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tested it in survival and creative.
It works on creative mode, but in survival it doesnt really cut it.
Has someone figured out how to fix it or maybe an updated version? I assume the new Automaton blocks might make it more reliable, since they might work without timers.
its an easy fix . just add projector on to timer 1 . and projector off to timer 3 .
you can also slow it down like the last image says .
without the projector on and off .. this would not work in survival .. it works perfect after this
Update: i fixed it . it can now be used in survival , i managed to fix the drill part , but a something is still missing
here is the fixed version:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2663147310
Maybe this will help some people (especially the batteries!)
this may be a shortage of power caused by all the connectors placed the build shoud automaticly remove the merge blocks and connectors once it goes further down to fix this it may be a diffrent issue but this seems most likely
Copying mobile parts are really a mess on this game >< ...
So, we need to construct the timers in a certain order, but even when we respect the order, the program dont apply the settings.
Example : Building "Connector upper", then "Timer block 1", "Connector upper" is not shown in "Timer block 1"...
EDIT you wrote "0.9" but you set 1.2m on your own structure :o ...
EDIT 2 : it seems the datas inside the projector are false, you should correct it by : 6 / 0 / -1
And dont forget to add to your tutorial to set the plan of all the facility inside the projector :p !
I would like to set this up in creative, then go back to survival and just forget about it, is it possible?
just build a block from the top to the drill that you remove in survival after the projektor showed it
1) it needs a gravel ejector, otherwise come back from a few hours in space and everything is clogged up. (Also add extra storage)
2) I have changed most of the floor from 1 battery to many, installed solar on the roof and added some hydrogen engines also, so dont need the reactor.
3) Added a second row of welders to the miner head, 1x BACK from the first (so stepped back) to catch the connectors being built.
4) To sort of not CHEAT, Built it first in survival, then switched to creative, deleted what i build, re build complete, went back to Survival. trust me. not worth the time to re do the timers if you build the mining head on your own, this way you spend what you need in goods, but save the tweaking time.
2020-06-16 14:58:57.449 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)