Crusader Kings II

Crusader Kings II

Performance & Authenticity [by Trexeth]
162 Comments
Still working?
Sungseon 27 Mar, 2023 @ 12:34pm 
@lord vyse more interactive vassals and clever ai but you have to remove character interactions in clever ai or it wont work
zorro 16 Feb, 2023 @ 7:11am 
How can I modify the ability of generals??
Lord Vyse 29 Nov, 2022 @ 11:40am 
Is there a mod like this for CK3? I love aggressive AI
Milsugione 29 Nov, 2022 @ 8:41am 
compatible with hip?
take6too 15 Sep, 2022 @ 9:20pm 
This is look's good but for me letting ai control their own levy was fun and made it so i couldn't purge my realm wen ever I wanted to and i actually had to watch their opinion of me
thepoweredminers 7 Sep, 2022 @ 8:22pm 
any idea on if and when a compatability patch for reasonable hre formation will be seen?
Romxja 2 Sep, 2022 @ 4:25am 
Manual Download seems to no longer work
cauc 7 Jul, 2022 @ 11:19pm 
Seems nice but why can't I do subjugation or Conquest wars as a Pagan Tribal? Do I have to fabricate a claim?
Hierophántēs 14 May, 2022 @ 3:17pm 
Is there any chance Manichaeism can be touched upon? Being a Zoroastrian heresy is strange and their holy sites are pretty rough to achieve
Lord Vyse 11 May, 2022 @ 5:16pm 
What are your own settings?
✪ Tax 10 May, 2022 @ 4:13pm 
Thanks a ton for this mod dude. I have used it for months and can't imagine playing without it anymore. It makes blobs actually unstable without arbitrary debuffs, and the map much more realistic in general. I combined this with my own settings and now I have the best ck2 experience. Again, thanks a lot man
Lord Vyse 21 Feb, 2022 @ 9:30am 
What below is asking. Also awesome profile pic Altoids.
AltoidsMaximus 21 Feb, 2022 @ 9:00am 
Is it compatible with AGOT?
Wotan von Edelsburg 15 Jan, 2022 @ 6:55am 
copmatible with Ai Roleplaying focus education?
theanswerisme 16 Sep, 2021 @ 9:49pm 
Is this compatible with HIP? Just to let you know, most people don't play Ck2 without either HIP or Ck2+!
Trexeth  [author] 27 Mar, 2021 @ 12:58am 
99% of mods dont work with ironman, and this one too
Antzomb 10 Mar, 2021 @ 12:55pm 
does this mod work with ironman?
lanceg02 5 Feb, 2021 @ 7:55pm 
the description says the ai will make the HRE in early dates, but they arent in my games? they have all the money and land required to take the decision but wont. is this a bug or does it just take a lot of time?
TAEHSAEN 4 Feb, 2021 @ 12:27pm 
Will it be possible to make a "hardcore" version of this mod where the new difficult realm management only affects the player but not AI rulers? I want the AI rulers to blob and attack me more and put me on a fight for survival, because I like the challenge.
Trexeth  [author] 30 Jul, 2020 @ 2:33am 
Small update that increased cost of feudal same-religion unjust wars & made nomad gameplay a bit easier (higher tax, less revolts). As well slightly increased AI tendency to raid.
All this changes will make the gameplay more balanced and outcomese more realistic.
Pepega 22 Jul, 2020 @ 10:44am 
Nice work. Hopefully you can carry on to work on CK3 too. Mods like this will be much needed im sure.
Trexeth  [author] 1 Jul, 2020 @ 11:35pm 
1) Do you have any mods you'd recommend to make the game harder, perform better, or be more realistic? Preferable compatibly with yours

I made this mod specifiaclly for this purpose, because i couldn't find any alternatives. I am not aware of any mods like this. P&A makes the game harder, perform better and more realistic =) exactly what you need. I would appreciate some feeback in terms of what elements could be further improved.
Lord Vyse 1 Jul, 2020 @ 8:11pm 
This mod sounds great! I thank you much for this and the performance mod. Seriously it's epicly awesome. Do you have any mods you'd recommend to make the game harder, perform better, or be more realistic? Preferable compatibly with yours.
Trexeth  [author] 19 Jun, 2020 @ 12:26am 
1). This mod has compatability issues, because it changes some of the core mechanics. So if you want to combine with AGOT or HIP - use P++ mod.
2). Regarding rules, i like custom realms, childs of destiny, short de jure assimilation period, no non-agression pact faction block, and everything ahistorical and fantasy also off - else pretty standard.
Ann July 18 Jun, 2020 @ 12:27pm 
This sounds like a great mod! Could you recommend best game rules combination to play your mod?
Teoctlamazqui 18 Jun, 2020 @ 4:14am 
probably a self explanatory answer but is this mod compatible with AGOT or would that be your performance ++ mod?
Trexeth  [author] 15 May, 2020 @ 1:42am 
Yes. This one significantly changes the gamplay towards more authentic and balanced. Which means it's much more challenging, and the world by the 1444 has the similiar realm distribution to historical. You can read changelong in the descripption to find more about specific changes.
aegonisablackfyre 14 May, 2020 @ 12:04pm 
Is there a difference between this mod and Performance ++?
Trexeth  [author] 25 Apr, 2020 @ 11:23am 
Thank you for your comment. The issues is caused by having a too big court. Try to "Ask to leave court" option with your courtiers you don't need. Small counts are meant to be poor.
Dodosa 25 Apr, 2020 @ 10:48am 
Hello Trexeth, first of all i want to say thank you this is a great mod and actually makes the game playable. I noticed a small issue after last update, my currency is always negative. Same with AI. Is this a bug? Thanks!
Trexeth  [author] 23 Apr, 2020 @ 10:08pm 
I just tested it, and i don't have this issue. So it's definetely not a mod's fault.
Make sure you have a catholic bishop in your realm. I just went to test it, and i have the "Best Candidate" working as intended, no problems.
Sky Captain 23 Apr, 2020 @ 5:19pm 
My 'best cardinal candidate' slot always seems to be blank. I thought it was because I was out of diplo range but after I fixed that it still seems to not be working. Is this a feature or a bug?
Trexeth  [author] 20 Apr, 2020 @ 11:58pm 
The mod has recieved a final update, given that CKII will not recieve any new major patches.
Main Changes:
-Slightly rebalanced the realm power to have a better and more realistic 967 start.
-As well many improvements to gameplay overall, including better balance for Reppublics and Nomads
-Fixed bugs related to AI behavior (for example Nomads were too passive in their conquests)
-Reduced wealth along Silk trade route to balance global wealth distribution. (Eastern realms now have a bit less development)
Takeeh 19 Apr, 2020 @ 8:50pm 
i downloaded it asap lmao
Takeeh 19 Apr, 2020 @ 8:50pm 
a 7 century finished in 6hrs?! AND IT TAKES ME 8HOURS TO PROGRESS 110 YRS IN GAME
ToastedPaper 15 Mar, 2020 @ 6:02am 
I cant use ck2 without your mod its so good. You reckon you can squeeze any more performance into this mod?
badonk commends all 13 Dec, 2019 @ 2:05pm 
@author does it work with HIPbastard2? and any other mods?
Erik 4 Nov, 2019 @ 5:27am 
Thanks man!
Trexeth  [author] 4 Nov, 2019 @ 5:02am 
mod folder>common>defines> edit trexethdefines.lua
NDefines.NDiplomacy.DEMESNE_MAX_SIZE_STEWARDSHIP_MULT = 0
Change this one to vanilla value (0.15)
Erik 4 Nov, 2019 @ 3:13am 
I really like your mod but the people I play with really hate the removal of the demesne size bonus, could you tell me how I can reverse this change so I can make a private dropbox version of this mod without it please?
Trexeth  [author] 4 Nov, 2019 @ 12:06am 
It is intended feature. Demesne size from stewardship greately distorts realm size balance. Simple language - more blobbing
Erik 3 Nov, 2019 @ 7:45am 
This mod removes the demesne size bonus from high Stewardship in a test without any other mods. Any chance you could fix this?
CSRZ 4 Oct, 2019 @ 3:16am 
I've found that in 936 start emir of Jannabid Emirate (modern day Saudi Arabia) has no religion.
Darth_Alaks 17 Sep, 2019 @ 3:11am 
А по поводу похода - тоже вроде нет модов, затрагивающих это. Может быть из-за закладки начальной даты. Я просто как с этим столкнулся, сразу отключил этот мод, перешел на вариант просто Performance. С ним проблем нет. Но хотелось бы опять вернуться к этому моду, ибо уж больно он хорош - только с ним у меня в катках Францию объединяет Карл а не Карломан, а в 9 веке Англию берет Ричард а не норвежский король.
Darth_Alaks 17 Sep, 2019 @ 3:08am 
Но у меня нет других модов, затрагивающих лимит вассалов. Да и я давно в игры от парадоксов играю с модами, сталкивался с подобными проблемами. Я сразу попробовал запустить новую игру только с вашим модом - та же проблема с вассалами. Я думаю что это из-за высокой централизации, я обычно довожу ее до высокой/максимальной. Думаю, что дело в лимите аж на -15 на максимальной. Можно ли как то вернуть уменьшение лимитов к ванильным значениям? Или хотя-бы уменьшить чуть меньше)
Trexeth  [author] 16 Sep, 2019 @ 10:44pm 
1. Лимит вассалов в этом моде снижен, но не настолько конечно. Скорее всего конфликт с другими модами которые тоже меняют лимит вассалов. С такой проблемой раньше никто не сталкивался, может баг после патча.
2. Эра крестовых должна начинаться, опять-же скорее всего конфликт с другими модами. Таких проблем ни у кого ещё не было.
Darth_Alaks 15 Sep, 2019 @ 11:35pm 
Еще я сталкивался с проблемой (но не уверен точно - этим ли модом она вызвана) Эра крестовых походов не начиналась. Но может быть это из-за того, что сценарий был с закладки Вильгельма Бастарда, не знаю...
Darth_Alaks 15 Sep, 2019 @ 11:28pm 
(Пишу на русском, так как видел сообщения от автора на русском языке на стратегиуме)
У меня с этим модом пропал лимит вассалов. Совсем на нуле. Играю за язычника - на нуле. Ну думаю, мало ли, племенной строй... Реформировал религию, принял феодализм - все равно на нуле.
Trexeth  [author] 23 Aug, 2019 @ 11:54pm 
Nope, it's rarely compatible.
Try performance only version of the mod - it is compatible with everything.