Imperator: Rome

Imperator: Rome

Gladio Et Sale
616 Comments
yanivtal2003 25 Dec, 2024 @ 11:46am 
Could anyone explain to me what this mod actually does?
Jiggy 8 Jul, 2023 @ 11:00am 
Nice Mod, checked out Korea. Any possibility of it getting updated?
Just in case you take to update: Ports are not where they should be in the expanded map (China & Korea), like some are in the middle of hills or forests.
Mstr. Cheong Kie 23 Mar, 2023 @ 11:13pm 
Nice MOD that emphasize Asian kingdoms and very compatible with Improved buildings which i loved, but the huge problem is that when you build roads it's invincible except using Atlas mode. got to be my top list MOD if the creator could fix this issue.
Mr. Bones 18 Feb, 2023 @ 6:48pm 
nanyue ruler and other same culture group rulers are named baiyue_male_name
sevent11 3 Feb, 2023 @ 10:24pm 
seems like the culture variation doesnt work anymore with the new update
kiorobbo 5 Jan, 2023 @ 8:27am 
can i use your map i want to expaned the map
Baelyn 11 Dec, 2022 @ 7:07pm 
I started up a new game with Rome and started doing some missions and found an issue that probably wasnt intended. With the change to cultural assimilation needing 10 years after a conquest to start assimilating pops, it makes the rewards from certain mission trees absolutely pointless. Especially Rome in the very beginning of the game, unless I wanted to wait out the 10 years after conquering to activate the mission trees. Though that keeps me sitting in Mission trees that otherwise I could have already moved on from
teo1901 21 Jul, 2022 @ 5:46am 
where are you at work about 2.1 update ?
Augustus II 16 Jul, 2022 @ 5:51pm 
Very fair my friend, my apologies. I actually approached them too and was rebuffed, so I hear you. I modded Rome 2 and am a bit of a history nerd. Figured I could help.

Maybe I will give your mod a shot and see whats up. Cheers
RivtalDM  [author] 15 Jul, 2022 @ 2:29am 
@Augustus II: I predated Invictus by a year or more; they chose to do their own thing. I am still slowly working on the mod and I have talked with them in the past but they were not interested in the type of major overhauls I foresee as necessary to basic systems like trade and levies.
Augustus II 14 Jul, 2022 @ 1:43pm 
While I love that people are modding this game I just wish major energy would be spent sub modding the already great overhaul mod. Like for Rome 2 very few people create vanilla overhauls anymore, they mod DEI.

Adding China does sound amazing but a mod where you did that as an Invictus submod would be better imho. No offense man this seems like great work. Maybe talk to the guys at Invictus and see about combining forces. Really make this the amazing game it could of been.
NeWworld 13 Jun, 2022 @ 7:17am 
I'd also like compatibility between this and Invictus,
ChrissTheBurnedOne 29 May, 2022 @ 12:52pm 
so i noticed that after playing for about 50 years, my game keeps crashing, consistently, across multiple nations, having checked the logs, the last errors always point to stuff like scripted_gui/riv_diplomacy or other stuff that is riv related and that stuff was found here and i am puzzled as to why it keeps crashing due to it, if it helps, i only play with Gladio et Sale, improved building 2.0 and 2.0 transparency
Storko 24 Apr, 2022 @ 6:15am 
Agree with you FolgoreNaples !
Cougar 20 Feb, 2022 @ 2:58pm 
@Meldarion, yeah that's something I noticed too, kinda sucks
FolgoreNaples[ITA] 4 Feb, 2022 @ 1:25pm 
integrate with invictus
Meldarion 16 Jan, 2022 @ 1:19pm 
Anyone else notice roads don't appear when built?
[TPPL] King Leonidas 23 Nov, 2021 @ 7:05am 
RivtalDM fixed there game used in his mod lol and then threw the game into the garbage bin because it was to late. alright if i was fucking paradox id just Hire RivtalDM right now for a small fee for working at your own pace with a couple of other dudes
martigames 10 Nov, 2021 @ 8:51am 
can i load a vanilla game in this mod?
Pirosmani99 10 Nov, 2021 @ 8:37am 
Can I use your map as a basis for a new mod? Will of course give you credit if so
Iggy 8 Nov, 2021 @ 2:23pm 
This is really great work and the game feels like a compelling platform. Thank you
RivtalDM  [author] 11 Oct, 2021 @ 10:16am 
@tdowell86: Correct, Paradox has given up on it. I am continuing to work on the mod as a continuation of the game but real life has thrown up a lot of distractions lately so it is slow going.
tdowell86 15 Sep, 2021 @ 11:24am 
Paradox isn't working on Imperator anymore?
El Chapo 17 Jul, 2021 @ 11:12am 
hey just wanted t let you know of a bug I noticed, the map is currently bugging, its in the agean sea and japans coast regions, the harbours are out of place and a lot of the lines are also out of place
Tal-Knight2 12 Jul, 2021 @ 8:28pm 
What do the various citizenship laws do? I'm playing as Massalia and I have 4 citizenship laws and 4 integration laws but every one of them gives the same 25% bonus to slave productivity and has no description.
Yuese 11 Jul, 2021 @ 12:11am 
Ohh was wondering why I couldn't load my saves from last week. I guess I'll get started on a new Argead Empire campaign.
saspekt 10 Jul, 2021 @ 12:12pm 
it works. thanks for quick answer ;)
RivtalDM  [author] 10 Jul, 2021 @ 10:24am 
@saspekt: Steam won't let me post the link directly; see the description for the GeS discord server and the #announcements thread has all the download links (just scroll back in time).
RivtalDM  [author] 10 Jul, 2021 @ 10:24am 
@saspekt: Because of the work on the map, enough provinces got their state change (from city to lake or impassable terrain) to likely break any save. All the older versions can be direct downloaded; here is the direct for version 1.19: https://mega.nz/file/bO5iWDpb#pUT3HdZbZyuPLms03eqwuV0rt8ei3ooZ_SQxP3-S6ww
saspekt 10 Jul, 2021 @ 10:13am 
Hi, It seems that i am not able to load the game from earlier version of the mod before last update. Should i start new game each time or there is an option to stay with older version of the mod?
xDmgWanTDST4R 21 Jun, 2021 @ 3:45am 
Especially the jewish religion was erased from existence in around 100-130 years until i manged to release the jewish nation as rome during the event of the dlc and somehow reconvert the pops
xDmgWanTDST4R 21 Jun, 2021 @ 3:37am 
Yes, but that happend, same for my current rome campaign with the gallic region. As well as cultural assimilation, which simply does not happening. I assimilated the northern italien region only by 25 % in 300 years. Other areas like illyrian or hispanic area are basiclly untouched from cultural assimilation. although i have unified my culture
RivtalDM  [author] 18 Jun, 2021 @ 3:53pm 
WxDMGWantDST4R: That shouldn't be happening; you shouldn't be able to convert when you are in the minority in a nation. I'll look at the code.

@grachewin & Dante The Sword: 3d models are beyond my abilities; hopefully in the future as the team grows I will have someone who can do at least some minor aesthetic adjustments to those

@Nikolai: Some missions are tied to old buildings or building levels (among other errors) some of which I have already fixed for the next release. I will take a look at Paper Kingdom as well.
xDmgWanTDST4R 18 Jun, 2021 @ 12:18pm 
Hey, its a nice mod. But... Its way too much when the seleucids convert whole Persia to Hellenism in around 70 to 100 Years. That has to be fixed
grachewin 9 Jun, 2021 @ 7:53am 
Can you add special sity and army model for old and new cultures?
DaButtaLord 5 Jun, 2021 @ 8:05pm 
This mod still auto-ends certain mission, like "Paper Kingdom"
El Chapo 4 Jun, 2021 @ 3:24pm 
hey how am I supposed to unlock the new military traditions? They seem to be locked unless I play as them
Dante 4 Jun, 2021 @ 7:51am 
Is there a submod for army icons to look Chinese not Indian?
RivtalDM  [author] 2 Jun, 2021 @ 4:59am 
Hello all,

This hotfix update should have fixed the issues with assimilation caused by bad scopes in the calculation and gui.
KKolly 28 May, 2021 @ 7:33pm 
For anyone who has started a game and doesn't want to abandon it, here's a bootlegged solution:

1) Go to Steam\steamapps\workshop\content\859580\1737185536\common\modifiers\00_hardcoded

2) Find the line that says "local_pop_assimilation_speed = -20"

3) Change the '-20' to what you believe should be the monthly chance to convert. Putting 2.5 for example, will give a 2.5% chance per month. That would mean a pop assimilates every 3.5 years or so. For a base city with 40 pops that's about 150 years to become "Roman" which seems fair enough. But change it to what you think is realistic.

It definitely works because if you set it at 100%, you'll get a mass conversion within a few years. I had 6500 total pops with 550 of them Roman pops. Within 12 months I had over 2000 Roman pops. I tried it at 2.5 for 10 years and my Roman population went up slowly enough (like 550 => 600) that I couldn't tell if it was natural growth or assimilation (which I feel is how it should be).
KKolly 28 May, 2021 @ 7:33pm 
Keep in mind though, this solution is far from perfect. First, it assimilates directly into your culture. So if you're playing as Rome, Punic will assimilate directly into full fledged Roman, and not a Punic(Latin). Obviously this is not how Gladio is supposed to be played. Second, everyone will be able to assimilate at will. Culture will be much, much, much more fluid if you start your game with this. In vanilla Gladio, cultures are protected from blobs by the 'unified culture group' requirement and this bypasses that mechanic. For this reason, I recommend you wait until YOU unify your culture group, THEN make the change in the files. That way, cultures have a chance to populate in the early game. Otherwise, many cultures will get assimilated out of existence before you've even started conquering. Though this can be somewhat mitigated by putting a very slow assimilation rate like 1%.
NormDist 27 May, 2021 @ 7:06am 
Same problem here, the culture group that is unified in the beginning of game cannot assimilate. I think they are:
set_global_variable = { name = riv_chinese_unified value = 1 }
set_global_variable = { name = riv_hellenic_unified value = 1 }
set_global_variable = { name = riv_egyptian_unified value = 1 }
set_global_variable = { name = riv_persia_unified value = 1 }
Those culture group have this variable set, but do not have this
set_variable = { name = riv_unified_culture value = 1 }
I guess this is a easy fix, hope you can update it soon.
JohnJames 25 May, 2021 @ 3:15pm 
The missions are bugged as in the food producing region mission can't be done since it doesn't accept the mod's food production buildings as farms ...
Amyntas 24 May, 2021 @ 6:08pm 
just popping in to say that Hellenistic nations can't convert cultures at the moment! Is it possible to fix this?
Baron 23 May, 2021 @ 2:46pm 
Hellenistic nations can't convert culture. For me it says hellenistic is unified from the start but when I open pop info no culture conversion is taking place.
Dark Seed Juice 22 May, 2021 @ 5:41pm 
I have a problem with Egypt on the mission "red sea ventures". I must build 3 port in a province and building mercantile port don't work.
fuentesagraso 22 May, 2021 @ 4:31am 
I get an Hindu and and an Epirote consul when I start the game as Rome. I already tried to unsuscribe and subscribe again. Am I missing something?
Jedi 18 May, 2021 @ 1:40am 
@RivtalDM Thank you very much for your reply. If this setting is for some countries, such as Egypt and Seleucid and some small starting countries, it is difficult to meet the requirements of assimilation. Maybe it is a huge bonus for countries like Rome.
Red Moff 17 May, 2021 @ 12:32pm 
Great news!
RivtalDM  [author] 17 May, 2021 @ 10:15am 
@everyone: As many are aware, Paradox has suspended their work on Imperator:Rome (possibly permanently). I intend to continue developing the mod to be the 'essential' enhancement for the game.