Total War: WARHAMMER II

Total War: WARHAMMER II

Summoned Units Rout instead of Dying
32 Comments
Eunostos 2 Oct, 2022 @ 3:02am 
Fun flavour change, thanks~
HUNTER 31 Aug, 2022 @ 4:33pm 
Any chance this will be ported to WH3?
C8H11NO2 20 Aug, 2021 @ 6:40am 
Hi, thanks for the mod. (I can't play without this now, hate that summons just simply die XD)

Any update about fixing the crumble bugs?
Nanu  [author] 16 Apr, 2021 @ 5:25am 
That is strange, perhaps the summons dont have crumbling as an ability in campaign, i can't see why CA would do that though. They're undead so they should crumble when below 0 leadership. I'll see if I can fix that
Sunset Sarsaparilla 16 Apr, 2021 @ 4:54am 
Almost forget to mention, TK summoned Ushabti also stays unlimited amount of time
Sunset Sarsaparilla 16 Apr, 2021 @ 3:54am 
Hey @Nanu, thanks for this mod, been using it for quite some time, but i found one oversight and i suspect there might be more of which im not aware.
-VCoasts Cylostra summoning ability(bretonian knights), units get hit by leadership debuff, but dont crumble and can stay infinitely.
-Lastly, im not 100% sure, but if you can doublecheck itll be great. VCoast summons in campaign sometimes wont crumble when they should, but i just checked in custom battles and they crumble every time, rather strange...
Nanu  [author] 1 Mar, 2021 @ 6:01pm 
Not hard at all, you’d just have to strip their undead trait when they start to crumble, unfortunately they share their crumbling ability with undead so zombies and skellies would rout too. alternatively you could just overwrite their table to remove the undead trait or add an effect bundle to remove it. lots of ways to do it
Dillinius Sandar 1 Mar, 2021 @ 4:32pm 
do you think that it would be hard to mod it so vampire lords route instead of crumble? I know they have the undead trait so they crumble, would getting rid of it make them route? or do do you think theres any other way?
voiceofreason467 7 Feb, 2021 @ 2:14pm 
Ah okay, Thanks for the information.
Nanu  [author] 23 Jan, 2021 @ 10:48am 
I will yes, but I wont be updating again as this mod has been integrated into a larger overhaul
voiceofreason467 19 Jan, 2021 @ 1:32am 
Gonna update soon?
voiceofreason467 16 Dec, 2020 @ 3:48pm 
Is this compatible with no degredation mod?
Nanu  [author] 15 Jun, 2020 @ 2:00pm 
Alright just updated, I don't own beastmen dlc though and I'm too lazy to make a custom mod to add unbreakable to other summon units so let me know if it doesnt work
**IRAN** 15 Jun, 2020 @ 1:07pm 
Thank you! That is awesome!
Nanu  [author] 15 Jun, 2020 @ 12:21pm 
Oh yeah lol thats still kinda funny

Yeah that's a quick fix I'll update once I get home from work
**IRAN** 15 Jun, 2020 @ 11:54am 
It does work BUT as you have already mentioned below there is one major problemabout this mod - unbreakable units neither rout nor crumble and it really is game-breaking at some points. Those are chaos spawns and if you are playing with ovn - summoned arabian spearmen. For this mod to become perfect this really needs to be taken into account)
Nanu  [author] 15 Jun, 2020 @ 9:23am 
Did you test it to see if it works?
**IRAN** 15 Jun, 2020 @ 9:15am 
Are you going to update it?
Ciaphas Cain 4 May, 2020 @ 3:17pm 
Does this updating or still good?
Nanu  [author] 21 Feb, 2020 @ 5:10pm 
lol thats pretty funny tbh i forgot that chaos spawn are unbreakable.
Dillinius Sandar 21 Feb, 2020 @ 5:06pm 
FYI summoned chaos spawn from morghur's staff item stay forever since they don't route, which isn't that bad of a thing, but it creates a visual bug in which the summon "aura" around the units will disappear and reappear at random moments. in case anyone didnt know
Nanu  [author] 18 Dec, 2019 @ 3:22pm 
Merry Christmas, I'll go and "update" all my mods tomorrow so the launcher doesnt keep complaining
Nanu  [author] 18 Dec, 2019 @ 3:04pm 
This mod doesnt touch unit tables. Only negates the damage done by the summon ability and replaces it with a leadership debuff on the third phase
Nanu  [author] 18 Dec, 2019 @ 2:54pm 
should be, I'm using it myself in my eshin campaign
Nanu  [author] 17 Sep, 2019 @ 5:44am 
I’ll look into it today then
Dr. Oz The Great And Powerful 17 Sep, 2019 @ 2:09am 
nope. Just tested with plague monks and they dropped like flies.
Nanu  [author] 15 Sep, 2019 @ 3:25pm 
Should still work, just run it
Dr. Oz The Great And Powerful 15 Sep, 2019 @ 12:25pm 
update?
Human72 5 May, 2019 @ 8:40pm 
intresting concept there. though if summon units get that debuff when there time is up would this be combined with a mod that removes the time penalty that all summons have? if that can be done then this will be very usefull in deed for those who use unit summons.
Orkfæller 20 Apr, 2019 @ 4:28pm 
Interessting solution. Nicely done.
Nanu  [author] 17 Apr, 2019 @ 5:48pm 
All summons cause leadership penalty to other units. This mod doesn't change that
Driss 17 Apr, 2019 @ 4:33pm 
Does this cause a leadership penalty to other units?