Rusted Warfare - RTS

Rusted Warfare - RTS

Modern Warfare Pack: Cold Strike
52 Comments
Helecopter71 27 Jun @ 5:24pm 
i dont know what i just said
Helecopter71 27 Jun @ 5:24pm 
wowowowowowowowowowowowoowowowowow
Vėf 195 26 Feb @ 11:38am 
4. Remove AIs ability to biuld walls. It places them randomly, thus wasting money, and making th ema look uglier.
Vėf 195 26 Feb @ 11:00am 
I think this is the best modern warfare mod on RT, however I have a few suggestions:
1. Mashinegun sound is supper anoying, replace it.
2. T2 biulders should be able to construct T2 versions of biuldings imediatly. This would cut down on micro.
3. All the vehicles are too short.
ReDerto 13 Feb @ 12:45pm 
Is there any type of anti-nuke? Can't find it :(
Scrooge 26 Jun, 2024 @ 3:32am 
no AA unit, MG turret cannot fire on airborne unit
ridiculously_bread  [author] 15 Mar, 2024 @ 1:22pm 
This is announcement to players who do not like the current state of the game.

I have seen your feedback. But for awhile, I sadly don't have time to implement fixes. I have been dealing with a lot of things in real life. But now, I may have time to get some updates in, expect them soon.
lelkr 20 Jan, 2024 @ 4:39pm 
As my previous comment on Sep 4th, 2023 outlines this mod is pretty unbalanced and lacks depth
\0/ 7 Nov, 2023 @ 10:54am 
its OK but mostly just reskined same units
would like more variety between factions and more aircraft
NIKT 30 Sep, 2023 @ 11:17am 
boost infantry
lelkr 4 Sep, 2023 @ 11:16am 
some mg nests can out range sniper towers lol
HeroKnight52 26 Jan, 2022 @ 1:12am 
The MBTs are inaccurate as hell and I can spam out MLRS, very good and balanced mod
Iris 7 Nov, 2021 @ 4:40am 
very good mod
In addition to the 30mm cannon, the ZBD-04A also has a 100mm low-pressure rifled gun, and can carry 7 infantry
ridiculously_bread  [author] 6 Nov, 2021 @ 11:11am 
Update of mod progress:

I acknowledge the feedback and would integrate the fixes in the next update.
Caporal Big_Baguette 27 Oct, 2021 @ 8:17am 
only PLA/china can build it the other factions look to not have big enough building range
Caporal Big_Baguette 27 Oct, 2021 @ 7:26am 
nice mod but for some reason can't place the shipyard ;-;
AKStormtrooper 18 Aug, 2021 @ 9:17pm 
a bit of a problem, the heavy lift helicopters can't carry anything
AKStormtrooper 23 Jul, 2021 @ 1:53am 
you could also make an infantry unit that's capable of building either structures or builders, which could be an interesting way to do it
AKStormtrooper 23 Jul, 2021 @ 1:52am 
So...i've noticed something you appear to have forgotten, which is a way to transport builders by air or sea, which is extremely important for expanding operations on any map with islands, or separated forces (especially with lava involved. Helicopters like the CH-47 or cargo planes like the C130 should be great for this role.
luspoket 3 Jul, 2021 @ 4:12am 
wow good mod
Black Mesa 7 Jun, 2021 @ 11:19pm 
Aircraft carrier tho
geckos in tanks 2 Apr, 2021 @ 10:05am 
yyyyyyyyyyyyyeeeeeeeeeeeeeeeeeeeeeeessssssssssss:steamhappy:
geckos in tanks 23 Oct, 2020 @ 9:02am 
really love this mod. i hope it gets more updates.:SBpenguin:
joel 20 Sep, 2020 @ 1:47pm 
I hope we get jet fighters, jet bombers and the b-52 strato destroyer (real plane, look it up, all you battallion wars fans):AffinitySupremacy:
Silouse 12 Sep, 2020 @ 4:57pm 
coool map i new some one was going to come up with this :GDNormal:
savislav11 16 Aug, 2020 @ 7:27am 
If you continue this mod, consider adding transport vehicles for land, sea and air. Also, try making the units less OP compared to un-modded units, I easily kill them... And maybe program an AI that works with just the modded stuff
Alek 13 Jun, 2020 @ 9:39pm 
Just say dead mod...
bob 7 Apr, 2020 @ 1:37pm 
To my first comment, i mean they all r too op. I tested them with other units and they kill them in about 3 seconds. Sorry again i didnt answer earlier.
TwoForty 11 Oct, 2019 @ 7:41pm 
kay, good 2 know
ridiculously_bread  [author] 11 Oct, 2019 @ 6:18pm 
There are air fields in the game currently. Right now I'm doing a redesign of all buildings and units at the moment. Adding to that, I have take notes of what people want to be added to the mod, so expect the mod to be completed sometime later.
TwoForty 29 Sep, 2019 @ 12:06pm 
Hey @ridiculously _communist, got a question.
Will there be air feilds added to the game at some point?
ridiculously_bread  [author] 27 Sep, 2019 @ 3:53pm 
Yeah it's a bug that would be fixed after I finished the game. The final update would come soon.
fas 23 Sep, 2019 @ 10:45pm 
I don’t know, like others, but when I start the game, I automatically win the game tex
p.s. translated by google
ridiculously_bread  [author] 4 Sep, 2019 @ 7:12pm 
It will would be added, but I'm still working on other things at moment. A new update would be coming soon.
Butter Jac 31 Aug, 2019 @ 9:28am 
would you be able to add support for ai?
ridiculously_bread  [author] 27 Aug, 2019 @ 4:25pm 
I'll keep those units in mind.
geckos in tanks 26 Aug, 2019 @ 10:48pm 
or s 400
geckos in tanks 26 Aug, 2019 @ 10:48pm 
can you add a t 14 armata,bm 30 smerch or t 80
ridiculously_bread  [author] 29 Jul, 2019 @ 8:41pm 
I'll keep that in mind.
Videogames 29 Jul, 2019 @ 6:08pm 
You might want to try adding a blur effect to the helicopter blades for that extra little quality of style. Using a transparent radial gradient also works decently as motion blur.
ridiculously_bread  [author] 28 Jul, 2019 @ 6:27am 
Appreciated your feedback.
ridiculously_bread  [author] 28 Jul, 2019 @ 6:26am 
I can add in the MG post but for later since I'm still focusing on adding the other factions to the game.
joel 27 Jul, 2019 @ 11:54pm 
and ridiculously communist, do you know what the funny thing about communest propaganda is?













communist propaganda is capitalist propaganda :steamhappy:
joel 27 Jul, 2019 @ 11:51pm 
armo that just rude
also can you make somting like an mg post that u can move but u have to setup to fire? or does that already exist
ridiculously_bread  [author] 25 Jul, 2019 @ 10:24am 
Well this is just the beta, overtime expect major changes to the units and buildings.
Armolitskiy 25 Jul, 2019 @ 1:24am 
ugly textures
ridiculously_bread  [author] 24 Jul, 2019 @ 3:31pm 
There would be a navy, but rn I'm focusing on adding other two factions. I'll promise to add a shipyard with some ships after that update.

No, it doesn't disable default units.
landon.on.dick22 24 Jul, 2019 @ 3:03pm 
does this disable default units?
L.A.M. 24 Jul, 2019 @ 8:27am 
i want a navy
ridiculously_bread  [author] 21 Jul, 2019 @ 11:52am 
I keep that in mind for the sniper towers. As for the unbalanced units, could you tell me which one specfically are too OP? I would fixed those in later updates.