Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
You can subscribe to both assets at the same time, they are different buildings as far as the game is concerned.
@Detail I don't play with RICO regularly anymore so I can't say for sure, sorry. When I tested these with RICO enabled there seemed to be trucks visiting, workers increasing, and the needs bubbles for raw resources were disappearing.
I would assume that they just need to be closer to a road or the road needs to be on a different side of the building? This is the first time I've made a functional building that's also freely-placeable, maybe there are some problems to this approach I am unaware of.
I would consider making a separate set for functional play that has road snapping rules like @IkeFanboy64 requested. But importing models and doing everything in the asset editor is my least favorite part of the asset creation process >_<
Thanks Spence