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Nahlásit problém s překladem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2655833124
We assume its the IEDs, but when I go into Zeus and check, there's nothing there, just like randomized people exploding, is there a way to disable or work around this?
We can't live without the IEDs in missions, but randomly having our nuts blown through our skulls can get a bit annoying
thanjs for the BANGIN mod tho
On another question I defined my enemy vehicles, just pickup trucks with DSHKs in the back. But im still getting like random CSAT gun trucks spawning too.
! AO WARNING!
The friendly unity and enemy sides are set as allies.
Change this in the editor under. ATTRIBUTES>GENERAL>MISC>INDEPENDENTS>ALLEGIANCE.
I was under impression this is for the Independent factions only. I tried changing the setting there anyways but im still getting this warning. Really frustrating, has anyone encountered this??
It's gonna be much simpler to change just a few modules than replace all the units/triggers or whatever you already have put down on the map. As a bonus, DMP has many more features and it works on that map. I switched too to the new DMP, and are upgrading all my previous campaigns to it. Much more freedom with tasks and customization. Just my 2 cents.
And great work for the rest !
No cleanup is included, I think there is a BIS cleanup option in the editor though.
@QuintusJ
Is the map detecting locations properly?
@Stecklenburg
Probably a problem with my implementation of dynamic simulation. I'll fix this soon. In the meantime I recommend using my Drongo's Map Population mod, it is much more up to date and has more options overall.
I was able to troubleshoot it. It had to do with the size of AO (had to be enlarged as suggested), and the number of units/ patrols i was spawning within the AO.
'...own=selectrandom _towns;
_towns=_towns-[|#\_town];
_pos=getpos _town;
if ((_pos dist...'
Error Undefined variable in expression: _town
File AO\Scripts\Spawn\PopulateMap/sqf ..., line 101
Thank you, I love your mods so much!
worldName call BIS_fnc_mapSize;
According to AO, that map is returning a map size less than 1, which probably means the size of the map is not entered correctly in the config. I might replace the above function with worldSize in a future update.
For now, maybe try reporting the bug to RHS. Also, I recently released Drongo's Map Population which replicates and improves upon many areas of AO and should work with that map.
but im getting this whenever I try and run the mission with the core module placed down
"AO Warning
This map is not configured properly and will not work with AO"
Anything I can do about this or is this just a limitation with the map?
"DELETE"execVM"AO\Scripts\Misc\SaveLoad.sqf"