XCOM 2
[WOTC] Unarmed Weapons
137 kommenttia
Dragon32 22.6. klo 3.09 
@AnarXaoC
I've used them together and don't recall any problems.
AnarXaoC 22.6. klo 2.32 
can this mod run together with hand to hand?
e.wyrd 20.6. klo 9.24 
this is a great foundation for new classes - monk, martial artist or hand-to-hand combat master
CantankerArt 23.4. klo 16.14 
Hi, does anyone know if this mod works with the cyberclaws from augmentations? When equipped, the attack animations seem to overwrite the slashing animation from the cyberclaws. Can this be rectified somehow in the .ini file maybe? Or any other solution? Thanks

And thanks for all your hard work Iridar
Corbent 21.12.2024 klo 14.03 
Sometimes I feel incredibly dumb. Thanks. hehe
Iridar  [tekijä] 21.12.2024 klo 13.28 
You can make them invisible by pulling weapon size slider all the way to the left in XSkin.
Corbent 21.12.2024 klo 11.55 
Is there an easy way to make the brass knuckles invisible? On some "unconventional" characters I see them just floating in front of them.
Arkenor 17.12.2024 klo 19.15 
Oh, that's great too! I'm already using that for Thor though, and it's rather electric themed which is why I forgot it.
Iridar  [tekijä] 17.12.2024 klo 19.12 
Stormrider.
Arkenor 17.12.2024 klo 19.09 
Other than Samurai which I already us, are there any other pure melee classes that would be able to make good use of this mod? I have a few skins for folks who shouldn't be using guns, such as the Hulk skin, and it'd be nice to find something appropriate for them.
Iridar  [tekijä] 29.10.2024 klo 0.03 
No
lichen93 28.10.2024 klo 21.57 
any plan on making a new class like martial artist that can punch people?
Or maybe more fist-based weapons?
Like power fist or shotgun fist or something.
meowbaawoof 11.10.2024 klo 4.30 
I use this mod, along with your stormrider mod.It's really... Unique, especially when stormrider's skills can tackle enemy armor.The only minor drawback is that the animation is too plain, and if the two mods can be combined with some red psionic effects, it will be much more aesthetically pleasing.
Of course it's unimportance, thanks for your mods, they're really cool.

Sorry for my poor English, I apologize in advance if there are any misleading grammatical mistakes (because this paragraph is long)
Iridar  [tekijä] 22.9.2024 klo 2.11 
There are no upgrades in LWOTC, you have to make the weapons single-buildable via something like Template Master or maybe LWOTC has its own config for that.
NeverMind 22.9.2024 klo 1.26 
Hi, how to make this mod compatible with LWOTC? Can't find the upgrade tire after the sword breakthrough.
Stolas 18.4.2024 klo 16.12 
Sometimes I wish the Kick animation would be like a roundhouse or such, like in Resident Evil. =3
Iridar  [tekijä] 2.9.2023 klo 2.37 
@Kunai
@Circle of Psi
Compatibility with TPS is not advertised. Old Primary Secondaries is required if you want to use one unarmed weapon as a primary.

Dual unarmed weapons work just fine with TPS, but you do need the Dual Wielded Melee mod and Musashi's Mods Fixes.
Kunai 1.9.2023 klo 9.34 
Can confirm that, animations are not being played at all with True Primary Secondaries mod.
Circle of Psi 24.7.2023 klo 11.24 
The mod True Primary Secondaries [BETA] does not have any compatibility, using a single or Dual Brass Knuckles doesn't play the normal visualisations, they seem to play the normal "Slash" from reg blades/dual blades from the Dual Blade Mod.
jat11241976 17.3.2023 klo 10.42 
i had that issue it was a very simple fix in mcm. ill type it out later when i get home
Y. Valerunner 19.11.2022 klo 3.16 
Update: boots and knuckles don't seem to show on the Tactical UI, so I'm not sure if it's shown at all. No crashes or bugs though. :)
Y. Valerunner 18.11.2022 klo 6.19 
Awesome, gonna test it today, will let you know.
Iridar  [tekijä] 17.11.2022 klo 18.23 
I don't see why there would be any issues.
Y. Valerunner 17.11.2022 klo 12.48 
Have there been any tests with this and Musashi's RPG Overhaul?
Iridar  [tekijä] 7.11.2022 klo 16.09 
That's a known issue. Apologies, can't do anything about it any time soon.
Poet 7.11.2022 klo 10.35 
Upgrades dont seem to trigger when used with the five tier weapon overhaul
techstepman 23.10.2022 klo 10.45 
this is so much fun!
Dęąth Viper 19.10.2022 klo 12.42 
Anyone else get double equips when CI is enabled?
TommySan 11.8.2022 klo 22.18 
@Mr. Snrub
It was the same phenomenon, but it worked when I started with a new game.
Iridar  [tekijä] 10.4.2022 klo 13.21 
Pistol Slot is added by Dedicated Pistol Slot mod. It has its own config file where you can set up what can be equipped into it.

If you're using Long War of the Chosen, then it's a pistol slot by itself. I'm not sure if it is configurable to the same degree as the pistol slot.
Yusukitty 10.4.2022 klo 13.19 
Umm...Sorry if this should be obvious but what do you mean? Is pistol slot config a file I'm not, a command of some sort, another mod?
Torblorone 10.4.2022 klo 9.58 
Alright thanks :)
Iridar  [tekijä] 9.4.2022 klo 22.53 
Through pistol slot config.
Yusukitty 9.4.2022 klo 22.46 
Is it possible to set these yo be useable in the pistol slot? And if so how?
Iridar  [tekijä] 9.4.2022 klo 22.05 
Hi. Yes, of course. You don't need to ask permission to use a mod as a dependency.
Torblorone 9.4.2022 klo 18.33 
Hey Iridar, would it be fine if I use these Weapons for a class mod im working on?
Triel 23.3.2022 klo 10.29 
@Sun tzu Vest slots are actually a thing, you shouldnt call utility slots that man.
Iridar  [tekijä] 23.3.2022 klo 0.00 
Grenades don't go into vest slots, vests go into vest slot :shrug:
If you were talking about utility slots, then get the Utility Slot Sidearms Extended, this mod already has the required configuration.
Potatoes and Tomatoes 22.3.2022 klo 13.08 
how can i customize this, such that these "weapons" go into the vest slots ? (like grenades)
Pear 10.3.2022 klo 10.57 
Loving the mod, but for some reason I can't equip either punch or kick to a primary weapon slot on any class. They're available as secondaries for any class that uses melee, but not primary so I can't dual wield them.
Triel 1.3.2022 klo 10.35 
Now if someone made a class thats based around unarmed combat
SpaceBoi 2.8.2021 klo 13.36 
Ok so, i cannot attack the Sectopods with it. it just freezes my game and doesnt unfreeze. Everything else is fine, i beat the crap out of an andromedon, but the sectopods are a no go for some reason.
Dęąth Viper 31.7.2021 klo 10.49 
that uppercut punch is great lol
DarK Ego 14.6.2021 klo 3.55 
...oh and what's the call name for them? I can't get them to appear as squaddie loadout for some reason. Thank you for your time
DarK Ego 14.6.2021 klo 3.52 
Hello Iridar

My soldiers seem to have an invisible rifle when I equip them with the knuckles or boots. I have the old Primary Secondaries, is this a problem? I can switch.
Iridar  [tekijä] 22.4.2021 klo 9.07 
@BlazinHothead
Reskinning secondary swords should work fine, but not primary swords.
BlazinHothead 22.4.2021 klo 9.05 
A couple of questions:
1) Can I use XSkin to make a sword look like a punch?
2) If yes to the above then will the punch animation play out or will my soldier swing an invisible blade?
Bica 4.4.2021 klo 14.36 
Oh, ok. I see others skills late in the three that makes more sense now.
Bica 4.4.2021 klo 14.35 
Also, you can stack the passive bonus in this set that i propose? Because when you upgrade this Unarmed melee weapons playing the game, you gain +25% chance to stun for each weapons.
Iridar  [tekijä] 4.4.2021 klo 14.32 
@Bica
Dual wielded weapons work only with primary + secondary. Utility slot weapons are not supported and never will be.