Imperator: Rome

Imperator: Rome

Gladio Et Sale
Showing 1-10 of 36 entries
< 1  2  3  4 >
Update: 9 Jul, 2021 @ 8:15pm

Version 2.0

==== General Changes & Fixes ====
* Fixed missions that referred to old port buildings and could not be completed
* Various adjustments to Assimilation/Conversion calculations

==== Deities ====
* Added basic deities for Korean and Chinese pagan religions

==== Map ====
* Full Integration of 'Lambert Conformal Conic Projection Map Overhaul' mod
** That mod provides terrain, rivers, heightmap, and other visual assets with GeS provinces overlayed thereupon
** Will enable faster expansion of the map based on geographical references instead of overlaying maps over existing sections
* During the transition, redrew the Heixi corridor, Tarim basin, and Qaidam basin areas to match the geography properly

==== Imperator Mechanics Improvement ====
* Rebuilt the laws system; in addition to previous 'select 1 of X options' laws there are now other types:
** Stand-alone laws that can be enacted or repealed in a given category (e.g. Citizenship By Purchase)
** Progressive laws where the law 1 is enacted followed by law 2 followed by law 3 (e.g. Republic Integration laws)

==== Laws ====
* Replaced old citizenship and integration laws for republics with new ones tied to the cultural assimilation mechanics
* Republic Citizenship laws: Dual-Parent Citizenship, Single Parent Citizenship, Citizenship By Merit(SA), Citizenship by Purchase(SA)
* Integration Laws: Culture, Culture-Group, Selective, Universal

Update: 2 Jun, 2021 @ 4:55am

Hotfix

* Fix scope errors that led to assimilation display frequently showing no assimilation
* Fix loophole where new countries of unified cultures might not get unified status

Update: 15 May, 2021 @ 5:16pm

Version 1.19 (final)

==== General Changes & Fixes ====
* Compatibility with vanilla 2.0 'Marius' and subsequent 2.0.X patches
* Fixed the multi-date-display to show in observer and not clog up the error logs
* Removed separate button for the multi-date display; now changes on right click

==== Outside Content ====
* Integration of flavour and military tradition enhancements from our partner mod 'The Forgotten'
* New heritage for Tarim Basin nations courtesy of @ (he created this a year ago and I forgot about it in my messages box)

==== Buildings & Towns ====
* Expanded the use of towns to include availability for non-tribal peoples using freedmen-based settlements
* Added new settlement building types for freedmen-based rather than slave-based production on grain, fish, livestock, and vegetables
* Added new settlement building type for tribesmen-based production on wild game provinces
* Changed the nature of port upgrades; the first level is always a generic port but subsequent levels are specialised to military or mercantile
* Added unique culture/religion buildings including:
** Qanat (Persian replacement for aqueduct that gives 1 more population capacity)
** Stupa (Aryan or Pracyan Buddhist replacement for temple)
** Cothon (Carthaginian replacement for both mercantile and military ports)
** Necropolis (unique Etruscan building)
** Gardens (unique Persian building)
** Odeon (unique Greek traditions building)

==== Military Traditions ====
* Updated GeS traditions to new 2.0 system
* GeS' existing Iberian and Dacian traditions have been expanded courtesy of our partner mod 'The Forgotten'

==== Cultures, Languages, & Conversion ====
* conversion cultures (e.g. 'hellenized') removed
* every culture is now represented as an option in every culture group
* added cultures for the culture groups Austronesian, Mongol, Turkic and Uralic
* expanded the Indochinese culture group
* Split Korean culture into subgroups
* Greek, Egyptian, Chinese, and Persian start as the only 'unified' languages
* Culture groups must be unified before they will convert other peoples and unified groups cannot be converted
* A nation can adopt one other 'unified' culture group as a secondary culture group; assimilating pops will become either primary or secondary culture based on geographical proximity

Update: 10 Mar, 2021 @ 7:09pm

Update: 25 Feb, 2021 @ 8:30am

Version 1.19BETA

* Restore compatibility of features turned off for the ALPHA
* Game now actually starts with ports and navies

Update: 16 Feb, 2021 @ 9:41am

Version 1.19ALPHA:

* Bare compatibility with vanilla 2.0 'Marius' update; full version expected this weekend (probably the 21st).
* Some features are non-functional in the temporary interim

Update: 16 Jan, 2021 @ 11:39am

Hotfix 1.18a

* Address recurring crash
* Clean up some minor code errors
* Remove obsolete gui files related to my old mission system display

Update: 24 Oct, 2020 @ 12:11pm

Version 1.18

==== General Changes & Fixes ====
* Added new "Great Persons" events that generate some historical figures over time (mostly 'new men' in Rome currently and some notable philosophers)
* Added Wall building for Chinese military traditions

==== Map & Setup ====
* Update map to include Greek provinces added in vanilla
* Added impassible terrain in parts of China to break up the map some more
* Added provinces to the Ordos loop and North China
* Added more cities to China at game start and redistributed the population a bit
* Noble pops now exist at the start of the game

==== Missions ====
* 4 Mission sets for Persis and Sassanid Empire (20 missions)
* 2 Mission sets for Qin and unified China (19 missions)
* Fixed Athens and Spartan missions that previously called out provinces in China

Update: 25 Aug, 2020 @ 7:39am

Hotfix 1.17a

* Fix Pop View Window
* Fix Dacian and Korean culture groups not having military traditions

Update: 20 Aug, 2020 @ 8:24am

Version 1.17

==== General Changes & Fixes ====
* Compatibility with 1.5 'Menander'
* Capped the trade routes granted by cities/metropoli at 3 instead of 5 due to pops adding trade routes now
* Removed a lot of defunct code regarding omens that just caused error log entries
* Fixed a shared tag problem that gave the Aorsi a bunch of land in eastern Persia
* Fixed the areas in Greece being all jumbled up following the Archimedes update