Stellaris

Stellaris

Improved Mars
185 Comments
Starshock 1 Jun @ 11:07am 
@csrr Thank you! I appreciate your dedication, not every mod author has that. Have a great day!
csrr  [author] 1 Jun @ 9:35am 
But it is now fixed.
csrr  [author] 1 Jun @ 9:34am 
Let that be a lesson to me. I should not say 'fixed' before I have confirmed it is 'fixed'.
csrr  [author] 1 Jun @ 8:22am 
@Starshock - okay, now that I've found the time to actually play Knights, they have a custom sol with an non-teraformable mars. A bit of legacy code (which I thought I'd commented out) was blocking it from activating. Fixed.
csrr  [author] 27 May @ 6:18am 
I will fix it, I just can't FIND it.
csrr  [author] 27 May @ 6:17am 
@Starshock - I've been making an effort to find what in the code is causing that, and I have NOT BEEN ABLE TO FIND IT YET, in spite of spending a good part of Saturday looking.
Starshock 23 May @ 1:23pm 
@csrr Yes, but none that would touch Mars in any way (basically just graphical and ui mods plus one that rebalances vanilla tradition trees). I also turned those off just now to be sure and Mars still doesn't have Terraforming Candidate or Weak Magnetic Field on KotTG Sol.
csrr  [author] 22 May @ 6:15pm 
@RutraNickers - this one should be, but Improved Venus likely isn't, since it uses planet size instead of planet flags.
RutraNickers 22 May @ 3:58am 
Is this one and the Improved Venus mods compatible with Sol System 1000 ?
csrr  [author] 21 May @ 5:40pm 
@Starshock- no it is not. I'll look into it. Were you running any other mods?
Starshock 21 May @ 3:58pm 
Mars doesn't seem to get the proper modifiers on it if you play on the Knights of the Toxic God version of Sol, is this intended?
csrr  [author] 17 May @ 11:58am 
BetaWolf 15 May @ 8:19pm 
Thank you!
csrr  [author] 14 May @ 9:07am 
Okay, I've updated to 4.0. Please let me know if you encounter any bugs.
csrr  [author] 14 May @ 8:43am 
Also, i'm going to have to remove Arthur Revan's wonderful images, since there is now a stock teraformed mars map :(
csrr  [author] 14 May @ 8:40am 
I'm making an effort as we speak. However, I have to note that this is super, super, super old, so I'm fighting my own code (for instance, the og code set the planet_mars flag itself, because the game didn't have that flag as stock yet!)
Dekent 13 May @ 4:08pm 
Will this be updated with 4.0? Also seconding a venus version would be cool too.
Альфа 1918 11 Feb @ 2:06am 
Can you make one for Venus?
BetaWolf 21 Jan @ 10:51pm 
One of my favorite mods! I love starting on Mars and eventually terraforming Earth. Remnants origin seems fitting.
cgymer2021 20 Jan @ 8:42am 
we need a Wotw event lol
csrr  [author] 2 Jan @ 3:40pm 
@Nathan - you're welcome! The random guy's prompt (rude though it was) kinda hit a perfect sweet spot in my situation where I was (a) had the time and (b) wasn't being bogged down by stupid health stuff. So I figured 'Why not?' :)

@REDBEARD - You're welcome! I don't believe it's comparable with planetary diversity, sadly, but I haven't tested it in years.
REDbeard 2 Jan @ 4:51am 
Nice! Is it compatible with Planetary Diversity?
Thanks for the update!
csrr  [author] 1 Jan @ 7:22pm 
As always, please let me know if anything seems to be broken.
csrr  [author] 1 Jan @ 5:09pm 
I updated.
Drip_Nasty 29 Dec, 2024 @ 6:47pm 
updaaaaate
Arkanor 1 Jun, 2024 @ 2:12am 
Do this mod will be update ?
temujin321 17 Sep, 2023 @ 6:58pm 
Love this mod, can't wait for the update.
csrr  [author] 9 Aug, 2023 @ 3:12pm 
@Tel Xyroxee - no it is not.
AlienfinderX 1 Jul, 2023 @ 12:16pm 
I have question/request/suggestion, there has been few stellaris players that after colonizing Mars encounter underground aliens.

Do you mod have Martians? That after completing Terraforming Mars or Archaeological Quest that the start the Subterranean Civilization or unique event chain that introduce Martians into players empire?
csrr  [author] 28 Jun, 2023 @ 2:58pm 
So- updated to 3.8 ... I hope this works!
MightyThor769 6 Dec, 2022 @ 3:07am 
can you update this to 3.5 or 3.6?
csrr  [author] 13 Oct, 2022 @ 11:47am 
@Giandalf - You're welcome!
Cagliostro 10 Oct, 2022 @ 5:07am 
Thanks a lot for updating!
csrr  [author] 9 Oct, 2022 @ 1:04pm 
@razer666L - thank you! :)
razer666L 9 Oct, 2022 @ 12:45pm 
Hey Csrr, thank you so much for taking the time to update this mod. We truly appreciate it, man. We hope you're doing alright at home! :)
csrr  [author] 9 Oct, 2022 @ 11:21am 
Also, I threw in something cool as a way of saying thanks...
csrr  [author] 9 Oct, 2022 @ 11:19am 
Alright, there has been a lot of struggle with regards to this mod (and my stupid mental state... brushes with death ain't fun, folks.) However, at the advice of a friend, I decided to sit down and at least try to update it.
razer666L 5 Oct, 2022 @ 5:55am 
I agree. It would be nice if the modder comes back to update this mod. Or someone else takes over this mod and update it instead.
bizmaster The Slav 14 Jul, 2022 @ 7:44pm 
update please i love this mod
udkudk 28 Jun, 2022 @ 3:40pm 
Great mod. Though I think you should change unity reward from 250 unity to something like 6 months or 1 years of unity. After all If we terraformed mars, it would be very important thing, it would inspire many.
csrr  [author] 27 Jun, 2022 @ 2:20pm 
@The Great Soviet Union :)
Terra9827 27 Jun, 2022 @ 6:29am 
"cylinders" "mars"
me, wotw fan : ah shit
Ranger Dimitri 23 Jun, 2022 @ 7:41pm 
Can you ensure it is updated for 3.4.4? Just to ensure there are no real bugs is all.
Flashmeister 12 Feb, 2022 @ 9:01am 
really nice flavour mod for any earth empire
csrr  [author] 21 Dec, 2021 @ 7:28pm 
I'm sorry it took so long, but I fixed the spelling change.
UltramarineMD 20 Dec, 2021 @ 6:08pm 
I hope the issue that greensniperhat mentioned is fixed soon? I love this little mod, thanks for it!
greensniperhat 3 Dec, 2021 @ 7:15pm 
3.2 spell-fixes all mentions of colonizeable into colonizable, as this mod still has is_for_colonizeable it will cause problems in 3.2.
csrr  [author] 18 Oct, 2021 @ 3:42pm 
@CR4CE- Thank you! I'll fix that in the next update.
CR4CE 18 Oct, 2021 @ 3:34pm 
In the Valles Marineris feature description is a spelling error: "The huge river that *caries* ...". It should be *carries*