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It has been almost 4 years, have you still not been able to correct it?
Would you mind if I added you so we could discuss not in steam workshop messages?
The red-green-blue values are listed as a float, 0 = no color (0.000001 would be the darkest black color you can achieve) and 1 appears to = 255. I say "appears" as UE4 lets you push color numbers past 1.0 but I haven't observed much demonstrable effect, save for just making something outright luminous if you're pushing pure white.
If need be, I could add you and we could discuss in DMs.
I'd need someone a lot more into Blueprint engineering than I am to make the color mods stackable. I'm not sure how to access color definitions from Blueprint and the nature of the ARK Dev Kit makes testing that much more difficult than other concepts.
My luck with mutations is absolute trash and bland with the standard mutations list and other color mods don't mix colors together to make the maps feel more alive.
Mods I'm running on my server are:
1565015734
731604991
812655342
1208371689
1434801694
1136125765
1404697612
1709129118
924933745
870709781
756389708
1102050924
1428596566
751991809
I wanna figure out how to copy what they did with an eye for injecting less silly colors into the game :D
"Global" meaning never allow dinos to spawn these colors.
"Specific" meaning never allow dino X to spawn with these colors.
So that way we have a permanently bigger rainbow than in vanilla with an eye for expanding the options for naturalistic colors, rather than a shifted rainbow.
Mod ID: 1709129118
If you could figure out how to make it stackable (since oftentimes more then one mod wants to be first), and resolve issues with mutated colors going wrong, I would slap this on my server instantly.