Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
You can subscribe to both assets at the same time, they are different buildings as far as the game is concerned.
@Detail I don't play with RICO regularly anymore so I can't say for sure, sorry. When I tested these with RICO enabled there seemed to be trucks visiting, workers increasing, and the needs bubbles for raw resources were disappearing.
I would assume that they just need to be closer to a road or the road needs to be on a different side of the building? This is the first time I've made a functional building that's also freely-placeable, maybe there are some problems to this approach I am unaware of.
I would consider making a separate set for functional play that has road snapping rules like @IkeFanboy64 requested. But importing models and doing everything in the asset editor is my least favorite part of the asset creation process >_<
Thanks Spence