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1. With more recent updates to the base game, acquiring the "Memories" relic makes it so that you can no longer remove cards from your deck (attempting to do so instead adds a copy of the card you just tried to remove).
2. I had noticed upgraded 'latent' cards not maintaining their upgrades myself, but hadn't found the cause. This is mentioned in the "bugs" thread: Cards that upgrade to different names (rather than just card+) don't retain their upgraded status if you save and quit a run then resume it.
While there are balance problem with this character (Amnesia, Bravery/Blizzard) I would absolutely love to see this character updated again, even if it's just to fix the bugs mentioned above.
--Arek75
I hope you make more Guileless. I've thoroughly enjoyed your Tifa mod too.
I do like the mod, though. Nice work.
Not sure if it's exclusive to this mod, but if I use the card "Reflect" and end my turn with at least 1 "Constrict" debuff; it gets stuck into an endless loop of hitting myself for 1 and blocking that damage - without block ever actually getting reduced or otherwise. Had to restart the combat, which is fine. :shrug:
Bug: the card "Astra" only let's me keep 1 card of the 5 instead of 2. The upgraded version doesn't change anything.
If you use JAX while under the effect of Reflect, you softlock
if that changed anything, I also had tungsten
:(
Is this meant to be purely on the technical/code side, or did you intend for double-color decks (e.g. via Prismatic Shard) between this mod and the Watcher to interact in some form gameplay-wise?
Minor Tweeks -
Reflect: Effect applies before block and not afterwords.
Quick: Draw a card when played
Dispel: Now only dispels non - unique buffs(thank you Jen for suggesting this in bugs/fixes)
Mystery Veil: Upgrade allows you to choose which cards are discarded, still exhausts, is now Rare.
Bug Fixes-
You properly turn back into Terra if you die while in Trance.
Her relics now only spawn for her.
Fixed bug upgrading Haste and Slow.
Unchanged- Amnesia is still in there unchanged, sorry folks but I like this mechanic for some reason.
New Keyword: Fast - Discard card if another card is played while this card is in your hand.
Balance changes to - Balance, Minerva Bustier, Falchion
Removed - Berserk
Added - Stop: Stun enemy and apply a stack of Intangible.Fast, Exhaust.
Major Card Changes -
Diamond Shield: Gain 4 Block.Fast.When discarded by Fast draw a card.
Tornado: Deal 1 damage to all enemies for each card in your hand at the end of a turn.
Transpose: Keep up to 1 additional energy between turns.
Libra: Select cards to move from your discard to your draw pile. Draw an extra card next turn.
...
I'm probably doing something wrong.
Thank you for the compliments :)
I will note that Holy+ doesn't change the card at all; is that card not upgradeable on purpose?
Also, I like what you did with Amnesia. It's an interesting way of granting an otherwise-strong character a flaw, and can be played around with a thicker deck or Poisona.
Buffs: Remember, Crystal Sword, and Vox.
Changes: Water now temp removes target's strength, Thornlet and Focus now give stacks of Weak and Frail respectively.
+ Probably other things I did but forgot to write down.
I've been unable to replicate the Magnus_Hat bug, is it possible that Amnesia was discarding it? Introducing "Retain" and then giving player Amnesia is my favorite joke.
Working on figuring out the problems with damage calculations, seems to be an issue with the order of operations of the adding/subtracting/multiplying working incorrectly.