Space Engineers

Space Engineers

EHI FFE-100 Tison Escort Frigate
19 Comments
Canofjuice  [author] 10 Jun, 2021 @ 6:44pm 
Hey thanks for your comment! I'm glad you're enjoying everything! As a heads up, after more combat testing, I'm about to push a minor update to the armor on the kinda wingy bits at the front. Plus some minor cosmetic tweaks in the same area. Fingers crossed that Keen adds some heavy armor glass for the forward bridge area :)
Raggje 10 Jun, 2021 @ 1:10pm 
I am in the process of building this in survival and cant wait to get it in the air. I stumbled across your EHI Type-6 Anchorhead Planetary Security Outpost quite a while ago. I use it as my main base on earth. I have since built a half dozen other items from your catalog. Amazing work - they are all very well done. Thanks for posting/sharing all them.
Canofjuice  [author] 1 Apr, 2020 @ 7:51pm 
Okay, issues resolved, updated with new cockpits, and I added the gravity well projector array back into the ship's core.
Canofjuice  [author] 26 Mar, 2020 @ 2:32pm 
That sounds like something is messed up with the script, the regular ship's gravity isn't toggling off. I'll take a look.
sgtklink 24 Mar, 2020 @ 11:47am 
Can't seem to get the gravity drive to work, even after cycling power and turning mass blocks on. I mean, it does work, but acceleration is incredibly slow. Also, when engaged, the ship accelerates downward slightly. I like the older model of this a little better, the concept of gravity shields is really nice.
Canofjuice  [author] 30 Dec, 2019 @ 1:32pm 
Thank you for troubleshooting that, I'll give it a shot.
TwinChops 30 Dec, 2019 @ 4:03am 
After much trubble, i figured out a way to fix it, but its an very annoying way of fixing it .....
Downgrade the game to the lasted version where SEToolbox is still supported, start a new world and paste the Ship/s (even the other ones from you are way to big for some reason), then use SEToolbox and open the world and use the Blueprint function of it to make blueprints of the ships.

They now have the normal size, and there is no akward stuff in the blueprint file anymore, but subgrids will not be there anymore (witch is not a problem for your ships).

I still dont know how and why these blueprints are so f - up, but atleast i found a way to fix it.
Canofjuice  [author] 29 Dec, 2019 @ 6:03pm 
Thank you i really appreciate that! I still have no idea what's up with the file sizes for these ships. If anyone has any clue how to fix it, feel free to let me know.
IncoNickuous 27 Dec, 2019 @ 5:10am 
I would mistake this for a space yacht. Really nice ship.
Canofjuice  [author] 9 Nov, 2019 @ 9:57am 
That is really bizarre. I'll look into it, thanks for the info!
TwinChops 9 Nov, 2019 @ 4:14am 
I figured that there is something really wrong with this ship, it is over 100mb big! Ships with Ten times the size dont even come close to that.
And i was thinking that my PC is derping hard but no its your Blueprint, when this ship is present one backup file of the save grows to freaking 3gb!

I looked into your Blueprint file (witch is freaking 500mb big btw) and there is so much akward stuff in it, it looks like there is a Error report in it and a whole Script like wtf dude.
TwinChops 9 Oct, 2019 @ 11:18pm 
You have so many nice ships, kind of sad that they're where never on the frontpage.
Canofjuice  [author] 17 Sep, 2019 @ 1:58pm 
Oh I made some recent changes: redid the front end and made some other general improvements. I haven't had a chance to update my screenshots yet :)
Soilaq 17 Sep, 2019 @ 11:33am 
Great ship tho, it's a beast in survival PvP
Soilaq 17 Sep, 2019 @ 11:33am 
I would recommend you remove all the blueprints that are stored in the projector and blueprint it over again. Apparently it summed a few duplicates in the save file of the dedicated server I play on.
Canofjuice  [author] 22 Jun, 2019 @ 11:10pm 
Thank you! That's a huge compliment, I've been a fan of Homeworld since I saw the first demo in early 1999.
Queen Bee 21 Jun, 2019 @ 1:44am 
this design is really refreshing while having homeworld vibes, really nice :RCThumbsUp:
shadow trace 28 May, 2019 @ 6:26am 
It has a really nice vibe to it
CrimsonAdder 27 May, 2019 @ 7:59am 
Nice job on the repainting!

However, I still must suggest turning "enable idle movement off" on the turrets