Starbound

Starbound

Mech Power Cells
25 Comments
Thundercraft 9 May, 2024 @ 7:45am 
I don't suppose an FU (Frack'n Universe) version of this mod was ever released? Was it impossible or too difficult to do?

I did find a different mod that did something similar. Sadly, it was also incompatible with FU. :steamsad:
КАТОРУ ГОЙДА 7 May, 2019 @ 4:05am 
how authorize user on mech assambly station?
NorthWestTrees  [author] 29 Apr, 2019 @ 3:31pm 
@AnomNom Thank you for letting me know. I will search for there github latter this week. I will try to find an example of the item they use and make a FU version of this mod. I am sure its the same code just a item ID that has been renamed somewhere.
AnomNom 28 Apr, 2019 @ 12:11pm 
@NorthWestTrees:
Well, the best idea is to make them add on to the fuel bar of FU. Since FU uses fuel instead of power, batteries that are dropped by enemies are purple and will add some fuel to the mech. Because FU is open source on Github, you can check how it does this and try to repurpose it.
NorthWestTrees  [author] 15 Apr, 2019 @ 8:14am 
I talked to one of the developers of FU and they basically left me with no knowledge on what would need to be done, however they did say that there was already repair gears in the mod so I will be checking in to how the code is set up for that and making some small changes for our new mod to see if I can't get it compatible that way. The mod may be already compatible far as I know at this point in time but I have not tested it yet. I will be doing so with the next project trying to get it to work.
Danteus Maverick 15 Apr, 2019 @ 3:38am 
Sweet and good to know, I am gonna test it out so you know if it's at least front-end compatible via mounting both at the same time!
NorthWestTrees  [author] 14 Apr, 2019 @ 7:31pm 
I am not familiar with Fraclans Universe I will need to take some time to figure out what needs to be done to make it compatible before I even consider making a version for that mod.

But I do hear that mod pop up all over the workshop community so it is for sure something to look into.

We have a saying here in Canada proof is on the accuser's end, if you can't prove your claim it won't hold up in court. Even though I can't see something like copyrights over a workshop item going to court it is still a notable say basically meaning that if you're going to claim someone did something make sure you got facts to base it off of as aussmtion wont get you anywhere in life but trouble.

Also thank you for the feedback, I don't want to go completely overboard on developing this mod trying to add new features, I can't rely thing of any other settings that I can do to add on to this mod at this point in time but I will again look into FU and making a sister mod for that mod.
Danteus Maverick 14 Apr, 2019 @ 12:28am 
IMO, you gotta ignore such people, they made drama 'cause they can and think they're more intelligent than you because of that.

The part about searching for similar mods is a useful thing to do, even if you find something similar, it's your original work and they can't do jack diddly squat unless they find an actual proof of it. Also, you can find some inspiration, take notes or make your own thing/patch to the already existing mod, which is also a good thing.

Also, good job on the thing! 11/10!

One more thing: ever thought about making sure it's FU compatible?
NorthWestTrees  [author] 13 Apr, 2019 @ 1:15pm 
fair enough, I will for sure search before I make a new mod next time, and If I can find a way that makes the mod unique I will follow though with making it.
Reebs 13 Apr, 2019 @ 11:52am 
Same case as with software development imo. Anything you come up with, people had done it 10 years ago.

Things like these are bound to happen, which is why we all have to take precautions.
NorthWestTrees  [author] 13 Apr, 2019 @ 11:24am 
Sadly by now, most people probably have already come up with most of the ideas which make it hard for new creators to thrive with such a mindset community thinking that we are just copying each other mods when in fact its how the mod code is set up.

I mean sure you can add script but that requires knowledge of coding which I don't have.
The values are basicly like gravity = true/false
and other values such as Power = 10.0 etc

those are just examples but it basically varies restricting to what creators can change without adding script.
NorthWestTrees  [author] 13 Apr, 2019 @ 11:24am 
Ribs, thanks for the advice, I will make sure to do a search next time I make a new mod.

The mod now has its own features as of today where the power cells can be thrown I don't know if other people have done this particular thing but textures and a few other things are been updated as well.

The main issue that I see is that some of the community does not how the modding system works, mods are using values that the game developer provides so it is hard to not overlap other mods when you have only so many values for that one type of item...
Reebs 11 Apr, 2019 @ 11:12pm 
Modder drama is best drama.

Way I see it, if you're new and you made something like this, that's fine, you made your own twist on this and it's acceptable.

But you should avoid instances like this as much as possible, could do well by searching the workshop before you make a mod, otherwise people are gonna call you out for it.

Good luck in your modding adventures.
NorthWestTrees  [author] 9 Apr, 2019 @ 11:10pm 
I am going to give you a chance to walk away because the next move I take is going to contact steam and report you for bullying and harassment.

The mod files have been gathered by the packed.pak in the assets folder. The folder is where all the game files are located this (code, and textures included) I have gathered the resources to make this mod from that particular folder and have built this mod from the ground up by testing thing over and over again.

The mod was posted on the April the 7th You posted the link to the other mod today (April 9th) at 9:11 pm. and I stated above when I published this mod that I "have very little experience and am only going by some tutorial on YouTube to figure things out."

I also told you before you posted the link that I did not doubt its been done before but was unaware of any mod to which you replied with a steam workshop page.

Therefor I see no need to continue this discussion.
IndianaJoe4323 9 Apr, 2019 @ 10:33pm 
Funny thing is that I'm not subbed to this comment section, steam sends me notifications. I can leave you alone, just let the original mod creator know that you're doing this (they might know already) and I will have no further quarrel with you.
NorthWestTrees  [author] 9 Apr, 2019 @ 6:42pm 
IndianaJoe4323, I am not the one who has come to this mod page. If you don't like the mod then nothing is stopping you from leaving. I have stated that I was new to the modding community above in the description and I was still learning how to do things for this game and frankly your advice to "Quit" is the worst advice you can give anyone learning anything. I expect criticism but I don't think its right to get on anyone's page and tell them to basically give up learning. It is disrespectful. If you don't like it unsub from the comments and leave but don't harass me and put me down to try to get me to quit because it will never happen.
IndianaJoe4323 9 Apr, 2019 @ 5:46pm 
Quit trying to make up for it. Your mod is just the same thing but worse.
NorthWestTrees  [author] 9 Apr, 2019 @ 4:38pm 
I will overview the mod in a bit, from a quick glance of the recipes, it looks like where I was going to end up but with slightly different textures and more support for space/planets.

I have not used the mod before, so I am unaware of how the mod feels and if it's overpowered or not. Looking at the recipe through the energy cel pack is using a present which I don't really want to do as it can get overpowering if not developed correctly.

I have managed to figure out the gravity issues as of two hours ago and have been working on adding different tiers before I read your comment. I will review the other mod for comparison for the recipe cost when I get to a point where I am ready to push out a past before I backup the current mod workspace.

I will try to balance out the cost a bit more, It does seem expensive hopefully the tiers will make it a bit more cheap in the end.
IndianaJoe4323 8 Apr, 2019 @ 10:33pm 
Troglodyte.
IndianaJoe4323 8 Apr, 2019 @ 10:32pm 
And it's CHEAPER! Your mod is a downgrade from that!
NorthWestTrees  [author] 8 Apr, 2019 @ 8:50pm 
I have not personally found a mod yet that has done this, but I have not been looking either. The mod is a bit rough around the edges, but still works fine, I will continue to try to get it working better for an update.

I could use some help figuring out how to get the projectile to have gravity on planets., this is the main issue I am having to correct at this point in time.

Please let me know if the price is too high or too low. I don't want the price too cheap nor expensive, but I don't want the item hard to come by either, so I am looking for feedback on this part especially rate now.
patman 8 Apr, 2019 @ 4:34pm 
you bumbonglus, this has been done already
IndianaJoe4323 8 Apr, 2019 @ 4:29pm 
Already been done
Grimm 8 Apr, 2019 @ 1:31pm 
I have a feeling this will become popular the following week. Great thing too.