Space Engineers

Space Engineers

Helios T-3X Phobos
18 Comments
commie._.tears 4 Jun, 2019 @ 10:23am 
3/10 for efficiency but 10/10 for good looks
☭Android☭ 4 Jun, 2019 @ 12:42am 
even fucking battleships are less popular
Major Jon  [author] 3 Jun, 2019 @ 4:31pm 
I made one already :D
I'm probably gonna publish it in a couple days
Titus Brutus Avituis 3 Jun, 2019 @ 4:08pm 
could you make one of those self building self launching missile pod as well plz thx
Bluewave101 3 Jun, 2019 @ 3:22pm 
yay!! tk u
Sable Winters 3 Jun, 2019 @ 2:11pm 
@Maxxal22 you just need a piston and to use blast door blocks for the walls and corners of the elevator tube. Also I don't recommend leaving the script running if it's tucked away, if it detects anything and tries to attack it, it might just chew your elevator apart before it can rise.
maxxal22 3 Jun, 2019 @ 1:15pm 
yooo is it possible to retract and extend these (from a 1 block wide hole)
Sable Winters 3 Jun, 2019 @ 12:11pm 
Or, you could ditch the merge blocks on the rotor part and just lock the rotors at the correct angles, leave spaces for merges to be build and let us merge them, I dunno.
Sable Winters 3 Jun, 2019 @ 11:41am 
you can make survival ready versions of these using merge blocks to lock several grids together. Try using two, one on rotor part, one on turret build, one on turret build, one on turret base or whatever. Lock it down, let people grind them off and replace merge blocks with armor blocks or what have you, but it should work?
Major Jon  [author] 3 Jun, 2019 @ 11:00am 
Projectors don't project any subgrids, so it's not really possible
Pickle 3 Jun, 2019 @ 10:06am 
Can this be built with projectors or do you have to spawn it in? I've tryed and can't seem to get it to work. This uses Advanced or standard rotors? Noticed the rotor not included with the Blue Print.
slideover 3 Jun, 2019 @ 9:06am 
I don't see any reason why you commented that
☭Android☭ 2 Jun, 2019 @ 12:27am 
I don't see any reason why these turrets are so highly appreciated.
It'sMatt 1 Jun, 2019 @ 9:38am 
nice, ill ad this bad boy to some pistons and have pop up turrets
Major Jon  [author] 1 Jun, 2019 @ 8:56am 
40 rounds per seconds seems a bit high, that would be 2400 rpm. The other wiki said 700 rpm, I don't know if thats correct, but it seems pretty likely.
CrimsonAdder 1 Jun, 2019 @ 8:40am 
I went with 40 rounds per second but I guess the wiki can't really be trusted.
Major Jon  [author] 1 Jun, 2019 @ 8:34am 
27 ammo conatainers*140 rounds/(700 rpm*3 guns)=1.8 minutes
I forgot theres 3 guns and not just one xD.
But still it should give 1.8 minutes or 108 seconds of fire.
CrimsonAdder 1 Jun, 2019 @ 7:49am 
2 small cargo gives 5 minutes of Gatling Gun fire? Pretty sure you're at 10x inventory or something.

At 1x, 3 gatling guns+ 2 small cargo can hold a total of 27 ammunition containers. After testing, this fires for just about 25 seconds before running out of ammo.

That's why you'll see most people conveyoring their rotor turrets somehow, and is also why DDS has that auto reload feature with the connector to allow for more compact designs.

Excited for the other 2 turrets.