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Thanks for your feedback on my feedback :)
The unbalanced lighting in here is thanks to another weird visual glitch. I wouldn't normally recommend it in my own test chamber but, if you noclip, there's a small, inaccessible room of just lights which causes the gels to glow. Unfortunately, moving lights out of that room changes the glowing gel. However, having played with my own brightness settings, it's definitely dark but there's just enough lighting to see what's going on even on the lowest brightness so it's inconvenient but (fortunately) doesn't break the chamber.
Rate it as you see fit, I wouldn't want anything but honest feedback, skill puzzles aren't everyone's cup of tea.
I did not see the point about the beam in the entrance. It glitches through the door while it is still closed and has totally no use for the entire chamber, it also leaves sparkles behind it. You seem like someone who cares about the looks of a chamber, I would personally remove it :)
I did like the room on the left. For those who jump straight into the laserfield: think/look before you act.
The "stairs" are cool too.
Did not like the concept of the 2x right room though. I agree with machmanx on that one.
Not sure how to rate this one... Will leave it unrated for now.
See ya round the workshop.
Overly critical is good, although I dislike using anything but the basic editor. That screenshot is a little weird. Companion cubes usually emit some sort of light just so the player can see the cube. To replicate that screenshot I had to reduce my brightness to basically nothing and the cube was still visible. I will see what I can do about the darkness in that area, I'm fairly sure I can move some lights around without losing the effect they've had on the gel.
That aside, what happened to you? Before these chambers were about the puzzle and some ninja skill, but now it's about luck and endurance? This annoys me. I can't believe this came from the same maker as Plutonium and Xenon. Jumping across two orange-gelled platforms to somehow hit the laser? What is this? This is supposed to be science and we're primarily here to Solve Puzzles, not see who has the greatest stamina. Anyway...disliked this one.
Sorry if I seemed harsh, I'm just being hyper-critical because it's so well made. I think if you got into the Hammer editor you could make some really great maps. Even with the limited tools you've gotten really creative. I'm definitely planning on stealing some of your tricks ;)
First of all, great map. Really clever use of the few tools given to you in the editor. A couple of minor issues though. Firstly, in the companion cube room, the laser barrier above the bounce-gel spot seemed like a somewhat unfair death. Perhaps a light bridge would work? Secondly, throwing the cube over the barrier in that room was aggrovating. I'm not sure how you would fix this, but Portal's throwing mechanics are not terrific, and having to do it over and over and over gets tiring.
Try my map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=157760459