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If you're looking for help on a project like this, I'll recommend (as I always do) that you check out the Shadowrun: Identity project. They have some excellent mappers and scripters, who are more than happy to lend a hand.
https://plus.google.com/u/0/communities/117362116055494624562
But ill add a map for Dragonfall later, but this time only the map graphics
So here is the latest updated uncooked
{LINK REMOVED}https://www.mediafire.com/#9w7y1h7h2731s
The Metro Transit Company—majority-owned by the metroplex government—runs
Seattle’s public transit system. Bus routes run throughout the metroplex, with schedules
available from the public Grid. There is no charge to ride the bus in the downtown “free
zone.” Trips outside downtown cost 2¥.
Seattle also has a monorail system, updated and expanded several times in its hundredplus-year history. The monorail loops around the downtown district on elevated tracks, with
stops at Seattle Center, the ACHE, King Street Station, and many other places along the way.
Riding the monorail costs 1¥.
GETTING ARROUND SEATTLE
While downtown Seattle is fairly pedestrian-friendly, outlying areas
are heavily dependent on public transportation and on-road vehicles.
Unlike many UCAS cities, particularly in the northeast, Seattle has no
subway system, although it does have a robust public transportation
network. So once you arrive, here’s how you get around the metroplex
Non coocked follows tomorrow or so, im adding more icons atm
I went to redmond, bars and leisure (or something). First thing is that trying to work out which glass (nice touch with the glasses) takes you where is not very easy. You need floating text. I dont know if there is a direct way to get that with a prop, but .. you can get it with an actor.
So .. if you can design a miniature person and put that beside your glass, then you can have a hover over tooltip that is the name of the loacation - or maybe you can just use an actor with a model that looks like the glass and would also have the tooltip.
If you use actors entirely, I dont see a problem with the player character walking across the map to activate the actor icon. In fact, thats maybe more atmospheric. ;)
I love your basic idea and hope you get the support you need. Rating you just for the cool idea. :D
I second that request - I'd love to see how you made the maps by looking at the original content in the editor.
http://www.shadowrun.com/forums/discussion/33407/inserting-existing-prop-to-another-content-pack#Item_2