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So unless there is a bug with how the sorters are behaving, I can't figure this one out.
Also are you using any mods that may modify or interfere with conveyors or sorters?
I just loaded up the blueprint and it seems to be behaving correctly for me.
Are you using toolbar 3, button 4 to toggle the group?
As for why iron is coming out, it could be that the sorter settings were lost during printing?
There should be 3 sorters set to whitelist stone.
Having an issue getting PAM to work though. It gets suck on "docking" and just goes back and forth forever.
Hope that helps!
Go into the Terminal Menu (press K) and click the eye next to the search bar that toe top left to show hidden items.
Find the gyroscopes and select them.
In the middle, where block options are there should be a checkbox option to turn the gyro overrides on/off.
Turn them on, and be ready to turn them off at a moment's notice!
then scroll down just a little until you can see the different directions to override (pitch, roll & yaw)
Choose one and try it (gently, and be ready to drag the slider back down again).
If that doesn't start un-capsizing the ship, try a different direction.
But go carefully, its easy to spin to fast and just end up doing cartwheels. Once you're almost upright again then turn of the gyro override.
In what way is PAM not working?
Just checking, did you remember to turn on the programmable block, (its turned off by default) and check that scripts are enabled in your game options?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1553126390
Otherwise, glad you got it going, let me know if you need any other help and enjoy the ships!
Is it to do with using the script, or something about he ship itself?
I'm new to Space Engineers, and am looking round at various ship options, and spawned one of these in to test it out.
Just one question - How does it work?
Any chance of a brief guide for new players who love the looks of the ship but don't have a clue how to use them ;)
Sorry for any lost Ore!
Just wanted to let you know I found a minor problem with your ejectors on this particular build. There's a conveyor junction that is next to the connector ports on the side of the ship, which means your ejectors are able to pull from the main cargo of the ship, circumventing the sorters. I was able to fix it on my ship by moving the sorter one block over and using a little spaghetti to make sure there were no junctions touching either the drill or connector small conveyor ports.
If you change them from whitelist only stone to blacklist only cobalt for example, then the ejectors will go from dumping stone to dumping everything except cobalt.
As for the flying faster thing, I'm not sure how to make it fly to and from job locations faster, you will have to ask the author of the script that one (link on the right under "required items"). However you can change the mining speed by looking at your centre cockpit LCD and using the commands on toolbar 3 to go to "behaviour settings" then "next", you should get a screen where you can change the work speed.
Hope that helps!
The projector just on top of the rotor is supposed to be the one with the blueprint for all the other projectors in it.
Projectors: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1723974092
Oh and i dont use the merge block method. But maybe when i expand my base i give it a try :D
Would that be a workable solution for you?
Although I do have projectors in the interceptors, that is mostly to reload the missiles.
Do you have a sorter after your Quarry Miner's connector to pull the ore out of it? usually this prevents stone from going into the miner while it is docked.
If you are ONLY using a script like Isy's Inventory Manager without a sorter on the miner dock, then problems like this can happen.
Hope that helps!