Sid Meier's Civilization V

Sid Meier's Civilization V

SMAN's World at War Scenario - The War in Europe (WW2)
192 Comments
marthaliabudiman 24 Apr @ 7:54am 
spawns me without settlers
Caracal 12 Mar @ 8:17pm 
I can't load England, just England. I can load every other player (Germany take a while to load) but the game crashes to desktop whenever I try to start as England. (sigh) I played a dozen or so turns as Germany and U.S.A. and everything is stable. There's just something about England ...
aggieedge 12 Feb @ 3:04pm 
I deleted the cache, but nothing shows up in maps I even restarted my computer and steam and unsubscribed and resubscribed; do you know what I'm still missing?
Luche 15 Jan @ 8:38am 
A short feedback to thank you for your work. I've played the scenario 4 years ago, playing it again today and still one of my best all civs experience.

So just thanks you for built the best scenario of Civ 5.

Congrats !
WINNERPI | Quicksell.store 22 May, 2024 @ 6:19am 
Hey, I was wondering if any though was put into playing as the Soviets rather than against? I have read there is multiple spawn waves or reinforcements tied to Soviet AI. I was wondering if a similar thing is for the human player? As I've done multiple playthroughs with the same result of getting steamrolled by AI armies which not only fight better than mine does but also outnumber me by a great margin. I could be doing something wrong though.
federico_mor 10 May, 2024 @ 8:37am 
I have followed all the steps and the scenario runs and is stable. I did a lot of hard work but I had to abandon them all because after arriving around turn 20, even 30 for some, nothing could still be done, the scenario is not unlocked, no computer player declares war on the others and you are there waiting that something happens. Too bad because it looks interesting. I suggest not putting these computer dependent blocks.
Λlkem0ß 4 Mar, 2024 @ 2:43pm 
This mod seems like exactly what I was looking for after playing with the World at War base mod a bit. So I did all the steps, moving the map file and clearing cache and stuff but I never managed to get the scenario to start. It loads for a minute or two on the leader screen and then crashes before the start button appears. I tried this on a few different settings but I'm not certain what would be the best ones to use. Any insights?
Rudy rudolf 5 Dec, 2023 @ 9:57am 
the map work, the civilisations work but the war nerver started
S-Man  [author] 26 Sep, 2023 @ 8:09am 
BNW is required for this scenario.
S-Man  [author] 26 Sep, 2023 @ 8:08am 
The problem with a "whole world" scenario is civ5 really limits map sizes (about 120x100) tiles X/Y.

With such a small map, European Theater is just a few dozen tiles, as is most of the relevant tiles in the Pacific.

Which means you have a huge map, but all the action is taking place on about 10% of it.

Introduces a lot of burden on the Civ5 game engine, bogging down the game as it progresses.

Additionally, there's no way to get the AI to put up a decent fight on this map - it would be trivial for a human player to outfox, then quickly beat it, no matter how it's finessed.
S-Man  [author] 26 Sep, 2023 @ 8:06am 
Sorry, for now, the only WAW WW2 scenario is the European Theater.

I'm working on a body of code that will simplify scenario development. I will eventually add a Pacific War scenario when it gets working.
S-Man  [author] 26 Sep, 2023 @ 8:05am 
Rudy rudolf 25 Sep, 2023 @ 7:36am 
steam don't download the map...sad because the ww1 scenarion was fun
victornapoleon95 13 May, 2023 @ 11:58am 
Is there whole world version available instead of just north-western hemisphere?
kanfa_nash 3 May, 2022 @ 7:12am 
Is there a way to download the map for this scenario from civfanatics or somewhere else? I keep unsubscribing and subscribing to this mod but it never appears in my mod list and the map is nowhere to be found.
KiwiSteve 14 Apr, 2022 @ 1:17pm 
Hi Pokal...
The scenario decides when WWII can start so before then all you can do is attack city states. For them click on one of their cities and from the pop-up choose the bottom option of Declare War.
WWII starts randomly somewhere in Jun to Dec 1939 range.
Pokalspiel12 14 Apr, 2022 @ 8:21am 
I didn´t play the scenario for a long time and can´t remember how to activate and launch a combat operation. So I can´t declare war to any civ at the moment. I think, in the past I activated it with city production. Can anybofdy help me with a hint?
KiwiSteve 17 Mar, 2022 @ 7:02pm 
I'll say Yes
Nazgul 17 Mar, 2022 @ 1:23pm 
do you need brave new world for this mod
KiwiSteve 16 Mar, 2022 @ 11:18pm 
Hi Nazgul
Go to Mods and search for Quick Turns and subscribe to the one that comes up. (I'm hoping there's only one). It speeds up the non-player turns. I've always used it so don't know how effective it is.
Have you selected the scenario map? If you have done that then I'm not sure what else to advise.
Nazgul 16 Mar, 2022 @ 4:10pm 
for some reason it wont load the major civs like the us germany ect. i cant figure how to get to affect saved games
Nazgul 16 Mar, 2022 @ 3:44pm 
what is the quick turns mod
KiwiSteve 15 Mar, 2022 @ 6:23pm 
Hi Nazgul
Have you cleared the cache?
Do that and only load this mod and the Quick Turns mod.
That should do it. It does for me.
Nazgul 15 Mar, 2022 @ 2:44pm 
ive been trying to download the mod but no matter what i do it wont let me play
federico_mor 28 Feb, 2022 @ 2:09pm 
After trying to play a few games I give up, nothing happens now I have reached the 20th round. AIs don't unlock the game and I don't know how.
Greetings
giorgako 9 Dec, 2021 @ 2:56am 
Hi Steve,
Thanks for the hints. I noticed the partisans spawning in the Great War scenario but I bet this must be even worse, reading people's comments. On the good side, it may give a bit more realism, but it'll bog down your armies while expanding.
In the WWI scenario I played with the Other Militia units mod on and it helped -- not sure if this will make any difference here. Cheers
KiwiSteve 8 Dec, 2021 @ 1:31pm 
Hi Giorgako
I only play this scenario every now and then because the latest update created all those 'partisans' that are a real pain if you are an aggressor.
Usually I play at Emperor or Immortal depending on who (whom?) I am, and just accept the default settings.
giorgako 8 Dec, 2021 @ 8:00am 
Hi S-Man and everyone else! Quick question for anyone still playing this great mod!
Any suggestions on game speed and suggested difficulty? I'm thinking of starting at Immortal but the default game speed of Epic seems a bit slow. Thanks in advance :)
2001jwp 12 Sep, 2021 @ 8:55am 
even 1year has passed, nothing happens.
2001jwp 12 Sep, 2021 @ 8:19am 
event's are not shown
kirkerotteN 17 Jul, 2021 @ 8:02am 
when I try to load a game playing as norway the audio lags out and the game crashes, I tried to clear cache many times but it didn't solve anything, what do to?
blow_raiders !!!! 1 May, 2021 @ 6:24am 
it keeps crashing when it is america turn
S-Man  [author] 19 Mar, 2021 @ 2:11pm 
@Civ & Heroes Fan - thanks! I really enjoy playing this one, too, even if it is a little "dense" - hogging a bunch of resources. But it does seem like I'm playing a real human opponent who does the kinds of things I might be doing if I were playing that civ.

Enjoy!
Civ & Heroes Fan 28 Nov, 2020 @ 5:37pm 
Thanks S-Man, I figured it out. Nice mod!
S-Man  [author] 15 Nov, 2020 @ 3:41pm 
@anthonycaponiti - I'd focus on slides 9-13, especially the last one - being careful to select the "load scenario" button on the scenario's map.

Also, if you didn't move the map from the mod's maps folder to the game's map folder, it can also cause a problem. Here are the instructions for doing so, if you haven't already:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1689346337/1850323802575209317/
Civ & Heroes Fan 15 Nov, 2020 @ 3:17pm 
Sman, When I go to start a game, the civs are randomized and don't represent the actual civs in your game. What am I doing wrong?
S-Man  [author] 25 Oct, 2020 @ 1:14pm 
Hello, everyone! Major new version (V4) published. Please see "Change Notes" for more details.

BTW, there's a new map, so be sure to copy the new map to your MAPs folder:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1689346337/1850323802575209317/

Thanks!
S-Man  [author] 25 Oct, 2020 @ 9:08am 
Hello, everyone! Major new version (V4) published. Please see "Change Notes" for more details.

Thanks!
S-Man  [author] 21 Oct, 2020 @ 1:59pm 
@ www.bpkugel98 - almost have all your suggestions added into the current version of the mod. Progress report is here:

https://forums.civfanatics.com/threads/smans-the-world-at-war-scenario-the-war-in-europe-ww2.641927/page-2#post-15938573

Am hoping to wrap up this update in the next couple of days.
S-Man  [author] 19 Oct, 2020 @ 8:03am 
Also, I'm adding a "spawn 1-3 tank division" event for the USSR (AI only) that will award these units if the USSR player owns Moscow. Will probably stop the event some time in 1944. May call it "Lend-Lease" and make sure the tanks are Shermans...
S-Man  [author] 19 Oct, 2020 @ 7:56am 
I'm not convinced about how/if to do an uprising in a city - which I'm assuming you mean the city switches back to USSR control?

Hopefully, by adding all these extra units and an extra free offensive, and making resistance last much longer, with periodic spawning of rebel units, along with fixing the Winter Warfare event, that it will make the USSR the challenge it was historically.

And BTW, none of these "bonuses" will apply to human players. Only AI gets the benefit of any of them.

What do you think?

Appreciate the suggestions - will put much of them in.
S-Man  [author] 19 Oct, 2020 @ 7:53am 
The game's normal engine determines how long resistance lasts. What I could do is once a turn, determine which cities are in resistance, and give them a chance to spawn rebels. Could also add a chance to prolong resistance. Normally, the resistance turns is determined by the population (1 pop = 1 turn of resistance when captured). Could make that a minimum of 5 turns, and double the city's population. Could even add a periodic check to randomly increase the resistance turns. All of this should make "occupying" a much more painful affair.

I like the idea about the "Army of Moscow" event - which triggers when the Germans are "X" tiles away from Moscow. I'm thinking about 6 tiles (more than a tank can move in enemy territory). I'm also thinking the even can only fire once, and probably has to happen before August 1942. After that, the effectiveness of Papa Joe's "fight for the motherland, not the party" speeches wouldn't have been so effective.
S-Man  [author] 19 Oct, 2020 @ 7:50am 
@ www.bpkugel98 - good suggestions!

1. I already added a "Winter Offensive" event and moved the "Spring Offensive" event from March to May. USSR now has 2 large award of free units around Moscow, Stalingrad, and Voronezh. I'll also add a few extra units to the Spring event to give it more impact.

There was a bug in the "Winter Warfare" event - which hits in December, January, and February turns each year. Basically, damaged units in foreign countries can't heal, even if they take no action. It also means sustaining an offensive is much harder, as you lose units faster, while the defender doesn't.

I noticed in many testing games that it was the Romanians and Hungarians making the most progress during Barbarossa. I seriously nerfed those civ's national promotions, so their units won't be nearly as effective.
www.bpkugel98 19 Oct, 2020 @ 5:48am 
Hello sman,
I have some suggestions:
1. I would like to see a significantly stronger Soviet Union that should include significantly more troops. So my suggestion would be: more soldiers from the start, winter should be a bigger challenge in Russia too. In addition, significantly more troops should be on the spring offensive.
It would be important to me that it would be difficult to take Russia ( in my game in just 10 Turns)
Historically, the Germans got stuck in front of Moscow, so a possible scenario would be: if German soldiers are a certain distance from Moscow, an automatic army of the Soviet Union will be created, which would make the advance much more difficult.
Especially as Germany it was easy for me to take Russia in a short time.
2. I would also like to see significantly more resistance through occupation. There should be very strong unrest, especially in Russian cities, which can also end in an uprising.
I hope that one or the other can be realized!

S-Man  [author] 16 Oct, 2020 @ 4:20pm 
Hello everyone! I'm in the process of updating this mod. If you have any suggestions, it's a great time to let me know. Thanks!
www.bpkugel98 9 Oct, 2020 @ 1:10pm 
Man thank you for your help! it worked perfect after set the language to English. Please keep going with this whole thing, you`re doing very great work!
Now i will grind this gameXD
S-Man  [author] 9 Oct, 2020 @ 7:09am 
I'm looking over the logs - and there's an error that occurs every turn on player 0's turn (that's you - the human player).

If this continues, it probably explains why the war never starts, as when the error occurs, the mod "gives up" on doing anything else for that player's turn. It resumes normal function when the next player's turn starts. And since almost all of the events the mod manages occur during player 0's turn, the mod will do practically nothing for the rest of the game.

I'm wondering - have you tried playing the mod with English as the game's default language? I've seen some problems occur with the variations of city names, which looks like it can confuse the mod.

I plan on updating this mod in a couple of weeks, and will remove all possibilities of this happening in the future.
www.bpkugel98 8 Oct, 2020 @ 11:06am 
So i uploaded the files on the forum:) Hopefully you can help me
www.bpkugel98 8 Oct, 2020 @ 9:39am 
Do i have to start a new game until round 14? Ive already played without others. I´ll upload the logs in a few hours. Thanks for your help!
S-Man  [author] 7 Oct, 2020 @ 12:27pm 
@ www.bpkugel98 - I've had a few reports like this. But in all my test games (probably 100+) I never saw this happen. I'm not sure what's going on here.

What other mods do you have enabled in addition to this mod?

I'd really also like to look at your log files to see if there are any problems there. Instructions:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1689346337/3557193237110955092/

I'm hoping to return to this mod in a few weeks. I completely re-wrote the scenario management engine for the "WW2 Scenario On Any Map" mod. And that mod DEFINITELY has no problems declaring wars. I plan on moving large parts of that code into this mod, which will hopefully fix any problems like this.