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add in a mobile respawn but i need to find some time to do it.
No no do not do the respawn on team mates, it's not good for immersion x)
Oh so you are planning a big update to this?
ya i'll update this and the other versions with a mobile spawn when i get some time.
Another idea including the mobile spawn is if your playing with any other players,
i can set it up where you can spawn on them too, i dont want to make it to
easy then it defeats the purpose of the challenge.
I been pondering doing some things different in the mission for the enemies
but nothing you would notice when playing, its just a more efficient approach
to doing something, like spawning something instead of have it
already placed, we'll see.
I'll have to get some friends to back me up in this mission sometime then hehe
The mobile respawn is a good idea, that would solve my respawn complaint!
Me knowing something you don't? I doubt it when talking technical Arma 3 stuff haha a shame about the singleplayer version then, but no big deal... You already got like 4 versions of this map released already xD
a bit easier for the respawn sake, is to add a mobile respawn, so one of the vehicles
you can drive close to the AO wherever you wanted.
When you died you can have the option to respawn at it, would that be better, at least it
would give you an option to not have to travel if you died, but then too you can
already self revive yourself if you have f a k s on you.
For a singleplayer version i could possible build it but as i said if your using mods
when you play the save is going to be corrupted, so that would have to be tested
unless you have suggestions, and know something i dont about saving
as i never use the function in anything i play.
i had a singleplayer version long ago, problem was even if i saved the mission at
whatever point, it wouldn't load that save.
Using mods corrupts the save and wont load, there is no disabled save, its just not
implemented because its a scenario meant for coop ideally but you can play it
by yourself. One respawn position?
Where else do you expect to respawn?
Where you died?
Mission is meant to be hard, meant and designed to make you think about
your approach, and tactics. Initially the mission was setup to have only
so many lives, you die you switch to the next playable unit, the limit was 6.
I changed it overtime, singleplayer wont work not with mods loaded it corrupts the save.
I hope you reconsider on the singleplayer version.
suggestions.
thats how i play it. Features in the mission wont work in singleplayer.
You can respawn if you want in it, but you can revive yourself provided you have
a fak in your inventory.
v1.27
See change notes at the top for details!
v1.26
See change notes tab at the top for details!
v1.25
See change notes tab at the top for details, or release thread.
v1.24
See my changelog post on the BI forums release thread
https://forums.bohemia.net/forums/topic/223200-spcoop-the-isil-foothold/?do=findComment&comment=3467297
v1.23
See change notes tab at the top for details!
v1.22
See change notes tab at the top for details!
v1.21
See change notes tab at the top for details!
v1.20
See change notes tab at the top for details!
Large update btw!
v1.19
See change notes tab at the top for details!
v1.18
See change notes tab at the top for details!
v1.17
See change notes tab at the top for details!
v1.16
See change notes tab at the top for details!
v1.15
See change notes tab at the top for details!
v1.14
See change notes tab at the top for details!
v1.13
See change notes tab at the top for details!
The roaming infantry patrols will sometimes go out into the field to the north but only if your in the area, they will do the same to the east too.
v1.12
See Change notes tab at the top for details!
v1.11
See my post here for details and changelog:
https://forums.bohemia.net/forums/topic/223200-the-isil-foothold/?do=findComment&comment=3379002
v1.10
See my post here on BIS forums, it has the changelog, new screenshots, and details on the update, this is a huge update, see my post here:
https://forums.bohemia.net/forums/topic/223200-the-isil-foothold/?do=findComment&comment=3378149
v1.9
See change notes tab at the top for details!
I found an extra code that i forgot to remove when i had updated the radio task a while back, basically this code is in a trigger for all tasks, and when all tasks are completed, the trigger scans all the names of each object, etc,. to check if they are alive it does this almost instantly.
So other then 1 extra name in the code which has no object attached to it, that name prevented the mission from ending complete.
So its fixed now and the mission will now end as it should, currently updating the mission for that fix and adding something else, v1.9 pending!
There is only one Radio antenna, its positioned in compound 4 but as soon as the player starts the mission the antenna is moved to a random spot between the 4 compounds.
v1.7
See Change notes tab at the top for details!
The truck with the 50 cal usually uses the road, he will not be in one of the compounds, so if you halo'd in just make some noise somewhere and he'll seek you out, if you used a heli to fly in, the truck will come to the heli and try to shoot it down, so dont land close.
If you want to know what the truck looks like with the 50cal its a white pickup truck, look at the screenshots above, or watch my video, in my video i end up killing him right at the start when i get to the area. Hope that helps.
- version 1.6
see change notes tab for details.
Version 1.5 released!
See change notes tab at the top.
Currently theres no recruitment possible, you either play alone, or in coop with friends.
I was pondering the idea where you can recruit AI, so i may add that as it can be a challenging mission alone depending on your skills and your strategies,but keep an eye out for the next update as i plan to do one soon, so i may add it. Thanks for asking!
Sorry to read about that, but idk what to tell you.
Mission plays fine for me and i've played it alot on and off for 6 months til i came to the point where it was in a releasable state and never had any issues with odd things happening.
Helicopter exploding is new to me, are you running any other mods besides the required mods?
Also on a rented server, dedicated server, or did someone host the mission?
@Johhnyboy
Thanks for checking out, thanks for the suggestions on the one release thread a while back i did implement them. Any more suggestions post them on the release thread im on the forums everyday.
@Cthulhu1-1
You should be able to use any mod you want for client side.
Ace should work but the only other thing i can think of that might prevent ace medical from not working is the vanilla revive. But try ace and let me know how it plays.
If it dont work then i will create an ace version for you.