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Could add some flavor text as well info the the generated tasks?
For the info it could be:
* grid at with the target was at at the game start (+ the margin of error you set in the editor)
* Display name of the object to destroy/ interact/whatever
* possibly an eden editor picture of the object
* Name of the character to kill, interact or rescue
That would make it possible to have tasks be possible to even locate without the map markers and stuff.
_man addMPEventHandler["mpKilled",{_this execVM"DMP\Scripts\DFC\KilledFriendly.sqf"}];