Sid Meier's Civilization VI

Sid Meier's Civilization VI

FortifAI
15 Comments
steelwarrior77 29 Aug, 2021 @ 12:00pm 
Sadly it does not seem to work with NFP - could you update it? I love this mod!
ZeaL 19 Nov, 2020 @ 10:58am 
Thanks for your mod. How does a person change the amount of science, culture and cash an AI player gets. They are usually like 4 times higher then me and I can not compete with there high tech advantage. I tried the scalability, but that did't help! ????
Tigranes 9 Jul, 2020 @ 10:16am 
Do you know why would this mod suppress Sukrikat's Simple UI adjustments QoL mod? You do not change anything with the city panel itself, or do you?
Fampat  [author] 15 May, 2020 @ 4:51am 
hey @Casworon
this is "kinda" already present.

If you have disabled domination victory, the last AI´s cities are immune to damage (the way its implementable by mods), by that i mean it heals instantly all damage.

Adding loyalty-immunity might be a thing, need to think about it and to check what might be possible with the given tools.
Avalen 15 May, 2020 @ 4:36am 
In terms of new content. One thing which i think would really change the game. Is it possible to make the last city of every civ immune to conquer, And have the last city have fixed max loyalty so it can never be loyalty flipped. So civ's can never be completely defeated?

There are lot's of mechanics designed to weaken conquest that just stop working when you completely wipe a civ out. Such as conquered city loyalty being lower because of grievances with the original owner, negative diplomatic favor income due to having grievances etc. Both of these mechanics stop when you completely wipe out the civ you have grievances with. So it massively encourages rather than disencourages completely wiping somone out. Which always felt strange to me.
Avalen 14 May, 2020 @ 9:22am 
Oh excellent! That's great to hear
Fampat  [author] 14 May, 2020 @ 7:40am 
Just as a side-note, i will most likely continue this mod shortly, but only this mod, the others of mine not
Fampat  [author] 14 May, 2020 @ 6:07am 
Avalen 13 May, 2020 @ 1:35pm 
Hei. Since it's looking like the DLL for Civ VI isn't going to be coming anytime soon. If at all. Is it okay if i take a look at the code for this mod? I thought it worked quite well and i wouldn't mind bringing it back to life considering some more Civ content is coming
Janook 5 Jun, 2019 @ 6:03pm 
Great mod, thanks for making the game challenging again.
I'm experiencing a bug when attacking enemy Encampments. The mod keeps restoring a little bit of foritification health. After bombarding it down to zero, I attacked with a melee unit to take the tile, and the fortification restored 3 HP and spawned a unit. The enemy unit and my unit are now both stacked on the same tile, which is an encampment with 3 fortification HP.
Teddy Bear 23 Mar, 2019 @ 8:59am 
Thanks for uploading again.
Really enjoyed the previous version.
Fampat  [author] 18 Mar, 2019 @ 1:19pm 
@Casworon
Glad to see you back here, after the mod-instance desaster of mine :)
Avalen 17 Mar, 2019 @ 8:02pm 
Still a fantastic mod. Happy about the improved sieging late ears btw. Makes late game wars better
Fampat  [author] 17 Mar, 2019 @ 2:43am 
@donkeysaint
Sorry, no, its savegame dependent
donkeysaint 17 Mar, 2019 @ 12:23am 
Hi! Interesting concept. Will it work on an already started game?