Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just in case you take to update: Ports are not where they should be in the expanded map (China & Korea), like some are in the middle of hills or forests.
Maybe I will give your mod a shot and see whats up. Cheers
Adding China does sound amazing but a mod where you did that as an Invictus submod would be better imho. No offense man this seems like great work. Maybe talk to the guys at Invictus and see about combining forces. Really make this the amazing game it could of been.
@grachewin & Dante The Sword: 3d models are beyond my abilities; hopefully in the future as the team grows I will have someone who can do at least some minor aesthetic adjustments to those
@Nikolai: Some missions are tied to old buildings or building levels (among other errors) some of which I have already fixed for the next release. I will take a look at Paper Kingdom as well.
This hotfix update should have fixed the issues with assimilation caused by bad scopes in the calculation and gui.
1) Go to Steam\steamapps\workshop\content\859580\1737185536\common\modifiers\00_hardcoded
2) Find the line that says "local_pop_assimilation_speed = -20"
3) Change the '-20' to what you believe should be the monthly chance to convert. Putting 2.5 for example, will give a 2.5% chance per month. That would mean a pop assimilates every 3.5 years or so. For a base city with 40 pops that's about 150 years to become "Roman" which seems fair enough. But change it to what you think is realistic.
It definitely works because if you set it at 100%, you'll get a mass conversion within a few years. I had 6500 total pops with 550 of them Roman pops. Within 12 months I had over 2000 Roman pops. I tried it at 2.5 for 10 years and my Roman population went up slowly enough (like 550 => 600) that I couldn't tell if it was natural growth or assimilation (which I feel is how it should be).
set_global_variable = { name = riv_chinese_unified value = 1 }
set_global_variable = { name = riv_hellenic_unified value = 1 }
set_global_variable = { name = riv_egyptian_unified value = 1 }
set_global_variable = { name = riv_persia_unified value = 1 }
Those culture group have this variable set, but do not have this
set_variable = { name = riv_unified_culture value = 1 }
I guess this is a easy fix, hope you can update it soon.