XCOM 2
[WOTC] Unarmed Weapons
137 bình luận
Dragon32 22 Thg06 @ 3:09am 
@AnarXaoC
I've used them together and don't recall any problems.
AnarXaoC 22 Thg06 @ 2:32am 
can this mod run together with hand to hand?
e.wyrd 20 Thg06 @ 9:24am 
this is a great foundation for new classes - monk, martial artist or hand-to-hand combat master
CantankerArt 23 Thg04 @ 4:14pm 
Hi, does anyone know if this mod works with the cyberclaws from augmentations? When equipped, the attack animations seem to overwrite the slashing animation from the cyberclaws. Can this be rectified somehow in the .ini file maybe? Or any other solution? Thanks

And thanks for all your hard work Iridar
Corbent 21 Thg12, 2024 @ 2:03pm 
Sometimes I feel incredibly dumb. Thanks. hehe
Iridar  [tác giả] 21 Thg12, 2024 @ 1:28pm 
You can make them invisible by pulling weapon size slider all the way to the left in XSkin.
Corbent 21 Thg12, 2024 @ 11:55am 
Is there an easy way to make the brass knuckles invisible? On some "unconventional" characters I see them just floating in front of them.
Arkenor 17 Thg12, 2024 @ 7:15pm 
Oh, that's great too! I'm already using that for Thor though, and it's rather electric themed which is why I forgot it.
Iridar  [tác giả] 17 Thg12, 2024 @ 7:12pm 
Stormrider.
Arkenor 17 Thg12, 2024 @ 7:09pm 
Other than Samurai which I already us, are there any other pure melee classes that would be able to make good use of this mod? I have a few skins for folks who shouldn't be using guns, such as the Hulk skin, and it'd be nice to find something appropriate for them.
Iridar  [tác giả] 29 Thg10, 2024 @ 12:03am 
No
lichen93 28 Thg10, 2024 @ 9:57pm 
any plan on making a new class like martial artist that can punch people?
Or maybe more fist-based weapons?
Like power fist or shotgun fist or something.
meowbaawoof 11 Thg10, 2024 @ 4:30am 
I use this mod, along with your stormrider mod.It's really... Unique, especially when stormrider's skills can tackle enemy armor.The only minor drawback is that the animation is too plain, and if the two mods can be combined with some red psionic effects, it will be much more aesthetically pleasing.
Of course it's unimportance, thanks for your mods, they're really cool.

Sorry for my poor English, I apologize in advance if there are any misleading grammatical mistakes (because this paragraph is long)
Iridar  [tác giả] 22 Thg09, 2024 @ 2:11am 
There are no upgrades in LWOTC, you have to make the weapons single-buildable via something like Template Master or maybe LWOTC has its own config for that.
NeverMind 22 Thg09, 2024 @ 1:26am 
Hi, how to make this mod compatible with LWOTC? Can't find the upgrade tire after the sword breakthrough.
Stolas 18 Thg04, 2024 @ 4:12pm 
Sometimes I wish the Kick animation would be like a roundhouse or such, like in Resident Evil. =3
Iridar  [tác giả] 2 Thg09, 2023 @ 2:37am 
@Kunai
@Circle of Psi
Compatibility with TPS is not advertised. Old Primary Secondaries is required if you want to use one unarmed weapon as a primary.

Dual unarmed weapons work just fine with TPS, but you do need the Dual Wielded Melee mod and Musashi's Mods Fixes.
Kunai 1 Thg09, 2023 @ 9:34am 
Can confirm that, animations are not being played at all with True Primary Secondaries mod.
Circle of Psi 24 Thg07, 2023 @ 11:24am 
The mod True Primary Secondaries [BETA] does not have any compatibility, using a single or Dual Brass Knuckles doesn't play the normal visualisations, they seem to play the normal "Slash" from reg blades/dual blades from the Dual Blade Mod.
jat11241976 17 Thg03, 2023 @ 10:42am 
i had that issue it was a very simple fix in mcm. ill type it out later when i get home
Y. Valerunner 19 Thg11, 2022 @ 3:16am 
Update: boots and knuckles don't seem to show on the Tactical UI, so I'm not sure if it's shown at all. No crashes or bugs though. :)
Y. Valerunner 18 Thg11, 2022 @ 6:19am 
Awesome, gonna test it today, will let you know.
Iridar  [tác giả] 17 Thg11, 2022 @ 6:23pm 
I don't see why there would be any issues.
Y. Valerunner 17 Thg11, 2022 @ 12:48pm 
Have there been any tests with this and Musashi's RPG Overhaul?
Iridar  [tác giả] 7 Thg11, 2022 @ 4:09pm 
That's a known issue. Apologies, can't do anything about it any time soon.
Poet 7 Thg11, 2022 @ 10:35am 
Upgrades dont seem to trigger when used with the five tier weapon overhaul
techstepman 23 Thg10, 2022 @ 10:45am 
this is so much fun!
Dęąth Viper 19 Thg10, 2022 @ 12:42pm 
Anyone else get double equips when CI is enabled?
TommySan 11 Thg08, 2022 @ 10:18pm 
@Mr. Snrub
It was the same phenomenon, but it worked when I started with a new game.
Iridar  [tác giả] 10 Thg04, 2022 @ 1:21pm 
Pistol Slot is added by Dedicated Pistol Slot mod. It has its own config file where you can set up what can be equipped into it.

If you're using Long War of the Chosen, then it's a pistol slot by itself. I'm not sure if it is configurable to the same degree as the pistol slot.
Yusukitty 10 Thg04, 2022 @ 1:19pm 
Umm...Sorry if this should be obvious but what do you mean? Is pistol slot config a file I'm not, a command of some sort, another mod?
Torblorone 10 Thg04, 2022 @ 9:58am 
Alright thanks :)
Iridar  [tác giả] 9 Thg04, 2022 @ 10:53pm 
Through pistol slot config.
Yusukitty 9 Thg04, 2022 @ 10:46pm 
Is it possible to set these yo be useable in the pistol slot? And if so how?
Iridar  [tác giả] 9 Thg04, 2022 @ 10:05pm 
Hi. Yes, of course. You don't need to ask permission to use a mod as a dependency.
Torblorone 9 Thg04, 2022 @ 6:33pm 
Hey Iridar, would it be fine if I use these Weapons for a class mod im working on?
Triel 23 Thg03, 2022 @ 10:29am 
@Sun tzu Vest slots are actually a thing, you shouldnt call utility slots that man.
Iridar  [tác giả] 23 Thg03, 2022 @ 12:00am 
Grenades don't go into vest slots, vests go into vest slot :shrug:
If you were talking about utility slots, then get the Utility Slot Sidearms Extended, this mod already has the required configuration.
Potatoes and Tomatoes 22 Thg03, 2022 @ 1:08pm 
how can i customize this, such that these "weapons" go into the vest slots ? (like grenades)
Pear 10 Thg03, 2022 @ 10:57am 
Loving the mod, but for some reason I can't equip either punch or kick to a primary weapon slot on any class. They're available as secondaries for any class that uses melee, but not primary so I can't dual wield them.
Triel 1 Thg03, 2022 @ 10:35am 
Now if someone made a class thats based around unarmed combat
SpaceBoi 2 Thg08, 2021 @ 1:36pm 
Ok so, i cannot attack the Sectopods with it. it just freezes my game and doesnt unfreeze. Everything else is fine, i beat the crap out of an andromedon, but the sectopods are a no go for some reason.
Dęąth Viper 31 Thg07, 2021 @ 10:49am 
that uppercut punch is great lol
DarK Ego 14 Thg06, 2021 @ 3:55am 
...oh and what's the call name for them? I can't get them to appear as squaddie loadout for some reason. Thank you for your time
DarK Ego 14 Thg06, 2021 @ 3:52am 
Hello Iridar

My soldiers seem to have an invisible rifle when I equip them with the knuckles or boots. I have the old Primary Secondaries, is this a problem? I can switch.
Iridar  [tác giả] 22 Thg04, 2021 @ 9:07am 
@BlazinHothead
Reskinning secondary swords should work fine, but not primary swords.
BlazinHothead 22 Thg04, 2021 @ 9:05am 
A couple of questions:
1) Can I use XSkin to make a sword look like a punch?
2) If yes to the above then will the punch animation play out or will my soldier swing an invisible blade?
Bica 4 Thg04, 2021 @ 2:36pm 
Oh, ok. I see others skills late in the three that makes more sense now.
Bica 4 Thg04, 2021 @ 2:35pm 
Also, you can stack the passive bonus in this set that i propose? Because when you upgrade this Unarmed melee weapons playing the game, you gain +25% chance to stun for each weapons.
Iridar  [tác giả] 4 Thg04, 2021 @ 2:32pm 
@Bica
Dual wielded weapons work only with primary + secondary. Utility slot weapons are not supported and never will be.