Sid Meier's Civilization VI

Sid Meier's Civilization VI

Faster Religious Units
7 Comments
sdgabai 28 Jun, 2019 @ 3:17pm 
My husband and I use about 10 of your mods in our current game. [we have been using some of them for a while] They mesh nicely with the other 50-90 mods that we've used. Your modding contributions add much to the community. Thank you!
Luke ✞ Jesus Saves ✞  [author] 18 May, 2019 @ 12:00pm 
@Kerrovitarr thanks for reporting, I have just updated the mod. Missionary Zeal is removed now.
Kerrovitarr 18 May, 2019 @ 3:07am 
Btw, i've just got AI pick missionary zeal.
Luke ✞ Jesus Saves ✞  [author] 14 May, 2019 @ 8:30am 
Thanks a lot, I will check it out later, for now I am working on another mod. added to my checklist.
Kerrovitarr 14 May, 2019 @ 3:20am 
Seems like nothing will happen if you remove Zeal, cause i've seen the mod, that do the same with Religious Colonization (shares for everyone and removes from pick pool).
Luke ✞ Jesus Saves ✞  [author] 14 May, 2019 @ 1:53am 
@Kerrovitarr it's still there, I haven't removed it yet because I don't know if any issue may arise if I remove it. AI never picks that belief anyway, and you shouldn't pick them because everyone already gets it :P
Kerrovitarr 13 May, 2019 @ 3:32pm 
What about belief, what do the same thing? Was it removed?