Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Data Venia - A massive overhaul for Divide Et Impera (1.2.5x)
175 Comments
handelspartner85 5 Jul, 2022 @ 1:47pm 
@Starlet: how much money do you need to update this mod?
Cosmic Cat  [author] 4 Jun, 2022 @ 4:40am 
Thanks and sorry guys. My life is so hectic now due to full time studies that I don't even have time to play anymore.
On top of that I had some really annoying issues with the default launcher not recognizing all mods anymore and the modded one (that people use for WH too) had its own issues.

I also checked the main mod and they're so far ahead now that I don't even know if I could update even if I got some spare time.

If anyone wants you're free to continue the project, just mention us in the credits somewhere :)
Brandon_Normanvs 3 Jun, 2022 @ 12:04pm 
RIP - It was a great mod!
Yo Gabba Gabba! 19 Jan, 2022 @ 10:10am 
What's the status of this, and other submods?
DeathNote 26 Dec, 2021 @ 7:50pm 
Most of these mods are out of date, you will have to play them with the older version of dei. Some mods are being updated, but the bigger ones won't be.
hektor95 11 Dec, 2021 @ 9:25pm 
This mod crashes the game.
The Grimwar 28 Aug, 2021 @ 10:39pm 
Are you making any significant progress?
danwright405 15 Aug, 2021 @ 12:23pm 
doesn't say its out of date on launcher
Ragnar 8 Aug, 2021 @ 8:59pm 
Nah man.... nothing is up to date anymore, its all just a compilation of redundant prim protoplasm
michimatsch 31 May, 2021 @ 10:44am 
So this is not up to date atm?
Xplosive 13 May, 2021 @ 4:00am 
so i remember reading that this mod fixed ai transport ships attacking actual naval units. is that still the case? what values were changed to fix it? in vanilla dei the ai as carthage keeps sending transport ships to attack my naval fleet and getting smashed.
✦Skarekrow✦ 1 May, 2021 @ 8:03pm 
Starlet can you please explain to me how you manage to get 41+ units on the battlefield? it only allows 40 units at once for me, even though i have 2 armies with 40 units each.

is there a way i can allow all units onto the battlefield using Edit.Sf?
Cosmic Cat  [author] 15 Apr, 2021 @ 2:00pm 
Apologies for the hiatus, real life (and lack of inspiration) sometimes takes over.

Entered twcenter 2-3 weeks ago to check what's new in the latest DeI builds, but when I wanted to launch the game to continue updating the current version of DV I noticed that the dumb CA launcher wouldn't even recognize the mod. Had to waste time investing this and finally managing to launch the modded game with a custom mod launcher from the WH2 community.
With that out of the way I started looking at the state of base DeI.

Since I last updated DV DeI has had two major updates = more work for me. There's a lot to do... New units to scale, new buildings to scale & new scripts to investigate and alter (wherever needed).
I also have to redo startpos once again to include the AFP submod along with other miscellanious changes there (techs, starting gold, replacing clients with tributaries for each campaign etcetera).

Can't give an ETA when all of this is done (some things can take hours).
General 9 Apr, 2021 @ 8:02am 
Please update!!
RoNin 19 Jan, 2021 @ 10:11am 
PLEASE UPDATE !!!
ComeAndSee 16 Nov, 2020 @ 9:56am 
patience guys. its not like he gets paid regularly to do this. Just wait and be happy if anything gets done at all.
Davzilla 15 Nov, 2020 @ 4:51pm 
so is updated or nah?
Pietia 14 Nov, 2020 @ 6:08am 
Hi, any progress with update??
Cosmic Cat  [author] 7 Oct, 2020 @ 5:48pm 
Sorry for my slow reply. I'm pretty sure it won't work with the latest version. I started making a patch two months ago but went inactive for some time.

Thanks for reminding me, will have to sit down and look through the new DeI changes to be able to update.
Mazzdabator 7 Oct, 2020 @ 12:04pm 
Mine isn't working, only just discovered it to be fair, is it outdated? My mod manager says it is good but it won't start. Just bombs out after title screen
Xplosive 24 Aug, 2020 @ 7:25pm 
can i use this for the newest Del update?
tog003 14 Jun, 2020 @ 7:56pm 
Does this mod enable armies to have a 40 unit cap? if so, it is not allowing me to do so in game.
[S.P.Q.R.] Kefkaius 4 May, 2020 @ 5:00pm 
we had some desync and resync, but i dont think it can broke scripts.
[S.P.Q.R.] Kefkaius 4 May, 2020 @ 3:54pm 
Hi, reforms didn't happen for greeks in my coop game at turn 120. i already have polybian reforms. Any notice? (i have only DEI and your mod, plus music mod) thanks
[S.P.Q.R.] Kefkaius 4 May, 2020 @ 5:48am 
Many thanks !
Cosmic Cat  [author] 3 May, 2020 @ 9:44pm 
@SPQR Kefkaius
Hi again. Turn 120 for Thureos and turn 280 for Thorax!

@And its Varus the great

Hi! Glad to hear that! I had a friend who never played DeI try DV and it worked out just fine. Not sure what you mean about the rest though.
[S.P.Q.R.] Kefkaius 3 May, 2020 @ 6:28pm 
Hi, didn't find where i can see when happen greeks reforms. Ca, i have some informations about this ? thanks
[S.P.Q.R.] Kefkaius 29 Apr, 2020 @ 7:17pm 
Ok ty !
Cosmic Cat  [author] 23 Apr, 2020 @ 10:27am 
Ello!

DV has a bunch of custom emblems/flags for various factions.
But as for graphical mods I'm using other packs:
Republican Vegetation, Orbis Terrarum, Celty's new ocean textures, Attila-style map, more towns and cities-pack, custom blood pack, custom banner art and GEM.

Using an edited version of Tyso3's epic music pack.
[S.P.Q.R.] Kefkaius 22 Apr, 2020 @ 7:24pm 
like water, UI, cities, units etc
[S.P.Q.R.] Kefkaius 22 Apr, 2020 @ 7:19pm 
Hello, do your mod add some graphicals and musics things ? Thanks for your answer.
Allaes 19 Apr, 2020 @ 2:45pm 
thanks for this information and no, i haven t any mod to interfere. All i have is some reskin (like AAA), DV 4 turns per year, DV and DEI. My probelm is that they declare war then they sue for peace and many asking to become tributaries (only minor factions). That only happens when i play with the major factions like carthage and seleucid.The weird thing is that even egypt sued for peace after it declared war and gave me a lot of money. What i m asking you is to make the AI a little bit more aggressive and less friendly with the player. I know CAI did a ,,wonderful,, job with the campaign (not to mention the battles ) :)

Thanks for listening and hope i didn t bother you much.
Cosmic Cat  [author] 19 Apr, 2020 @ 2:29pm 
So basically if CA added a function where an AI weights its interest towards you versus its interest in listening to the one asking to attack you then the game wouldn't have this issue. But there is no native function like this as far as I know.
They only weight their interest in having a war against you on their own turn, not the turn the other AI is asking them to attack you. I hope that made sense.
Cosmic Cat  [author] 19 Apr, 2020 @ 2:26pm 
Hi,

I honestly barely experienced this in my own campaigns ever since I nerfed diplomacy for the AI. Are you sure you don't have conflicting mods and are you playing on "normal" campaign difficulty?

As for limitations in diplomacy blame CA because they made a really barebones system. There's only so much you can do.
My last edit to diplomacy was to make it a bit harder for the AI to declare war on you, so players would experience less "random wars" as to speak. Relations would have more impact.

There's another issue that makes them sometimes declare war and then sue for peace next turn, it's because other AI's are bribing/asking them to join wars against you.
So they accept the money (or do it for free because they like the one asking), but then want peace with you next turn because you're too strong, they like you or they have too many enemies already.
I have no idea how to solve this and I'm not sure this is even possible to mod due to CA's limitations in the diplomacy system.
Allaes 19 Apr, 2020 @ 6:44am 
good sir i recently started playing with the major factions of GC and find out some weird things :

-first one is as the seleucids. I played with them a bit and found out that all the factions that declare me war instantly ask for peace and most of them want to be even tributaries and the others offer a large amount of money (even the ptolemies) and most of the factions want to trade with me and offer a lot of money.

-second is with Carthage and i have the same problems: epirus,desert tribes and iberians want to trade a lot and when declare war immediately sue for peace and epirus even wants to be tributary and sometimes others and this gets boring cause i get a lot of money and i can build peacefully until rome attacks me.

Anyway, without those reminded this mod is truly the ultimate DEI experience !!!
Super Citizen 1 15 Apr, 2020 @ 10:30am 
Awesome thanks!!
Allaes 15 Apr, 2020 @ 4:06am 
thx
Cosmic Cat  [author] 15 Apr, 2020 @ 12:40am 
@Talos of Atmora

Hi,

Reforms are the same as in base DeI with the exception of tweaked activation turns, to be more on par with the different TPY.


@Axiur

Hi,

Capsa should be the same as in base DeI.
Super Citizen 1 14 Apr, 2020 @ 9:43pm 
How do reforms work with the submod?
Super Citizen 1 14 Apr, 2020 @ 9:42pm 
Disregard... turns out it was an AI army hiding in ambush stance for like 20 turns...
Super Citizen 1 14 Apr, 2020 @ 7:56pm 
Greetings, I may have encountered a bug where I am getting -20 growth from "province effects". I have no idea what is causing it because there is nothing under "province effects" but positive attributes. Anyone else run into this?
Allaes 12 Apr, 2020 @ 6:28am 
why is the city of Capsa a port one in battle ?It is weird cause it is in the middle of the desert.
Allaes 5 Apr, 2020 @ 12:28pm 
@Woob thanks for listening :)
Cosmic Cat  [author] 5 Apr, 2020 @ 11:34am 
@Axiur

Don't think it works for DeI WoS, but I haven't tried/checked how the database looks in that submod.

Thanks, I'll look at Nervii!

I can tweak trade agreements a little to require more negative rep for the AI to break it.

Unit disbandment post-battle happens when there's only a certain % left of that unit. For larger units like a 400-500 pleb group it means that more men will disband, than for a 200-unit for example.
Allaes 5 Apr, 2020 @ 10:32am 
good sir this overhaul is truly awesome but i have found some things that you might look at them:

-first the Nervi can t confederate with any belgic or gallic faction
-sometimes the A.I. breaks a trade agreement then accepts it again for some money which is weird
-the most important is that i hope that you will reduce the minimum casualties for a unit to rout 'cause will help the A.i. a lot and also the player's army (e.g.: i defeated a garrison at a land battle and many units of the castle disbanded at 100,like the spearmen or townsfolk which is not fair for the A.I.)

I hope i came with good ideas.Stay safe and wash your hands :)
Allaes 28 Mar, 2020 @ 9:57am 
does it work for WoS Dei submod?
Cosmic Cat  [author] 28 Mar, 2020 @ 2:25am 
@Shiki

Nuh-uh, it works for CiG, HatG, MW and IA as well. Just not for ED and RoR at the moment.
Shiki 28 Mar, 2020 @ 1:31am 
is this only for the GC?
Allaes 27 Mar, 2020 @ 9:53am 
ok thanks for try @Woob !!! you re doing a great job for this community
Cosmic Cat  [author] 27 Mar, 2020 @ 9:52am 
@Logic-

Hi,
100, 260 and 400 are the turns for roman reforms. By default TPY should be 12, make sure DV is loaded at the top of your modlist. It might be that something else is being loaded first and hence 1 TPY.

@Axiur
Hi again,

I'm not sure if this is moddable, as I've never explored this area thoroughly. It might also be the reason Dresden hasn't changed it in DeI. I can take a look but no promises!