XCOM 2
[WOTC] TLP Plasma Weapons With Visual Attachments REDUX
85 Comments
Hot Wet Nobel Laureates 9 Jul, 2022 @ 2:15am 
Ok, thanks
Veehementia  [author] 9 Jul, 2022 @ 1:48am 
@Hot Wet Nobel Laureates Same answer as mag barrels.
Hot Wet Nobel Laureates 8 Jul, 2022 @ 8:24pm 
If I use this, do I need the Plasma Fan Fire Fix mod?
Manitizer 26 Jun, 2022 @ 12:55pm 
AWESOME! Thank you so much!
Veehementia  [author] 26 Jun, 2022 @ 11:55am 
@Mantizier Issue should now be fixed.
Veehementia  [author] 26 Jun, 2022 @ 11:16am 
@Manitizer Found the issue, will update as soon as I can.
Manitizer 25 Jun, 2022 @ 5:59pm 
Hello, I used this mod over a year ago with no problems in conjunction with LWOTC when it was still in beta. However, the scope and laser sight texture is not displaying for the plasma weaponry. All the rest of the attachments display fine on the TLP conventional, magnetic, and plasma weapons. Only the laser sight and scope attachment show up as a black texture for plasma guns. I have already tried unsubscribing and resubscribing and have literally disabled all other mods besides the required ones (WSK Core, WSK Config, Tier Replacer, TLP Plasma Weapons, etc...) and reverted it back to WOTC vanilla. Is there a way I can fix this?
Gguy 18 Apr, 2021 @ 9:21am 
For those wishing to hide the base TLE firearms, you can do so by adding the following lines to the XcomWeaponSkinReplacer.ini of each respective weapon pack.

(Change CV to MG for magnetic, and CV to BM for beam)

+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=TLE_AssaultRifle_CV
+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=TLE_Cannon_CV
+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=TLE_Pistol_CV
+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=TLE_Shotgun_CV
+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=TLE_SniperRifle_CV

It will make your armory a lot cleaner, and a lot more immersive. And best of all, it even works with the "Infinite TLE weapons" mod, meaning that you'll be able to use the infinite swords without the additional firearm clutter.
DERPKING1991 18 Aug, 2020 @ 2:33pm 
Um for some reason it was working before and now the Visual Attachments doesnt show and either does the right gun either. well im sure all the tiers dont show now
Veehementia  [author] 20 Jul, 2020 @ 8:04am 
@Sir Bruno Not sure. Should be working mid campaign, if not immediately then upon reaching a new weapon tier.
Sir Bruno 20 Jul, 2020 @ 7:36am 
Does this work mid-campaign? Or do I have to start a new one?
ZiggyTouyeul 11 Jun, 2020 @ 11:30pm 
So, I can only speak for myself but only the T2 version of the shotgun is showing up In my game now. The visuals for the attachments work though !
Veehementia  [author] 11 Jun, 2020 @ 9:44am 
@Everyone Update is out, Shotgun's name issue is solved and then some.
Veehementia  [author] 11 Jun, 2020 @ 3:36am 
@ZiggyTouyei No.
ZiggyTouyeul 11 Jun, 2020 @ 2:53am 
So the shotgun can't be fixed by editing the ini files ?
Bambaryła 10 Jun, 2020 @ 9:43am 
Take care :)
Veehementia  [author] 10 Jun, 2020 @ 4:49am 
@Everyone Turns out my Modbuddy installation has been corrupted, and will require another reinstall. Reverting to the latest working version for now. I can't guarantee I'll update again. I have little will to mod X2 at the moment.
Bambaryła 10 Jun, 2020 @ 4:43am 
@Veehementia @ikebm248 I think that might be because the script folder is missing with the recent update
ikebm248 9 Jun, 2020 @ 11:34pm 
My TLP weapons don't show up anymore. I cleared my config file to deal with a crash now this mod doesn't work. I noticed it just got updated. Any help?
Veehementia  [author] 9 Jun, 2020 @ 3:56pm 
@Z0mb13hunt3r No, unless you swap it with mine using WSR.
McJeetus.Hollow 9 Jun, 2020 @ 3:08pm 
Quick curiosity question, is it possible to use the EW BM Sniper animations on the other Legacy Snipers?
Veehementia  [author] 9 Jun, 2020 @ 2:43pm 
@Komandor Ziame Should be fixed, thanks for the heads up.
Bambaryła 8 Jun, 2020 @ 12:13am 
Hi Veehementia, you have an error in your code :)

Shotgun on beam tier has wrong template name:
Should be: TLP_V_3_Shotgun_BM, is TLP_V_Shotgun_BM.

This makes this mod incompatible with "Vanilla attachments" one.
MrMister 17 May, 2020 @ 3:38am 
Oh, sorry, I swear I read through the description before asking, but that must've slipped my glance. Thanks!
Veehementia  [author] 17 May, 2020 @ 3:18am 
@MrMister Taken directly from the description, Compatibility And Issues section, first point:

"The Pistol has no visual attachments set for Expanded Magazine and Auto Loaders. This is because I had no way to add those models to the frame of the weapons without it looking excessively clunky."
MrMister 17 May, 2020 @ 3:10am 
The pistol doesn't have any visible autoloader model, right?
Veehementia  [author] 17 May, 2020 @ 2:36am 
@Everyone UPDATE IS OUT:

- Added compatibility with [WOTC] Weapon and Item Overhaul (BETA) . FOR IT TO WORK, YOU NEED TO BE ALSO SUBBED TO MY [WOTC] Visual Attachments For Shiremct's Overhaul mod, or else Bipods and Reflex Sights won't work.
_b1ack0ut 8 May, 2020 @ 3:37pm 
Scratch that, I had the correct template names, it wasn't working because I messed up syntax somewhere. Great mod!
_b1ack0ut 8 May, 2020 @ 2:11pm 
I have been using this mod, alongside your other 2 similar ones, for mag and conventional weapons, and I've just been having one small problem, and was wondering what the weapon template name for the pistols from this mod, and the others are (or where I can find it) because I am trying to put it in the config file for all pistols get standardshot so that I can actually use the pistols on non sharpshooter classes, but I'm having no luck so far lol
Dark King 6 May, 2020 @ 7:41am 
Up until now I didn't even know the WSR mod existed, so it wasn't installed. The only mods I have installed that have the WeaponSkinReplace.ini files are yours (and now Iridar's).
Veehementia  [author] 6 May, 2020 @ 7:27am 
@Dark King Long way it is, then. Do you have any other mods that use WSR? If so, check their WeaponSkinReplacer.ini config file.
Dark King 6 May, 2020 @ 7:22am 
I'm no modder. How do I check WSR?
Veehementia  [author] 6 May, 2020 @ 7:01am 
@Dark King Check your WSR configuration. I use both together and never had this issue.
Dark King 6 May, 2020 @ 6:38am 
I have this and the TLP Conventional Weapons mods installed. The attachments on the T3 Plasma Shotgun are out of place, it looks like it is applying the T3 Conventional Shotgun models and placements.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2086928457
LEGENDS NEVER DIE 24 Apr, 2020 @ 2:16am 
A www. ... that was the better half i loved about the original plasma sniper rifle. Will you be planning to incorporate it back? Still thanks for the mod.
Veehementia  [author] 24 Apr, 2020 @ 1:22am 
@LOST It was. I had to remove that feature with the latest update in order to introduce the firing animation and the interchangable scope.
LEGENDS NEVER DIE 23 Apr, 2020 @ 9:02pm 
HI! is this the same mod that make the plama sniper rifles look to have the laser like scope like in the old game?
CptnHappyTimePie 23 Apr, 2020 @ 1:58am 
...This day could not have started any betterthan this!!! Woooooah
Veehementia  [author] 22 Apr, 2020 @ 2:17pm 
@initium There's virtually no difference in which file you use for your WSR configuration. I do however recommend using only one as to keep things orderly.
initium 22 Apr, 2020 @ 12:40pm 
@Veehementia
Thanks for the quick reply. Of course the Animation for TLP Cannons is not the thing I need. Head slap moment :)
You gave me a reminder about other mods I had. I checked and still have the Cannon Animation Redux loaded. I haven't tried yet, but I'm guessing that's the culprit.
I also have WSR loaded as I'm playing around with adding perks to weapons and attachments. I'm wondering if I can use your mod config to add the code rather than WSR Config mod. Any thoughts to which would be better?
Veehementia  [author] 22 Apr, 2020 @ 12:11pm 
@Initium
1 - You can hide them via WSR.
2 - The Cannon isn't supposed to have the same animations as the vanilla cannon. It's supposed to be held, and used, like a rifle. And in my testing it did. The Animation mod for the TLP cannon is not required because it does nothing on this weapons. What you're experiencing is more likely a faulty WSR configuration.
initium 22 Apr, 2020 @ 12:08pm 
Just to add - I have now found your Animation mod for TLP cannons. Add that to your Required Items on your TLP Weapons mods. That'll save time answering the blind - like me :)
initium 22 Apr, 2020 @ 12:04pm 
@Veehementia
Brilliantly done good man. You get another like from me.
I'm just finishing off my tweaking for a new campaign with all your TLP weapon mods. I've noticed 2 things so far.
1 - The original TLP weapons are still showing in the game so there are 2 to pick from in the armoury.
2 - The Grenadier class animation still holds the cannon as if it were the original cannon, so it appears to be floating.
Now who'd have known becoming a Grenadier made you mildly telekinetic :)
I'm hoping to find solutions, but I thought I'd give some feedback in event that you can throw some light on it for everyone.
Veehementia  [author] 22 Apr, 2020 @ 11:52am 
@MrMister Done.
MrMister 22 Apr, 2020 @ 11:42am 
Cool!

Could you include also include a preconfigured WSR configuration file to hide unwanted tiers for this and Plasma's, like you did for REDUX?
Veehementia  [author] 22 Apr, 2020 @ 10:08am 
@Everyone REDUX Update is out!

- Mod rewrote from scratch. Now follows the same design guidelines as my other two REDUX mods.
- This means that the weapon no longer have customizable stats and schematics, and are given to the player automatically upon the purchase of the relative squad upgrade.
- Upgrade Slots can still be customized, however.
- Changed template names to main consistency across the mods.
- Rebuilt attachments models from scratch.
- Added Shotgun animations, meaning the pump will actually move during the firing and reload animations.
- Added a toggle in mod's .ini configuration file to make the Plasma Sniper Rifle use its EW firing and soldier animations. Deactivating the option will make the Sniper Rifle use its default animations. By default, this option is active.
- Added inventory icons, preview icons, and attachments highlights, courtesy of Lago from the modding discord.
Varric 9 Feb, 2020 @ 1:14pm 
I checked and was able to move and fire with the plasma sniper rifles.
El Psy Congroo 14 Nov, 2019 @ 6:05am 
Thank you!
Veehementia  [author] 7 Nov, 2019 @ 4:57am 
@StygianSam

TLP_3_Rifle_CV
TLP_3_LMG_CV
TLP_3_Sniper_CV
TLP_3_Shotgun_CV
TLP_3_Pistol_CV

Replace "CV" with "MG" for magnetic tier or "BM" for plasma tier.
El Psy Congroo 2 Nov, 2019 @ 6:00am 
What is the template name for the weapons, trying to add abilities via Iridar's skin replacer
+GIVE_ABILITIES=(TEMPLATE=????