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All military units have the option to "Demand Surrender" to enemy units and cities.
Like say there's this tough military unit that you will defeat inevitably, but it'll be costly, so you demand for it to surrender and you'll let them live. The unit will disband and either become a worker or return to their nation. Or join your side if you're Rome.
This would also be immensely useful when dealing with civilian units that are embarked, like your settler, or great person, or worker that's been captured by the barbarians, you demand surrender and POOF, the unit is yours!
This'll also happen when besieging cities, surround it with overwhelming force, and when it's inevitable that the city will fall, or if they're really scared, you can demand surrender, and only some of the buildings will be destroyed, depending on how much they resisted.
local function JFD_PrisonersWar_UI_HidePrisonersOfWarPopup()
to
function JFD_PrisonersWar_UI_HidePrisonersOfWarPopup()
on line 327 of JFD_PrisonersWar_Functions.lua in
My Games\Sid Meier's Civilization 5\MODS\JFD's Gameplay - Prisoners of War (v 1)\Lua
Runtime Error: C:\Users\sacul\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Gameplay - Prisoners of War (v 1)\Lua/JFD_PrisonersWar_Functions.lua:175: attempt to call global 'JFD_PrisonersWar_UI_HidePrisonersOfWarPopup' (a nil value)
Imagine, your first Great General/prophet is captured by barbarians, and they'll release their prisoners if they get a certain amount of gold!
If a Unit is defeated the Romans have the option of recruiting the unit to their own side! Very weakened of course.
I think enslavement should contribute towards Production or convert Military Units into Workers, but I also know nothing of coding so that may be unfeasible.
For instance, if you do 20 damage, and the enemy has 2 health, you just obliterate them, but if they have say 19 health, then your prisoner of war chance is higher.
Though I know nothing of coding, maybe I'm just saying impossible things.
(Though if there was a chance system, could make National Epic decrease the chance your units could be captured for the enemy's resource gain, and you could make it so empire unhappiness increases the chance of being captured.)