XCOM 2
[WOTC] Unarmed Weapons
137 opmerkingen
Dragon32 22 jun om 3:09 
@AnarXaoC
I've used them together and don't recall any problems.
AnarXaoC 22 jun om 2:32 
can this mod run together with hand to hand?
e.wyrd 20 jun om 9:24 
this is a great foundation for new classes - monk, martial artist or hand-to-hand combat master
CantankerArt 23 apr om 16:14 
Hi, does anyone know if this mod works with the cyberclaws from augmentations? When equipped, the attack animations seem to overwrite the slashing animation from the cyberclaws. Can this be rectified somehow in the .ini file maybe? Or any other solution? Thanks

And thanks for all your hard work Iridar
Corbent 21 dec 2024 om 14:03 
Sometimes I feel incredibly dumb. Thanks. hehe
Iridar  [auteur] 21 dec 2024 om 13:28 
You can make them invisible by pulling weapon size slider all the way to the left in XSkin.
Corbent 21 dec 2024 om 11:55 
Is there an easy way to make the brass knuckles invisible? On some "unconventional" characters I see them just floating in front of them.
Arkenor 17 dec 2024 om 19:15 
Oh, that's great too! I'm already using that for Thor though, and it's rather electric themed which is why I forgot it.
Iridar  [auteur] 17 dec 2024 om 19:12 
Stormrider.
Arkenor 17 dec 2024 om 19:09 
Other than Samurai which I already us, are there any other pure melee classes that would be able to make good use of this mod? I have a few skins for folks who shouldn't be using guns, such as the Hulk skin, and it'd be nice to find something appropriate for them.
Iridar  [auteur] 29 okt 2024 om 0:03 
No
lichen93 28 okt 2024 om 21:57 
any plan on making a new class like martial artist that can punch people?
Or maybe more fist-based weapons?
Like power fist or shotgun fist or something.
meowbaawoof 11 okt 2024 om 4:30 
I use this mod, along with your stormrider mod.It's really... Unique, especially when stormrider's skills can tackle enemy armor.The only minor drawback is that the animation is too plain, and if the two mods can be combined with some red psionic effects, it will be much more aesthetically pleasing.
Of course it's unimportance, thanks for your mods, they're really cool.

Sorry for my poor English, I apologize in advance if there are any misleading grammatical mistakes (because this paragraph is long)
Iridar  [auteur] 22 sep 2024 om 2:11 
There are no upgrades in LWOTC, you have to make the weapons single-buildable via something like Template Master or maybe LWOTC has its own config for that.
NeverMind 22 sep 2024 om 1:26 
Hi, how to make this mod compatible with LWOTC? Can't find the upgrade tire after the sword breakthrough.
Stolas 18 apr 2024 om 16:12 
Sometimes I wish the Kick animation would be like a roundhouse or such, like in Resident Evil. =3
Iridar  [auteur] 2 sep 2023 om 2:37 
@Kunai
@Circle of Psi
Compatibility with TPS is not advertised. Old Primary Secondaries is required if you want to use one unarmed weapon as a primary.

Dual unarmed weapons work just fine with TPS, but you do need the Dual Wielded Melee mod and Musashi's Mods Fixes.
Kunai 1 sep 2023 om 9:34 
Can confirm that, animations are not being played at all with True Primary Secondaries mod.
Circle of Psi 24 jul 2023 om 11:24 
The mod True Primary Secondaries [BETA] does not have any compatibility, using a single or Dual Brass Knuckles doesn't play the normal visualisations, they seem to play the normal "Slash" from reg blades/dual blades from the Dual Blade Mod.
jat11241976 17 mrt 2023 om 10:42 
i had that issue it was a very simple fix in mcm. ill type it out later when i get home
Y. Valerunner 19 nov 2022 om 3:16 
Update: boots and knuckles don't seem to show on the Tactical UI, so I'm not sure if it's shown at all. No crashes or bugs though. :)
Y. Valerunner 18 nov 2022 om 6:19 
Awesome, gonna test it today, will let you know.
Iridar  [auteur] 17 nov 2022 om 18:23 
I don't see why there would be any issues.
Y. Valerunner 17 nov 2022 om 12:48 
Have there been any tests with this and Musashi's RPG Overhaul?
Iridar  [auteur] 7 nov 2022 om 16:09 
That's a known issue. Apologies, can't do anything about it any time soon.
Poet 7 nov 2022 om 10:35 
Upgrades dont seem to trigger when used with the five tier weapon overhaul
techstepman 23 okt 2022 om 10:45 
this is so much fun!
Dęąth Viper 19 okt 2022 om 12:42 
Anyone else get double equips when CI is enabled?
TommySan 11 aug 2022 om 22:18 
@Mr. Snrub
It was the same phenomenon, but it worked when I started with a new game.
Iridar  [auteur] 10 apr 2022 om 13:21 
Pistol Slot is added by Dedicated Pistol Slot mod. It has its own config file where you can set up what can be equipped into it.

If you're using Long War of the Chosen, then it's a pistol slot by itself. I'm not sure if it is configurable to the same degree as the pistol slot.
Yusukitty 10 apr 2022 om 13:19 
Umm...Sorry if this should be obvious but what do you mean? Is pistol slot config a file I'm not, a command of some sort, another mod?
Torblorone 10 apr 2022 om 9:58 
Alright thanks :)
Iridar  [auteur] 9 apr 2022 om 22:53 
Through pistol slot config.
Yusukitty 9 apr 2022 om 22:46 
Is it possible to set these yo be useable in the pistol slot? And if so how?
Iridar  [auteur] 9 apr 2022 om 22:05 
Hi. Yes, of course. You don't need to ask permission to use a mod as a dependency.
Torblorone 9 apr 2022 om 18:33 
Hey Iridar, would it be fine if I use these Weapons for a class mod im working on?
Triel 23 mrt 2022 om 10:29 
@Sun tzu Vest slots are actually a thing, you shouldnt call utility slots that man.
Iridar  [auteur] 23 mrt 2022 om 0:00 
Grenades don't go into vest slots, vests go into vest slot :shrug:
If you were talking about utility slots, then get the Utility Slot Sidearms Extended, this mod already has the required configuration.
Potatoes and Tomatoes 22 mrt 2022 om 13:08 
how can i customize this, such that these "weapons" go into the vest slots ? (like grenades)
Pear 10 mrt 2022 om 10:57 
Loving the mod, but for some reason I can't equip either punch or kick to a primary weapon slot on any class. They're available as secondaries for any class that uses melee, but not primary so I can't dual wield them.
Triel 1 mrt 2022 om 10:35 
Now if someone made a class thats based around unarmed combat
SpaceBoi 2 aug 2021 om 13:36 
Ok so, i cannot attack the Sectopods with it. it just freezes my game and doesnt unfreeze. Everything else is fine, i beat the crap out of an andromedon, but the sectopods are a no go for some reason.
Dęąth Viper 31 jul 2021 om 10:49 
that uppercut punch is great lol
DarK Ego 14 jun 2021 om 3:55 
...oh and what's the call name for them? I can't get them to appear as squaddie loadout for some reason. Thank you for your time
DarK Ego 14 jun 2021 om 3:52 
Hello Iridar

My soldiers seem to have an invisible rifle when I equip them with the knuckles or boots. I have the old Primary Secondaries, is this a problem? I can switch.
Iridar  [auteur] 22 apr 2021 om 9:07 
@BlazinHothead
Reskinning secondary swords should work fine, but not primary swords.
BlazinHothead 22 apr 2021 om 9:05 
A couple of questions:
1) Can I use XSkin to make a sword look like a punch?
2) If yes to the above then will the punch animation play out or will my soldier swing an invisible blade?
Bica 4 apr 2021 om 14:36 
Oh, ok. I see others skills late in the three that makes more sense now.
Bica 4 apr 2021 om 14:35 
Also, you can stack the passive bonus in this set that i propose? Because when you upgrade this Unarmed melee weapons playing the game, you gain +25% chance to stun for each weapons.
Iridar  [auteur] 4 apr 2021 om 14:32 
@Bica
Dual wielded weapons work only with primary + secondary. Utility slot weapons are not supported and never will be.