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The moment I enter, the moment the cold is killing the temperature and it is impossible to progress. In particular if I have the "Diseases Restored" mod running as well, which punishes you hard when duplicants are around too cold/hot temperatures.
Would you be able to add some form of insulation to this, like even abyssalite, vacuum, or anything to slow/halt the temperature going down this quick? I want to go into temperatures this cold, it would be awesome, but not bare handed.
May be on same default maps it would work, but I didn't find one.
Seed is Terra 2089112709 with Better World Generation Management (Geoactive, Metal Rich, Slime Mold, Subsurface Ocean, Frozen Core, Glaciers) and other mods installed.
-配置选项
温度可以是凯尔文(300k)或华氏65f。
如果一个旧的配置升级以添加新的选项,温度将转换为kelvin。
-开始区域温度
这决定了起始生物群的温度。
预设值:22c
-外部温度
这决定了所有其他生物群落的温度。
预设值:-170c
-深海温度:
这决定了深海岩石的温度。
预设值:30c
-背景温度系统:
如果启用,随着时间的推移,温度将试图回到原来的值。
预设值:在
-间歇泉温度超驰:
如果启用,间歇泉将使用启动的生物体温度,而不是外部温度。
默认值:关闭
Be warned, the early game will be substantially harder with no background temps to keep the start biome warm.
my first attempt through I had 5 coal generators up and running supporting 20+ Heaters (I did not try using any vacuum methods for insulation to test it out). Lets just say that I was barely able to keep the cold at bay even with double layered insulated walls around my main area.
Once I ran out of coal it was game over; crops failed, dupes starved, and GG.
10/10 will try again, but going to try a liquid tepidizer next time around and see if it ends up being more efficient.
Gasses do condense and solidify, which is why I changed the default to -170C (just above oxygen condensation). You get a lot longer before cold is an issue (almost too much time for my liking), but you also can't abuse free vacuum insulation from such low temps.
I'll set abyss to 50C or so, so it's easily identifiable.
not a big concern, as there are other methods for me to see it easily (turn overlay off is one :D or material overlay) so no big deal if you don't.
maybe instead of 3k set to 100K? I feel it would give a little more time, but still provide a challenge.
I'm actually considering making it so that the temperature difference isn't a sharp change, so that the cold takes a little longer to creep in, and it would look a little nicer to boot.
I could make abyss 20C naturally, but why? It has no conductivity (outside of strange bugs).
the real issue here is that there is nothing in the game to easily counteract such cold easily from the start.. it is quite the challenge. I insulated my entire starting area but then I ran out of coal and was unable to get more quick enough, all crops froze, then everyone starved XDDD
Also, being so cold, slime-lung is a non-issue so there is nothing to stop you from rushing to nearby biomes for resources, I just realized that too late :P
The reason they start at 3K is because they are not actually inside what the game considers the starting biome. There's an odd discrepancy between biomes and borders, with borders not actually being strictly correct. It's most noticeable when you get elements that only spawn in one biome (i.e. ice) spawning in another (i.e. slime biome).
Is there any way to change it so that the insulating layer around the starting biome starts at normal temps? Otherwise if I can't get heaters up within the next few cycles every dupe will freeze :(
space heater etc will be useful lol.
need to change wheezze to cold to 3K too so everything keep going down