Transport Fever

Transport Fever

GWR Map 3: Pre-detailed Map Experiment
34 Comments
Curmudgeon Emeritus 5 Dec, 2023 @ 11:06am 
Thanks! I'll take a look.
JK  [author] 5 Dec, 2023 @ 10:56am 
@Curmudgeon Emeritus - Thanks, there's this one, which has more navigable water and is larger, but isn't detailed: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1911109384
Curmudgeon Emeritus 5 Dec, 2023 @ 10:49am 
Great map! Well done! Would that there was more navigable water. Do you have other maps for TF1?
avventuroso 1 Jun, 2021 @ 7:18am 
this map is great
JK  [author] 11 Nov, 2019 @ 9:46am 
@MikiB3 - Thanks. On the load screen, to the right of where it say Enable Mods, there's a small '+' button, which enables the screen to toggle the listed mods on/off.
MikiB3 11 Nov, 2019 @ 8:43am 
What a great map! Thanks! How do I import mods into the game - you mention during the load screen in your description but I'm not sure what to do from there.
RolandBP 21 Sep, 2019 @ 4:22am 
Here is another clip on YouTube.
https://youtu.be/F2X0504-ncY
RolandBP 1 Sep, 2019 @ 11:28pm 
I have just uploaded a short video to YouTube that depicts this map.
https://youtu.be/y9MBcgWIn_0
I do propose to upload some more footage.
MiSpA51[NL] 29 Aug, 2019 @ 5:21am 
What a wonderfull map! I hope TF2 will make these kinda maps easier to make! Thnx @JK for putting sovmuch efford in making this kind of maps. :-)
RolandBP 18 Jul, 2019 @ 6:16pm 
@JK - I put the Iron Ore mine at the road end beyond the Drumcombe Construction.
I put the Coalmine at the road end beyond the Brigton Sawmill.
I put the Steel Mill just {South?} of Endby.
The wagons from the Iron Ore Mine call into the Construction Works on the way home to drop off any "slag'.
JK  [author] 18 Jul, 2019 @ 10:07am 
@RolandBP - Thanks. There should be space to add that production chain. Personally, if I were manually adding them, I'd put a mine on each of the two hills at the end of the map and the steel mill in Brigton (at the river junction). But I expect lots of combinations would work.
RolandBP 17 Jul, 2019 @ 10:19pm 
What a lovely map. Nice of you to do all the detailing.
The only thing I can see I will want is a "coalmine" "Iron Ore Mine" and a Steel Factory.
I see there is room on the map for all three. :steamhappy:
najam56 17 May, 2019 @ 10:30pm 
thank you very much I found
JK  [author] 17 May, 2019 @ 12:09pm 
@Ikoda - Don't think I'll be doing another pre-detailed one for a while and larger would take longer. I'd say this was twice the work of a normal map.
Ikoda 17 May, 2019 @ 11:26am 
Really impressed by this! Do you think you'll do another one but larger?
JK  [author] 17 May, 2019 @ 10:44am 
@najam56 - Thanks. Sorry I don't follow what you're asking. Are you asking how to play this pre-detailed map in campaign mode, or generally how to put any map into a campaign/mission format?
najam56 17 May, 2019 @ 4:48am 
Thank you very much JK, but how to put map modes in campaign mode?
thanks for your help
Doc Snyder 16 May, 2019 @ 5:15am 
Thank you!
JK  [author] 13 May, 2019 @ 11:48am 
@najam56 - I've enabled the Free Game map undetailed version of appear. Naturally it doesn't have all the detailing and will vary slightly other ways too.
@Shep103 - I can only suggest closing the game, unsubscribing from this mod, waiting a few minutes, then subscribing again, then trying again after it has downloaded.
najam56 13 May, 2019 @ 8:59am 
Hello and congratulations for this beautiful card
would it be possible to have this map in normal map, not in scenario?
thank you so much
SaltKingdom 12 May, 2019 @ 1:58pm 
I'm still having the "back to main menu" issue
A Guy Called Pi 12 May, 2019 @ 8:18am 
I like this one a lot. Wonder if this'll start a trend.
mtfrench82 12 May, 2019 @ 1:13am 
Brilliant! For months I kept scanning workshop for a map that suited, and here it is. Field boundaries etc should be standard in TF2 maps (i'm too lazy!!)
JK  [author] 11 May, 2019 @ 4:30pm 
@Jessie101gaming - GWR Map 2 exists, but is still at an early stage. It's the bottom section of GWR Map 1 with more coast line added onto the side making it about 3 times wider. It's not immanent.
JK  [author] 11 May, 2019 @ 4:25pm 
@TheMasterNerd - There's also the original free game files in the maps.x folder, so if you copy the mod your mods folder and rename "maps.x" to "maps", it should appear in the list. Besides my detailing, there a few small differences between the versions.
JK  [author] 11 May, 2019 @ 4:22pm 
I've fixed it!
I'm very confident it's now fixed and it works when I test the Steam version. But if anyone else can confirm it's work I'd be grateful. Sorry it didn't work properly to start with.
(For reference of anyone else modding campaigns/missions in future: The save file has to have the mod in it and the mod has to have the Steam mod ID folder name, otherwise it won't have right path when downloaded from Steam. To know the Steam ID you have to upload it, then recreate the save from the Steam version and then re-upload the mod.)
JK  [author] 11 May, 2019 @ 3:22pm 
You're right. When I subscribe and test the Steam version it doesn't work. Not sure why, file comparisons show them as identical. I'm going to have to hide it until I can fix it. Sorry about this.
rose4100 11 May, 2019 @ 2:59pm 
For some reason as soon as I click "Start" it kicks me back to the Main Menu page and nothing happens.
cw_315 11 May, 2019 @ 2:25pm 
this is nice, although probably will bulldoze everything as I like to detail myself and I like the realistic heightmap, good work
Jessie101gaming 11 May, 2019 @ 1:57pm 
wait, i can't load the map, it just takes me back to the main menu.
Jessie101gaming 11 May, 2019 @ 1:55pm 
what happend to map 2? also... YES! another one of your great maps, had somuch fun on naem pending!
power man 11 May, 2019 @ 10:39am 
no worries, just give it a try
JK  [author] 11 May, 2019 @ 9:24am 
@power man - It is possible, but first I'd have to get my head round the scripting. So not immanently, unfortunately.
power man 11 May, 2019 @ 9:14am 
cool! can you add one with tasks?