RimWorld

RimWorld

Vault [1.0]
109 Comments
Pan 7 Feb, 2022 @ 2:44am 
jesus christ this is strong
Blue North Star 24 Mar, 2020 @ 7:26am 
Yeah i didn't know until i made a request for Mlie to update it to 1.1, and someone told me it was updated already.

Surprised i actually managed to miss the mod too, i usually go through the entire list until i get to the point i was at last time. (The newest from the last time i checked)
IceMaverick 23 Mar, 2020 @ 1:18pm 
For those who don't know, he's published that 1.1 version to a new Workshop entry found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2000708343
Doanage 17 Mar, 2020 @ 8:55pm 
Would be nice to have a 1.1, but since I'm too lazy to do it myself I can't really complain...
Max200012 6 Mar, 2020 @ 4:47pm 
1.1?
Blue North Star 5 Mar, 2020 @ 11:06am 
1.1? Can't play RimWorld without this mod, feels wrong.
時嶼 28 Feb, 2020 @ 8:47am 
v1.1??
AQU 2 Jan, 2020 @ 11:58pm 
@SirPhoenixBlod you are right
SirPhoenixBlood 31 Dec, 2019 @ 12:29pm 
DO IT JUST DO IT!!! MAKE YOUR VAULT WALLS INTO EMBRASURES!!! DON"T LET A EMBRASURES VAULT WALL JUST BE A DREAM DO IT!!!
Cecell 20 Nov, 2019 @ 1:28pm 
Yes yes! Embrasures >:D
Scouts 20 Sep, 2019 @ 1:12am 
Hi do you plane on adding embrasure Vault walls?
Enlonwhite 17 Aug, 2019 @ 6:49am 
And that is why i dont use the minify everything mods..... XD just read one guy got his walls stolen, back in Alpha 17 had a similar issue and never used that mod again.

Embrasures out of this stuff wouldnt be really fair, plus that going to be hit alot and take forever to repair.....so I dont think it should happen.
Atreidi 2 Aug, 2019 @ 4:59am 
any plan to do embrasures out of this material?
Iron Giant 20 Jul, 2019 @ 8:19am 
raiders got smart as heck, instead of destroying indestructible walls they just steal them XD
fatburner 6 Jul, 2019 @ 9:34am 
Nice concept. And excellent texture. +1
Sunblood 25 Jun, 2019 @ 9:07pm 
Most likely Minification. Haven't had it happen again though.
SickBoyWi  [author] 24 Jun, 2019 @ 1:13pm 
@Sunblood Thanks for the image though, it's friggin' hilarious!
SickBoyWi  [author] 24 Jun, 2019 @ 1:13pm 
@Sunblood this is a conflict with some other mod that allows AI to uninstall stuff. A few guys had this happen several pages back in these comments, and then tracked it to some mod that was causing it.
\/oron Agrrav 23 Jun, 2019 @ 2:14pm 
quite the amusing bug Sunblood, hope it does get fixed
Sunblood 22 Jun, 2019 @ 4:39pm 
My installed vault walls just got stolen(??) by raiders. https://i.imgur.com/CnlLw0l.png
Morningstar 18 Jun, 2019 @ 5:22pm 
Now just build the vault out of Beta Poly, and it'll really be indestructible.
SickBoyWi  [author] 15 Jun, 2019 @ 6:24pm 
@Mr TKBear - I'll look into that. It's much easier to do anything with modding here if RW has a built in feature for it. RE: if something else in the game is doing something similar. I'll poke around and see what I can find.
Mr TKBear 15 Jun, 2019 @ 3:56pm 
Hey Auth I don't have any modding experience with Rimworld but I do have extensive modding experience in general and I had an idea on how to get the walls repaired. The problem is Pawns take too long to repair walls to the point that they do them for multiple days right? What if you had an event fire every night at a certain time that automatically repaired the walls or just gave them a regenerative ability?
SickBoyWi  [author] 15 Jun, 2019 @ 3:12pm 
@Speed - Yes, it would be overwritten. I don't have any updates planned at the minute. I looked at increasing repair speed, but that's trickier than it wounds. Better to have people deconstruct and reubuild for now.
SPEEDRUNNER - Z 14 Jun, 2019 @ 6:09am 
quick question if the mod were to update would ihave to redo my changes to the res count
SickBoyWi  [author] 12 Jun, 2019 @ 9:29pm 
I've looked into the repair issue a few times. There isn't anything easy I can do. May be easier to deconstruct and reconstruct? I can make some kind of tool, and add it to the mod. So the pawn use the tool when they are working, and repair time is much increased. The issue is that it's much faster to repair everything, not just the vault.
Mr TKBear 12 Jun, 2019 @ 7:38am 
For the repair time issue you can just zone out the wall from home area or rebuild it.
SPEEDRUNNER - Z 5 Jun, 2019 @ 8:49am 
there i think i got what i needed thank you for the assist
SickBoyWi  [author] 5 Jun, 2019 @ 6:40am 
@Speed scan your C drive (if Windows), else the drive where Steam is installed, for a vile called Vault.xml That's the one you want to tweak. When you open it, just scan for Devilstrand, Metallic, and Stony. Those are what the walls/doors are currently made of. Alter the value at devilstrand to change the amount of that, else look for the costStuffCount tag, and alter it to change the amount of stone and metal required.
SPEEDRUNNER - Z 5 Jun, 2019 @ 6:12am 
im having some trouble finding it
SickBoyWi  [author] 3 Jun, 2019 @ 7:45pm 
The material costs of the walls? You can tweak it yourself in the XML file that's under the mod folder. @Speed Runner
SPEEDRUNNER - Z 3 Jun, 2019 @ 12:37pm 
hey is there a way to pump that cost wayyyyy up. im looking to cram all my stuff into the walls, skeletons too.. if possible
RankLord123 22 May, 2019 @ 1:48pm 
pls fix the repair speed
Fish in the Flask 22 May, 2019 @ 6:11am 
Thanks for the reply. but i rather suggests to add an option to enable/disable repair. multiplying repair amount may cause this mod became overpower. but with the option to disable the repair, all i have to do is rebuild it again with proper timing while i don't even worrying if my colonists still fall in love with cracked vault walls...:steamhappy:
Blue North Star 19 May, 2019 @ 5:22pm 
I believe there's an effect for it. Just check out the Modifiers in custom scenario's. It should be there, if it exists. (Although i don't think there is)
SickBoyWi  [author] 19 May, 2019 @ 3:35pm 
I can add some additional pics when I get a chance. I'll leave a note on that.

Repair time is commensurate with damage taken. I didn't really consider that I guess, but if it takes thousands of points of damage, it'll take forever. I will note that as an issue as well. Maybe I can multiply their efforts on it somehow.
Fish in the Flask 17 May, 2019 @ 6:10pm 
is there any way to reduce repair time? colonists working on it for seasons and still not finished.
Gobsnek 17 May, 2019 @ 6:58am 
Hey, very nice mod you've made here, do you know if it's multiplayer copatible?
Also, having some pictures of how the vault walls blend with mountains would be nice.
Blue North Star 3 May, 2019 @ 3:30pm 
@SilverTalismen - I use the Terraform mod to make all my settlements have mountain ceilings, it prevents drop-ins unless you have a specifically clear area for drop-pods.
Honestly Sassy 3 May, 2019 @ 12:23pm 
Alright then, thought I'd ask :)
SickBoyWi  [author] 3 May, 2019 @ 12:05pm 
@SilverTalismen no. Not yet. I have it on the list to add a roof that will prevent drop ins, but it'll be a little while before I get back to it. I've been hot and heavy working on the Rimhammer stuff.
Honestly Sassy 2 May, 2019 @ 8:16pm 
So I have a question, will these vaults also prevent enemies from drop-podding in, or will I just get air raided eventually?
pvmegadeth 28 Apr, 2019 @ 5:12am 
awsome and noice
Blue North Star 21 Apr, 2019 @ 11:02pm 
Noice.

@Just Another User, Like the Dev said, it depends on the material. There will always be numerical values of "health" or "durability" on things. (Ie, Guns, Apparel, walls, doors, etc)
SickBoyWi  [author] 21 Apr, 2019 @ 9:35am 
@Primordial Hydra - no problem! I just messaged the guy that made the linkable doors mod and ask him to add it. The patch was required on his side; but I did provide the code for him so it wasn't a hassle.

@Just Another User - Depends on the material they're made from.
LS0 20 Apr, 2019 @ 12:03pm 
is there a numerical value for the health of the doors?
Blue North Star 20 Apr, 2019 @ 11:10am 
I noticed that the doors will now merge and get bigger (longer) if you use the proper mod for that. (Forgot the name, will say so after this) Thanks for adding that. :)
Sentient_Worm 19 Apr, 2019 @ 5:05pm 
Till they give up
Zhadow Glaive(Lord Tola) 19 Apr, 2019 @ 4:37pm 
will ai just attack forever till the get in or give up