Total War: WARHAMMER II

Total War: WARHAMMER II

Legendary Lords, Legendary Mastery [REMADE AND EXPANDED]
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Update: 11 Aug, 2021 @ 12:03am

Update: 10 Aug, 2021 @ 3:50am

Update: 19 Jul, 2021 @ 5:05am

Content/Fixes:
Rekerjiggered Malagor's skill tree. Honestly should've expected that to get messed up.
Malagor once again has the main offensive spells from Lore of the Wild and now starts with them.
Double Wild Heart removed.
Doom and Darkness/Life Leeching removed to make way for the visible Lore of the Wild spells.

Update: 18 Jul, 2021 @ 12:37pm

Fixes:
Removed all vanilla dorf runes and their effects due to a conflict with IM's versions of those runes.

Update: 18 Jul, 2021 @ 1:44am

Failed hotfix (didn't look at the root cause)

Update: 17 Jul, 2021 @ 5:42pm

Fixes:
Removed the old mod version of rune of doom to avoid duplicates. The effects/duration thereof are being moved over to Impactful magic.

Update: 17 Jul, 2021 @ 12:24am

Content:
Thorek added to the mod's scope
Added elemental runes to Thorek
Reworked elemental runes into a new spell group that should allow skill switching for runelords and Thorek.
Thorek starts with a small number of defensive runes now

Fixes:
Updated a lot of the logic surrounding runes

Update: 11 Jan, 2021 @ 9:21pm

Fixes:
Rune of Earth had a duplicate ability ID and was preventing a spell from being used. Corrected.

Update: 16 Dec, 2020 @ 3:00am

Compatibility:
Both of Durthu's skill trees were wrecked by CA and the other skill tree modders. Moved Durthu's magic trees to rows 4 and 5 as a long term solution.

Update: 15 Dec, 2020 @ 2:38pm

Hotfix:
Ariel and Drycha were missing the ability groups for their added Lores, corrected.