Portal 2

Portal 2

Radium
20 Comments
jandlml 21 Apr, 2019 @ 4:35pm 
nice map. i agree it was a bit dark in the multi bridge area but still able to see ok. im not sure i dropped the sphere correctly but i couldnt see another way had a portal in the laser room and one near the grate looking out at the speed gel room. i just stood on the laser cube aiming the laser out the portal towards the receptacle ,slowly i turned the cube over and the laser hit the receptacle.
Bayram 28 Feb, 2014 @ 6:11am 
Intereresting map, thumbs up. The puzzles were fairly easy to figure out, so it's really all about architecture and execution skills. I didn't have any of the issues that your first commenters complained about, although I did find activating the laser catcher while in mid-air rather tedious.
Blue 13 Jan, 2014 @ 3:25pm 
So that single room full of lights changes all the gels their appearance... Cool. (have noclipped)
Thanks for your feedback on my feedback :)
nicklonium  [author] 10 Jan, 2014 @ 4:51am 
The funnel in the entrance area is just a weird interaction I found while messing with the editor, it doesn't really play a role in the chamber; similar to the gel droppers in the first room in Neodymium. The fact that it looks a bit odd is the point.
The unbalanced lighting in here is thanks to another weird visual glitch. I wouldn't normally recommend it in my own test chamber but, if you noclip, there's a small, inaccessible room of just lights which causes the gels to glow. Unfortunately, moving lights out of that room changes the glowing gel. However, having played with my own brightness settings, it's definitely dark but there's just enough lighting to see what's going on even on the lowest brightness so it's inconvenient but (fortunately) doesn't break the chamber.
Rate it as you see fit, I wouldn't want anything but honest feedback, skill puzzles aren't everyone's cup of tea.
Blue 9 Jan, 2014 @ 1:41pm 
@nick about the lighting: ppl have different monitors with different brightness settings, I used to make dark maps too, my friend then complained that he couldn't see anything in it. After seeing a screenshot taken on his pc I was amazed at how much screens can differ.
I did not see the point about the beam in the entrance. It glitches through the door while it is still closed and has totally no use for the entire chamber, it also leaves sparkles behind it. You seem like someone who cares about the looks of a chamber, I would personally remove it :)
I did like the room on the left. For those who jump straight into the laserfield: think/look before you act.
The "stairs" are cool too.
Did not like the concept of the 2x right room though. I agree with machmanx on that one.
Not sure how to rate this one... Will leave it unrated for now.
stormsend 27 Oct, 2013 @ 2:44am 
I am glad I finally made it. I just don't have the ninja skills for maps like this. F6 was my lifeline the whole time. Interesting ideas though. Will continue through your inventory.
See ya round the workshop.
metadavid 13 Oct, 2013 @ 12:31am 
Quite satisfying actually managing to complete this. The orange gel was a bit infuriating, but figured a way to do it. Good to try some tricky maps. Thanks
EuroSong 10 Oct, 2013 @ 12:18pm 
Wow, that was hard. Especially the strafing room! Tip: fix a position, and then quick-save. Try a strafe - and when you don't succeed, you know how much to adjust your position for the next attempt after reloading.
nicklonium  [author] 23 Sep, 2013 @ 1:06pm 
The speed gel room is definitely more of a skill puzzle than a logic puzzle but strafing makes that room much easier than the method you're attempting.
MachManX 23 Sep, 2013 @ 1:00pm 
I think we're talking about two different things. From the entrance of the chamber you take a right and then another right and you're in a room where you activate orange gel on both sides. This creates a speed jump on either end, back and forth. In the middle is death, but there is a laser switch you have to activate. There is a slanted panel that prevents easy activation. The only way to activate is to use a laser from another room, a laser cube in hand, and then while doing the jump you turn 90 degrees during the jump and while you're in mid-air you have to line up the laser and laser cube with the laser switch. <- That is what I don't like. That ain't puzzle solving, it's all ninja-skill.
Awful Lars 23 Sep, 2013 @ 11:34am 
Ah good to know I was just being silly with the fizzler. Also, I died to the laser grid because I instinctually tried to bounce on the bounce gel. Unless I'm mistaken the lasers are directly above the gel. I only died to it once so it's not a huge problem, just something I noticed. And yeah I was holding the laser redirect cube there. I'm not sure if I needed to take it up there or if I was just being silly. Anyway, I liked the puzzle and I'm working on your other ones. Keep it up!
nicklonium  [author] 23 Sep, 2013 @ 2:17am 
The main point raised by this feedback is due to completing the chamber in the wrong way. I don't like the throwing mechanics either, they're unpredictable, frustrating and I would never include it in a chamber as an intended solution. Also, the laser grid is there to prevent the player from skipping the room completely, the only reason for you to interact with it is if you're trying to cheat or if you haven't thought the room through properly (a light bridge would block the gel but I appreciate the suggestion).

Overly critical is good, although I dislike using anything but the basic editor. That screenshot is a little weird. Companion cubes usually emit some sort of light just so the player can see the cube. To replicate that screenshot I had to reduce my brightness to basically nothing and the cube was still visible. I will see what I can do about the darkness in that area, I'm fairly sure I can move some lights around without losing the effect they've had on the gel.
MachManX 22 Sep, 2013 @ 9:57pm 
I have to agree that throwing mechanics is something Portal sucks at, so it shouldn't be used. It's not like you're improving the throw mechanic so don't use it.

That aside, what happened to you? Before these chambers were about the puzzle and some ninja skill, but now it's about luck and endurance? This annoys me. I can't believe this came from the same maker as Plutonium and Xenon. Jumping across two orange-gelled platforms to somehow hit the laser? What is this? This is supposed to be science and we're primarily here to Solve Puzzles, not see who has the greatest stamina. Anyway...disliked this one.
Awful Lars 22 Sep, 2013 @ 5:37pm 
The light bridge stairwell is too dark. I get that it's atmospheric, but it becomes a problem. i.e: I'm holding a cube here . In the speed-gel room, perhaps having some more feedback when you successfully hit the laser reciever would help. I accidentally kept trying even after I hit it. Also I could just be stupid.

Sorry if I seemed harsh, I'm just being hyper-critical because it's so well made. I think if you got into the Hammer editor you could make some really great maps. Even with the limited tools you've gotten really creative. I'm definitely planning on stealing some of your tricks ;)
Awful Lars 22 Sep, 2013 @ 5:37pm 
Forgive me if I'm blunt to the point of impoliteness; keep in mind it's for the sake of clarity.

First of all, great map. Really clever use of the few tools given to you in the editor. A couple of minor issues though. Firstly, in the companion cube room, the laser barrier above the bounce-gel spot seemed like a somewhat unfair death. Perhaps a light bridge would work? Secondly, throwing the cube over the barrier in that room was aggrovating. I'm not sure how you would fix this, but Portal's throwing mechanics are not terrific, and having to do it over and over and over gets tiring.
wildgoosespeeder 19 Sep, 2013 @ 9:51pm 
The light bridge area was too dark. I felt claustrophobic.

Try my map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=157760459
mrsumo 18 Sep, 2013 @ 10:34am 
I'LL TRY AGAIN LATER
Patrick 13 Sep, 2013 @ 10:28pm 
Still figuring out how to do it^^ I'll try another one
Kathryn Morningstar, A Conqueror 8 Sep, 2013 @ 5:01am 
hey nick, i changed my chamber, its gonna be very hard, too hard, insainly hard, actually, maby not, but still, great chamber
BlumCoLe' 1 Sep, 2013 @ 11:08am 
Little bit confusing, but good job...