Kenshi
Tower V
24 Comments
Phooenix 16 Sep, 2023 @ 9:53pm 
OKey i realized that this is just the tower right? lol, will write there instead.
Phooenix 16 Sep, 2023 @ 9:31pm 
And ah, another troublesome thing, sometimes they shoot each other on the towers, I don't know if it's because i have the double barrel so when they shoot like 90 degrees left and right, 2 bolts spawn next to each other so the one closest to the wall, shoots the person next to them. I'm going to change to the single shot turret and see if it fixes it, they shoot longer and are more accurate aswell i think.
Phooenix 16 Sep, 2023 @ 9:27pm 
I have more issues, one is that when i load a save some of the gunners on the towers spawn at the ground, or when the area is loaded in. This is not too bad, just klick them to move and they run back up again, since i often have my gate open for traders. The other more troublesome issue is when i have raids at my base (i ramped squad size up to max now since i have come quite a bit), so when raids come they are like 50+ enemies and they sort of glitch through the gate (the others rushing from behind push the others through the gate) But that doesn't really matter because they destroy the gate in like 5 seconds. I'm going to look for a way to increase the gate hp by like x10 atleast, maybe there is a file somewhere that i can edit?
Phooenix 21 Jun, 2022 @ 7:49pm 
Okey, well thanks for answering, I managed to get it to work by doing everything in editor, then save and reload and test (because remake navmesh doesn't work) it was a bit fiddly like you said. I have forgotten buildings but the wall V gate in that pack can't be raised above ground. I guess I could drag it up in edit mode but it feels like if that isn't fixed then no other thing is either ^^
Psigh  [author] 21 Jun, 2022 @ 2:24pm 
if you want everything neat and working nicely you're probably better off with lower tier towers or using the forgotten buildings version which might have been uploaded at this point, only difference might be the textures, sorry but i'm unable to make any changes at this point, the very little knowledge i used for this is gone by now
Psigh  [author] 21 Jun, 2022 @ 2:24pm 
this mod is basically only graphical, the whole collision is taken from forgotten buildings, i only applied the texture from the game files, the navmesh is the thing that's finnicky with this since it was effectively fan made and the author tried to make it work within the boundaries of the building the game provided, this means that it needs a lot of precision and not all terrain will allow it, and of course it will be difficult to make straight whole walls between them, i know where you're coming from. my only suggestion since i have no idea how to edit collision boxes is to build them completely straight, in specific spots, test them to check if they actually can be climbed, reloading the mesh as you go, and plan the walls afterwards to make them pleasing, i've had to compromise a lot, it's kind of necessary with a feature the developers didn't fully implement yet in the first place
Phooenix 21 Jun, 2022 @ 2:16pm 
Ok i figured out a workaround at last.
1. Place wall and build
2. Snap tower to wall and build.
3. Go in editor and straighten the tower and change the height to match up with the wall.
4. save and reload to have the turret nodes to be in the right place.
Phooenix 21 Jun, 2022 @ 2:04pm 
P.S 2. Like, make it so when you snap towers to walls the yaw value is the only value able to change. the other two rotations are always zero. I guess this kind of thing is on the game engine side and is hard to manipulate
Phooenix 21 Jun, 2022 @ 1:59pm 
P.S Like you probably know when you snap towers to walls, the - and + buttons don't work to straighten it
Phooenix 21 Jun, 2022 @ 1:58pm 
When i create towers I want them to be straight, and i can place them straight if i place them first then the wall, but then i cant align everything up the way i want to that way, i want the whole even wall segments not small ones next to all the towers, and when i place wall first and then the tower it gets tilted, and i can fix that with edit mode but then the nodes for turrets get in the wrong place, got a workaround or is this fixable? Like make it so towers are FIXED straight they can't be tilted at all ever?
Tarsis 1 Mar, 2020 @ 12:47pm 
Thank you for directions.
こんぱく ようむ 28 Feb, 2020 @ 11:43pm 
Thank you for your reply and updates. I will find a time to test it, and if there are still bugs, I will reply you.
Psigh  [author] 28 Feb, 2020 @ 12:10pm 
"updated" the mod, i think, maybe. it used to work, it works now, *shrug*, follow the instructions and let me know, i built four and only one didn't work, because the terrain messed up the incline, same terrain same tower but built with zero inclination and it worked again. if i fixed it, i don't know how, but i hope it works for you too now
Psigh  [author] 12 Feb, 2020 @ 3:04pm 
how do you mean different? anyways i'll have to ask someone if they want to take this mod over because apparently an update broke it and i don't know how to fix it
こんぱく ようむ 10 Feb, 2020 @ 2:56am 
There is also a question, why is the appearance of the arrow tower different from that of the city wall?
こんぱく ようむ 10 Feb, 2020 @ 2:53am 
I like this mod, but when I open the game, it prompts that this mod has errors.
After entering the game test, I found that the gate and arrow tower can work normally, but the turret and lighting equipment cannot be installed in the city wall.
Psigh  [author] 4 Feb, 2020 @ 12:14am 
well, if neither my tower nor the forgotten buildings' one are working this must be either an anomaly on your end or an update that messed up the hitboxes or pathfinding radiuses of characters, they both used to work flawlessly when i made this, maybe an update changed things and now they just don't fit anymore. i'll do some testing
Nilruin 2 Feb, 2020 @ 4:05pm 
It was the tower from your mod.
Psigh  [author] 2 Feb, 2020 @ 10:04am 
i only just remembered: this mod does not replace the tier V tower and walls, it adds a research to unlock the climbable version, which is bigger and you'll have to rebuild it from scratch, all the parts from my version of the world are tagged "accessible" in the building menu. did you build them or were you trying to climb the vanilla t5 tower?
Nilruin 31 Jan, 2020 @ 9:43am 
Tried it in multiple locations across multiple saves. I tried all 4 different races, too. I built one and imported, as if that would fix anything, but to no avail.

Ironically, the tier 4 tower works flawlessly. I just refuse to use it, because I don't like the massive spiral staircase.
Psigh  [author] 31 Jan, 2020 @ 8:30am 
that's very weird, the forgotten buildings' tier V tower is specifically designed to be climbable, i only took the collision from that mod and adapted it to the texture of the vanilla tower, the only downside is the stairs won't look good, but both should and have been fully climbable on my game. have you tried changing the height o the tower or putting it on a more level terrain? the only issue i can think of aside from gigantic characters is that the entrance is too low for the dude to squeeze into it
Nilruin 29 Jan, 2020 @ 2:34pm 
This mod doesn't work. The tower isn't climbable, and neither is the one from Forgotten Buildings, for that matter. It's a shame, because I really like the concept and mechanics of the towers.
cam 8 May, 2019 @ 3:57pm 
looked at this for a long time before realizing this is dr doof's tower
�[Dire_Venom]� 25 Apr, 2019 @ 10:39pm 
Very nice!