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I just wouldn't recommend doing so without the respec mod or SaveParser + a bit of free time.
Content/Fixes:
Rekerjiggered Malagor's skill tree. Honestly should've expected that to get messed up.
Malagor once again has the main offensive spells from Lore of the Wild and now starts with them.
Double Wild Heart removed.
Doom and Darkness/Life Leeching removed to make way for the visible Lore of the Wild spells.
Fixes:
Removed all vanilla dorf runes and their effects due to a conflict with IM's versions of those runes.
Minor Fixes:
Set ability phase targeting restrictions for several abilities. Should (hopefully) prevent various runes from benefiting enemies.
Fixes:
Removed the old mod version of rune of doom to avoid duplicates. The effects/duration thereof are being moved over to Impactful magic.
Content:
Thorek added to the mod's scope
Added elemental runes to Thorek
Reworked elemental runes into a new spell group that should allow skill switching for runelords and Thorek.
Thorek starts with a small number of defensive runes now
Fixes:
Updated a lot of the logic surrounding runes
Notes:
Rune of Oath and Steel's skill does not accurately reflect what is occurring with the rune. A patch to make it a two point skill and to break up the passive in order to prevent UI clutter will be released Soon™ (still doing damage control for the DLC).
If you want to make that version yourself, however, it's really easy and fast. All you need to do is select the entire "Points on Creation" column in character_skill_nodes, hit the Delete key (this changes all 1's to 0's) and save the packfile.
Have a good one!
Truth be told, this plus impactful magic (or the light version) would achieve the same or more effective results than Eevi's LL magic overhaul, with less having to worry about who has access to what versions of spells.
Thanks for the effort and answers!
Last question: viewed objectively, would you consider your mod or Eevi's more impactful, better to use ingame?
The second might pose a problem for some lizardmen LL's depending on what row they are on (my guess is that Mazda would have some skill tree problems due to the sheer number of Lores).
The third shouldn't be an issue unless there's been major changes to it since I last played WH2.
Your mod sounds awesome, but I'm also using Eevi's Legendary Lord Spell Overhauls and Old One Blessings for All! and probably Guv's Foundation Skills for Old World Legendary Lords for old world runs - so I wanted to know whether there are some complications and I'm missing the brain capacity right now -.-
No. Not dead. People don't update things unless they are putting in more content, fixing bugs, or un-breaking the mod after CA fucks everything up.Grow some damn brain cells.
I reserve the right to delete stupid comments, as my living room wall has no more room for framed pictures of them.