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I only found one outdated mod for that, so if you have time or if you can/want, could you give an option or make a separate mod to remove the maintenance project and need for this kind of powerplants ?
I find it ridiculous and totally politically biased and oriented that Nuclear powerplant would be this unstable/unsafe and have a separate mode of maintenance where in every Civ, no matter the kind of maintenance needed it used to be expressed gameplay-wise by a gold maintenace cost. But here, for that case in, particular, specifically not.
And asking for more useless micro just discouraging you using this kind of power.
About transportation:
A nuclear power plant with 2 GW electrical power needs about 45 metric ton (or with proper SI unit: 45 megagram) of fuel (uranium-dioxide) per year. Transporting 1 ton of UO2 emits just as much CO2 as transporting 1 ton of beer would emit.
About mining:
In most cases, it is not even mined. It is leached via in-situ-leaching (underground) or heap-leaching the tailing dumps of other ore mines (mostly cooper mines or silver mines). The energy intensity is very small.
The other significant source of uranium is the phosphate-fertilizer industry. (Uranium is its byproduct)
(Sorry for bad grammar/spelling...)
Balance and/or forcing you to interact with the disasters.
Theoretically you could just never produce Co2 otherwise.
This is quoting your above description, as it is when I write this comment: "One unit of uranium now produces about as much CO2 as 17 units of coal or 10 units of oil."
(The description also claims that it is 4 times better than previously, in which case, previously, the CO2 from 1 Uranium would have had to equal 70 units of Coal, or 40 units of Oil.)
Obviously, the mod actually does the reverse of this, but you still need to rewrite that sentence to reduce confusion.
You are making uranium produce more CO2 then coal.
If 1 coal makes 10 CO2, then your mod makes 1 uranium produce 170 CO2