Space Engineers

Space Engineers

Cepheus S-2 Kite
35 Comments
PsychoHedgehog 29 Aug, 2020 @ 6:17pm 
This and the S-150 Pavo are my two favorites to use. The external shape of this ship inspired the build on my Chameleon Stealth Recon Craft. Also, your Helios weapon series is awesome and easy to incorporate onto anything.
Major Jon  [author] 16 Apr, 2020 @ 12:13pm 
I can't remember, but no more than a few small cargos. It's not meant to carry lots of stuff, it doesn't have a refinery or assembler anyways.
Jerjuan 16 Apr, 2020 @ 11:31am 
How much cargo it got?
Tylirion 23 Sep, 2019 @ 10:11am 
Built this in multiplayer dedicated, recreating the gatling guns. Picked one side first and added conveyors and a connector so I could resupply ice without connecting to my base. Could probably change one of the conveyors on the side to make a space dock for miners. The basic refinery is good but a full sized would be nice to refine uranium to fuel the ship without hitting up a dock.
Major Jon  [author] 3 Jul, 2019 @ 12:36pm 
Updated to include Deco DLC blocks and more
DaemosDaen 14 Apr, 2019 @ 7:26am 
Came across this while looking for an attack ship, saw the 9 gats on each side and thought I'ed play with it a little.

Let it rip apart a R.U.S.T freighter, I couldn't take the ship because it kicked on all thrusters and hit max speed once the turrets were gone. so I picked it apart in short order.

Mayday crashed green ship. picked off the 2-3 turrets with no issue.

SPRT asteroid base: 2 gat turrets, 2 rocket turrets showed a flaw, Pilot placing. I was ejected from the ship all together as the turrets too out the cockpit, think it was just the blocks under the seat, once the seat lost power they actually left me alone, ship and all. There's apparently still a bug in the SE targeting code that targets the player first.

I think I would have been dead if I were not in creative. Think this is an issue with all pilot forward designs though.

Love the ship overall and the 'space to shore' functionality is nice
SynthWave 3 Apr, 2019 @ 6:54am 
Hey, just a little bit of feedback for you with this ship. I love it so far. my only suggestion is that you add a 2nd O2/H2 generator, as it takes a very long time to refill the 2 hydrogen tanks with ice.
Major Jon  [author] 1 Apr, 2019 @ 7:04am 
I would use the up-thrusters up to like 7 km, when the atmo thrusters don't work anymore and then turn upwards and use the forward thrusters. I included a thrust override option for the forward thrusters in the toolbar, so you don't have to hold W all the time.
SynthWave 1 Apr, 2019 @ 6:19am 
Yeah I can live without it. Finally finished the ship and it looks great. Love the thruster layout. It's quite easy on the hydrogen usage. Question: when leaving a planet, whats the optimal way with this ship? A lot of Up thrust, so I assume use Up the whole way to space?
Major Jon  [author] 31 Mar, 2019 @ 7:27am 
I think they are somewhere in the back, but they are not used anyways. I just put them in incase somebody wanted to install a script on it.
SynthWave 31 Mar, 2019 @ 6:59am 
I am projecting this now and i am missing a programmable block somewhere? I have 1, but I guess there are 2? Can you let me know where they are?
PvtQuicky 27 Mar, 2019 @ 1:09pm 
Ah thanks, will try that out.
Major Jon  [author] 26 Mar, 2019 @ 9:31am 
The projectors don't project subgrids sadly. You could manually build them like in the picture, paste the ship in creative, detach and blueprint the gatlings and then project them separately, or simply switch out the rotor for a conveyor and the guns for a rocket launcher.
PvtQuicky 26 Mar, 2019 @ 6:51am 
Sadly the guns didn't come when I built it from the projector. Is there a easy way to make something like them?
peco 25 Mar, 2019 @ 9:47am 
oh i wish i coud build ships so good...
great job!
Major Jon  [author] 25 Mar, 2019 @ 3:59am 
@DartTimeTime They don't serve any purpose besides beeing the conveyor link between the rotor and the gatling guns. Since the gatling guns are already pretty far out to the side, I used the generators, because they take up less space than any other possible connection.
Major Jon  [author] 25 Mar, 2019 @ 3:56am 
@Enark are u using projectors? They don't project subgrids I think. The rotors are definitely not necessary, you could switch them out for rocket launchers or something else if you want.
Redeye 24 Mar, 2019 @ 5:52pm 
elegant af
[Ghetto]Two Shoe$ 24 Mar, 2019 @ 2:51pm 
Nice clean design.
[SG] - Vulpes 24 Mar, 2019 @ 1:56am 
Thanks! Great ship!
DartTimeTime 23 Mar, 2019 @ 11:22pm 
Why is there an o2/h2 gen on the gattling gun?
Resident Hobo 23 Mar, 2019 @ 10:24pm 
Reminds me of a Runabout from Star Trek. I like it.
Benecor 22 Mar, 2019 @ 9:26pm 
What about the rotors under the wheels on the side? Rotor seems to be breaking my ship. It didn't build the 2x9 gatling guns and I can't place anything in the space where they'd go. Can I just remove the rotors?
Major Jon  [author] 22 Mar, 2019 @ 4:21pm 
just decoration
notserp 22 Mar, 2019 @ 11:57am 
what are the wheels for?
Hull Breach 22 Mar, 2019 @ 4:57am 
I like how it really looks like an exploration ship with the large front window and the different thruster types. Beautiful ship!
Major Jon  [author] 21 Mar, 2019 @ 2:15pm 
It's the inverted corner blast door
[SG] - Vulpes 21 Mar, 2019 @ 1:38pm 
What is the block that the interior turrets are mounted to above the cockpit?
Major Jon  [author] 21 Mar, 2019 @ 11:08am 
There are only two on the bottom underneath the cockpit
SynthWave 21 Mar, 2019 @ 10:04am 
any connectors on it for bringing a small grid ship along?
k_medlock 21 Mar, 2019 @ 7:48am 
Super neat mate!
Korvatus Klok 20 Mar, 2019 @ 4:09pm 
Nicely done
CrimsonAdder 20 Mar, 2019 @ 2:25pm 
Man, this cockpit type is pretty popular, isn't it?
Rhea.licious 19 Mar, 2019 @ 5:26pm 
Very cool, looks like a great survival ship! When I see CIC, however, I only think of Combat Information Center.
J4R 19 Mar, 2019 @ 3:40pm 
Great build, love the way you added the gatling guns.