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This mod seem to conflict with CQUI/Lite making the unit pin doubled and overlap." I'm use "Better Unit Flags" in additional and it looks ok
This includes modifications I previously posted to GitHub.
@Fampat feel free to include this in your mod if it's to your liking.
Same for me, there just no gift icon anywhere. I opened up the the thing and moved the unit to their lands like it said, and it only shows a skull.
Does anyone have a fix for this?
selling technology???
If I change "<AffectsSavedGames>1</AffectsSavedGames>" to 0 in the modinfo file, will it work? It's a hotseat game. If the only thing that gets "broken" are the diplomatic reactions, then that's not really an issue (I think).
Congo declares war on the city-state, I declare war to defend the city-state
Then gave 5 units to the city-state
Congo: I have done nothing wrong, and the people of Kongo do not deserve your slander.
Then it changed from the war to the state of condemnation, but he and I can still attack each other, can trade luxury goods or sell the city (the round I occupied his city, I returned the city to him and I did receive gold and gold every round), But unable to send trade routes
"This is a war that will never end"
"Thank you for this awesome mod! This was one of the features I missed the most. :) However, the unit banners are weird when using this mod together with CQUI. Any chance there is a way to fix this?"
this problem's is fixed????
Something similar: Produce units for other civilizations. After production the unit spawns as a unit of the civilization you produces for in their territorry. (and make this also as a "trade" agreement possible. Just to share an idea...