RimWorld

RimWorld

Everybody Gets One
538 Comments
EbeneezerSquid 1 hour ago 
Probably waiting on TD Find Lib to update....
Worst Player NA 17 hours ago 
This has been a useful mod but currently doesnt seem to work with 1.6
Will be keeping an eye out for an update :3
PKPenguin 18 hours ago 
Should be vanilla, missing this so bad
Marr 11 Jul @ 12:18pm 
this is one of my very favorite mods, hoping for a 1.6 update, take your time ofc <3
McDuff 5 Jul @ 3:51am 
Is there a plan to develop this for 1.6?
VitaKaninen 3 Jul @ 9:14am 
Does anyone know how to set the default? For meals, I need to always account for slaves, prisoners, lodgers, guests, etc, since I have to feed them.

Every game, for every food bill, I have to go and change the "Who counts as a person" 30-50 times per game.

How can I set up what I want to default to be for all new food bills?
VitaKaninen 22 Jun @ 6:37pm 
@DaddioPB1, there will be a button in the upper right of the bill where you can specify who counts as a colonist for that bill.
DaddioPB1 22 Jun @ 6:33pm 
is it possible to add '1 per child' and '1 per adult' for clothing production?
Archie 26 Apr @ 12:23am 
Oh that's wonderful, I didn't know that thank you!
Uuugggg  [author] 25 Apr @ 11:20pm 
Better Workbenches should do that, with the "Count Additional Items" button : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=935982361 (because I added the feature there 6 years ago)

Of course it's old and uses the standard filters, but that should be fine for bills.
Archie 25 Apr @ 11:10pm 
I was wondering, with the TD Find Library is it possible to make a version of "Until you have X" but where the item referenced in X Is changed? For example, vanilla brewing expanded will allow you to make coffee, but once you deposit it in a fridge it becomes chilled coffee after a little bit, which is an entirely different item and thus is not counted in the vanilla "until X" job.
Draconicrose 12 Mar @ 4:39pm 
"With surplus" doesn't seem to work if the ingredient for a bill is an item. For example, I wanna melt tainted marine helmets but keep one or two around for emergencies. I have 3 but with surplus set to 2 it says zero. Same with other similar bills.
VitaKaninen 21 Dec, 2024 @ 11:33am 
@llunak, the file you linked is what is already in the mod. The files are identical.
llunak 21 Dec, 2024 @ 7:57am 
@Thor: As a temporary fix, replace the mod's LoadFolders.xml with this one: https://raw.githubusercontent.com/llunak/RimWorld-EverybodyGetsOne/refs/heads/master/LoadFolders.xml
VitaKaninen 18 Nov, 2024 @ 1:03pm 
@Thor, You need to unlink the bills, and then set the value manually. It also does this when you have a bill set to only allow a member of a certain colony group to perform the work.
Thor 18 Nov, 2024 @ 7:46am 
Here is a fixed link to Pastebin: https://pastebin.com/89YfAMbN

I know the loading order is wrong, but the issue is still occurring with the correct load order, without any hugslib logs anyway: https://pastebin.com/6aNfk3Zk
Thor 18 Nov, 2024 @ 7:40am 
Hi, i'm sorry i don't know where to post this but when playing with Better Workbench Mangement since 1.5 the copy button doesn't copy the Edit who count as a person setting anymore: after pasting the bill is successfully set to Make X per person but the filter is always reset to it's default value.

No exception seems to be thrown in Huglibs (https://pastebin.com/89YfAMbN) but i don't know if the issue is caused by BWM or EGO

Thank you very much for your time :8bitheart:
samtowers08gamer 16 Oct, 2024 @ 10:22pm 
Food Bill Setup
This worked really well for me.
1) Assign Food Policies as per normal
2) Use Everybody Gets One to look for people on the Simple diet.
+Person Details --> Assign --> Food Restriction --> Simple

I generally want to assign Guests their own diet. ie as per normal
Uuugggg  [author] 24 Sep, 2024 @ 11:58am 
Yea that's you. Counting what you already have is not what this mod changes. It changes the how the limits work.
Speak Into The ♥♥♥♥ 24 Sep, 2024 @ 10:52am 
Were you answering me, or the guy below me? Because I still would like to know if there's a way to make the items on the armor racks counted.
Uuugggg  [author] 16 Sep, 2024 @ 10:21am 
You’re talking About the X in X / Y

This mod changes the Y
Speak Into The ♥♥♥♥ 16 Sep, 2024 @ 10:14am 
Does this work with the mod Armor Racks? I want to have an armor rack that just has a pawns extra clothes. However, I can't seem to get the mod to count the clothes that are on the armor rack, so it ends up making too much clothes. Any help?
llunak 20 Aug, 2024 @ 11:32am 
The copy&paste functionality for bills does not copy the setting for 'Edit who counts as a person'. If I create a bill for child pants, sets as 'One per person', edit the filter to count only children, then create a bill for child shirt, and copy&paste the bill settings, the new one gets the 'One per person' setting, but it counts everybody.
CATKAIJU 19 Aug, 2024 @ 12:56pm 
For some reason, I am unable to filter by age group. If I filter to include newborns, nothing shows up - but if I filter to include everything under age 3 (my only baby is a newborn), it works.
VitaKaninen 15 Aug, 2024 @ 11:44pm 
@Church.exe Have you tried the button in the bill that says "Edit who counts as a person"?
Church.exe 15 Aug, 2024 @ 10:16pm 
Not sure how doable this would be, but would it be possible to enable compat between Colony Groups and this? I mean something along the lines of "make [1] [Flak Vest] per colonist in group [Security]". A few of the constraints can mirror this somewhat (for instance presumably your "Security" group would be good at combat, so you could say make 1 per colonist with > 10 shooting/melee) but it'd be cool if it were a bit more flexible as well.
Wintr 26 Jun, 2024 @ 3:34pm 
Found a conflict with Rimatomics, when you have a storage pool built and this mod, the bill section where you choose where the colonists bring whats made bugs out. https://pastebin.com/x3UuDh8M -error log
Elkstone 16 Jun, 2024 @ 4:32am 
Is there one that doesn't require about 600 libraries for one mod
Jaggid Edje 10 Jun, 2024 @ 12:29pm 
Yes, @MightyMit. I use this mod for all of my food bills. I set it to keep a stock of X*(# of pawns with specific food policies).
MightyMit 10 Jun, 2024 @ 11:59am 
Is it possible to use this to keep a number of carnivore simple meals around
Jaggid Edje 31 May, 2024 @ 12:59pm 
Oh, you meant that copying the bill itself doesn't copy over the settings.

That's true for me as well, but I use the Better Workbench Management mod, which enhances the whole copy/paste thing, so I assumed that it was probably a mod conflict for that feature.
ChrisB 31 May, 2024 @ 11:55am 
that's what I meant, when i copy/link the bill (not the conditions from 'who counts as a person'). i have to individually export those to the clipboard and import to the copied bills, whereas this wasn't the case before 1.5
Jaggid Edje 30 May, 2024 @ 4:40pm 
It stil does for me @ChrisB. When copying, I have the choice between copying to the library, or copying to the clipboard. Same for pasting. As long as I choose the clipboard option when copying, then it is available when pasting as well.
ChrisB 30 May, 2024 @ 4:18pm 
hello, 'who counts as a person' no longer seems to copy over to other bills; i have to go in and export it manually instead of copypasting from bill to bill which i'm pretty sure it used to do
Narlindir 25 May, 2024 @ 3:20pm 
oke thx
VitaKaninen 23 May, 2024 @ 10:05am 
No
Narlindir 23 May, 2024 @ 10:04am 
can one use this without TD find lib?
szmtex 19 May, 2024 @ 5:34am 
yep the same as guys bellow me when I send caravan out they stop counting in bills and I think in previous ver they counted
Steezwood 5 May, 2024 @ 12:50pm 
anyone have a fix for colonists off map not counting as a person?
Tumor 5 May, 2024 @ 8:39am 
Still doesn't resolve the issue that colonists who are off-map (on caravan) aren't counted as People with the default filter, and after fiddling with various filters for 30m I was unable to resolve that issue.
Uuugggg  [author] 4 May, 2024 @ 5:01pm 
"Currently visible" is literally visible on screen at the time.
Tumor 4 May, 2024 @ 4:59pm 
I'm having trouble with Who Counts As a Person. It seems to not count people who are off-map. The "Currently visible" filter's ability to include or exclude people who are on map implies that, by default, people on caravans are counted, but this isn't the case.
VitaKaninen 4 May, 2024 @ 2:06pm 
Glad to help!
It is really the Mod author who is the genius here!
Jaggid Edje 4 May, 2024 @ 1:30pm 
@VitaKaninen, I came back to thank you one more time for pointing out that button for editing who counts as a person. It's an amazingly powerful feature, even lets you set up to make Kibble automatically by setting up that filter to look only at tamed, predator animals.

I can't believe i never noticed that button, but it makes this mod 100x better...and it was already a great mod, imo.
Jaggid Edje 2 May, 2024 @ 12:41pm 
O.M.G. I totally didn't notice that button, but now I see it re-reading the mod description and images.
I'm old, sometimes my eyes don't work so well. Thanks!
VitaKaninen 2 May, 2024 @ 12:25pm 
This one has that. Click the button at the top that says edit who counts as a person
Jaggid Edje 2 May, 2024 @ 8:39am 
Does anyone know of a mod that lets me set a bill to be "one per prisoner", similar to this one?

I keep starving my prisoners after I have a period with no prisoners, because I forgot to unpause the bill for their food. >.<
VitaKaninen 27 Apr, 2024 @ 8:16am 
@Jaggid Edje that is already there. Click the button that says:"Edit who counts as a person".
Jaggid Edje 27 Apr, 2024 @ 8:13am 
I love this mod and consider it an essential mod for play, but now that the game has babies and children it could reallyl use one extra filter option for "one per adult".

As it is now, I have to change all recipes to regular "Do until X" as soon as the colony has any births unless I want more surplus than I actually need.