monster variety project and cultist incursion and I see vanilla some vanilla heroes but never mod classes.
Raxlos  [author] 28 Mar, 2020 @ 6:50pm 
Shouldn't matter.
Nitsah 28 Mar, 2020 @ 6:17pm 
Or matter?
Nitsah 28 Mar, 2020 @ 1:19pm 
Load order dependent?
Raxlos  [author] 5 Feb, 2020 @ 8:32am 
Mod Review: 2/10 Mod made me quit playing DD.
Raxlos  [author] 23 Jan, 2020 @ 10:16am 
I deleted fool, goodbye
Raxlos  [author] 11 Nov, 2019 @ 6:47pm 
No, there's no interaction between this and class mods
francishycx 11 Nov, 2019 @ 4:10am 
hey,is this mod gonna work with other class mod perfectly?
i mean is there any possibility for game to crash if i use other class mod and use this mod at same time?

Firkin 27 Sep, 2019 @ 5:45am 
Unfortunately no. I managed to dodge it by unsubscribing from the mod, starting the game (which just left my characters in the same spot but without the encounter) and then resubbing once I left the dungeon.
Raxlos  [author] 22 Sep, 2019 @ 6:45pm 
Uuuuuuuuuuuuuuuuh. Can you send a screenshot of the lock? Also sorry for the obscenely late response, this comment got buried in steam notifications
Firkin 7 Sep, 2019 @ 3:49pm 
Game is currently stuck. Fought two Monstrosities (front) and two Trainers (back). Killed one of the trainers, and later on the front monstrosity died to bleed. When it did the remaining two heroes remained stuck in the middle without changing their position to the front row.
Restarting doesn't seem to change anything. :/
Raxlos  [author] 3 Aug, 2019 @ 8:23am 
why are musc classes such a pain to work with

I know the problem there, you'll have to save edit yourself out of the dungeon, theres a quick guide in the Bug Reports discussion
I Enjoy Coffee 30 Jul, 2019 @ 4:14am 
Hey so i found a bug

i encountered a 4 member enemy party containing the shrapnel as an enemy

i killed two of the party members,stunned her on the first round,and now she's in an endless loop of using overclock and vent in position two and i can't quit the mission at all,i'm stuck
I Enjoy Coffee 26 Jun, 2019 @ 11:28am 
Thank you
Raxlos  [author] 26 Jun, 2019 @ 6:27am 
Nope! No class mods are necessary for this to work
I Enjoy Coffee 18 Jun, 2019 @ 12:46pm 
this might sound stupid,and i am late to the party with darkest dungeon,but do i need all the class mods featured in this mod for it to work? or can it be used without those mods?
i need to know so i don't break my game on accident
Raxlos  [author] 22 May, 2019 @ 10:20am 
Fool rears its ugly head once again. Might just remove all her stuff. English loc for other languages will come as soon as I get to it. Forgot to copypaste them to other languages.
0A 22 May, 2019 @ 9:07am 
actually the bug of the fool is she can't be killed when she is emeny and its keep crash the game when her hp goes to zero.
0A 22 May, 2019 @ 9:03am 
and would u plz add english loc to other language files to make the blue text disappear?
0A 22 May, 2019 @ 9:01am 
there's a bug about "the fool" when she has been killed her effect cuz game crash
Raxlos  [author] 20 May, 2019 @ 10:04am 
The mod itself doesn't mess with hero stuff so it's either just mod limit issues or you have other mods that break things
Raxlos  [author] 20 May, 2019 @ 10:03am 
Try disabling monster preloading (theres instructions for it somewhere).
Каминаградец 20 May, 2019 @ 8:17am 
textures of my heroes break (white quares) even if it is the only mod enabled, what can i do? (actually, Fallen Heroes works properly, but this doesn't)
Raxlos  [author] 17 May, 2019 @ 6:15am 
Oh, the coming_in_hot branch i believe got merged with basegame now.
Zabivaka Hentai Artist 16 May, 2019 @ 9:51pm 
I'm likely missing something, but the Coming_in_hot beta branch seems to require a passcode.
Is it supposed to be available somewhere?
Raxlos  [author] 2 May, 2019 @ 5:25am 
@I am sad: You should be able to yes

@Dwarf: Nope. Fallen Heroes are monsters through and through, just made to look and act like hero classes.
GiantD1warf 1 May, 2019 @ 6:43am 
So, does this added in classes, even if you haven't previously downloaded them, like the fawn, if you don't have the fawn mod?
vinyzin 1 May, 2019 @ 6:10am 
Hi, i have a save with fallen heroes, can i disable fallen heroes and enable this version without problem in a current save?
Raxlos  [author] 15 Apr, 2019 @ 12:41pm 
Shouldn't be an issue.
Luna 15 Apr, 2019 @ 12:21pm 
@TheMightyGrunt i managed to get out of it when i disabled the mod and then reactivated it. Also i had the spawn rate patch on so that might had been the problem.
Raxlos  [author] 15 Apr, 2019 @ 11:28am 
@Luna Hm. Not sure what caused that. Did you manage to get out of it or are you still stuck?
Luna 11 Apr, 2019 @ 4:38pm 
I was in the cove and she was with 2 other modded enemies, she was in 2, yet she did give my team horror and blight but never got past that so it repeated it