RimWorld

RimWorld

Warhammer: Zhthy'hl
Počet komentářů: 80
Chainsaw 19. dub. 2024 v 8.19 
Any update for the newest Rimworld version ?
Zombyed 5. kvě. 2023 v 12.31 
thank @Mlie
Mlie 5. kvě. 2023 v 11.41 
ChecKist 7. dub. 2023 v 10.36 
1.4?
Zombyed 11. pro. 2022 v 10.07 
1.14 pls !
Ténome 2. lis. 2022 v 12.10 
1.4 ? :lunar2019piginablanket:
PlayerZeroFour 28. srp. 2022 v 12.38 
I had a Zhthy'hl skull spawn a Slaaneshi human in multiplayer. Was this meant to happen? If not, is it multiplayers fault?
Contrived 24. čvc. 2022 v 17.24 
I'd like to second (third?) the issue with zhythy'hl meat not appearing as a stockpile option.
Ryntra7 10. bře. 2022 v 22.22 
Just reloaded the same save I was having issues in and the meat deleted itself. I tried harvesting more, saving, and reloading to check if it wasn't just taken and it disappeared again.
Ryntra7 10. bře. 2022 v 21.54 
I seem to be having the same problem as Prophet Of Merci even now. I've looked through all my storages and there is no zhthy'hl meat listed anywhere, meaning none of my pawns will store the stuff. Its not even showing up or able to be removed in food restrictions, meaning my colonists will randomly feed prisoners the meat and my prisoners constantly have low mood for raw cannibalism.
the mean gremlin 10. pro. 2021 v 15.22 
is there any way to have the baalrukh as part of your colony?
shimizu01 7. pro. 2021 v 11.35 
I would like to play with this race, Is it possible to creat it with prepare carefully?
Prophet Of Merci 19. říj. 2021 v 0.22 
@KompadT

Got an issue, and no idea if its due to other mods. The meat i get from these lesser daemons aren't on its list, so i cant place it in any kind of storage space. It will just sit there and rot.

I will even manually type the name of the meat, and it still doesn't pop up on the list for storage settings. Weird.
Sgt_Muffins 27. čvc. 2021 v 1.12 
Great mod! I thought I was the only one who knew about Zhthy'hl lol. The most obscure of daemons! Glad they got some love here.
KompadT  [autor] 10. úno. 2021 v 12.44 
@Desmond
hmmmm...
Desmond 7. úno. 2021 v 5.35 
1) sub to this
2) sub to doom mods
3) make doom guy pawn
4) have him slaughter all these guys
5) ??????
6) profit
Lordshadow1138 19. zář. 2020 v 11.00 
using prepare carefully i wanted to create a pawn of this race but i cant seem to find them. curious. ive seen them raid me before so i know they are in there. are they not a playable race or something?
JO 17. srp. 2020 v 13.31 
amazing then, nice work and thx btw
KompadT  [autor] 17. srp. 2020 v 13.03 
@Marcuspenne
Yes, all the race mods should be updated. o/
JO 17. srp. 2020 v 12.45 
does it work for 1.2 ?
Ny_Hate_You 20. bře. 2020 v 19.16 
@OttersHoldHands Hell yeah, and spikes
KompadT  [autor] 20. bře. 2020 v 18.27 
Mohwaks are always an acceptable choice.
OttersHoldHands 20. bře. 2020 v 17.39 
@Ny_Hate_You I hope you gave them a mohawk.
Ny_Hate_You 20. bře. 2020 v 17.00 
WOW, that was a ride, i did it, is my first tie touching the mods, that was cool
Ny_Hate_You 20. bře. 2020 v 16.43 
thank you very much.
KompadT  [autor] 20. bře. 2020 v 15.37 
Defs\ThingDefs_Races ----> Zhthyhl.xml
In the workshop content folder somewhere
Ny_Hate_You 20. bře. 2020 v 15.31 
Thanks, this is the closes thing to a Tiefling race i culd find, where is the def xml?
KompadT  [autor] 20. bře. 2020 v 14.26 
Well, if you really crave that hair. You can go into the race def xml and set <hasHair>false</hasHair> to >true<
Popo Bigles 20. bře. 2020 v 12.05 
M8 they're essentially charred demons. Whatchu mean "hair"?
Ny_Hate_You 20. bře. 2020 v 11.23 
is there a way to add hairs to this race?
ItsMeYaRids 21. úno. 2020 v 16.31 
That'd be really cool. Wild Baalrukh's and maybe another backstory would be about all I'd need to be satisfied, though I'd love to see more from this mod. It's quite a bit of fun, especially combined with the zany world your warhammer mods make!
KompadT  [autor] 21. úno. 2020 v 7.11 
@AgentAAA
Yeh maybe they should start of with smithing, gonna change stuff for the 1.1 update.
Currently Baalrukh's don't exist as "wild". But might look into it for the update, hopefully I will get time to change/add stuff.
ItsMeYaRids 21. úno. 2020 v 6.05 
Hey, currently trying a Zhthy'hl playthrough right now. I love the mod, even though getting these stupid idiots to play nice and build something has been the hardest thing I've ever done in rimworld. it is a good challenge.
My only complaint so far is that the base Zhthy'hl scenario doesn't give the ability to even smith their special light plate due to the requirements of knowing smithing. And that is a little sad to learn partway through a good base. I eventually added some starting tech for them to know both, but it'd be nice if the base scenario let you experience the other unique item these poor guys have to their name.

I also haven't seen Baalrukh's yet in the wild - do they have a biome they spawn in? it'd be nice to have one or two in my base as a feather in my cap for my demonic stronghold.
KompadT  [autor] 20. led. 2020 v 13.59 
@OttersHoldHands
I'm right in the Rimhammer discord. It's just Kompad, just poke me if there's anything really.
OttersHoldHands 20. led. 2020 v 12.33 
@KompadT do you have a discord or are you on the rimworld discord so we can talk in more detail? My name is the same on that discord. I will basically just use xpaths to replace the monsters that are in the cults mod with your mod and others.
KompadT  [autor] 20. led. 2020 v 5.21 
@OttersHoldHands
Yeh, sure do what you want with it.
OttersHoldHands 20. led. 2020 v 3.55 
@KompadT I didn't know this mod had badass looking giant monsters in it! You are sneaky! Would you be interested in allowing me to include your mod in a Warhammer/Cults addon im making? I just started gathering assets to use and yours would be amazing to use.
3000 14. zář. 2019 v 5.13 
CE compatible?
KompadT  [autor] 8. zář. 2019 v 11.06 
@=:Philos Tor'am:=
That would be fun, but first I gotta finish the new race i started on.
And hey! I'm mostly freed from work now, so I can finally work on the mods now.
Popo Bigles 8. zář. 2019 v 4.26 
40k Daemons of Khorne when?
Raihn 16. čvn. 2019 v 16.18 
Thanks for the info, @KompadT :D <3 I'll post if I can make any progress.
EvilNecroid 13. čvn. 2019 v 8.04 
this game needs more playable evil monsters :)
KompadT  [autor] 9. čvn. 2019 v 9.29 
@hpandh
Yeh, it's was a lesser daemon from Tomb of corruption 2nd.
hpandh 9. čvn. 2019 v 1.27 
In the rpg this was a particular individual daemon, not a category. Not that it matters for this mod.
geeked 8. čvn. 2019 v 12.57 
Please keep making more of these mods! Having lots of fun turning my rimworld into the warhammer universe.
KompadT  [autor] 6. čvn. 2019 v 9.15 
@WetSanchez39
Oh yeh, I will look into that now. Will most likely need a patch as the rest.
DietNihilist 6. čvn. 2019 v 8.54 
Are these already compatible with dryad organs or will a secondary mod be released to support that?
Atomik Doctor 3. čvn. 2019 v 21.08 
Just wanted to drop a word of thanks to you for your efforts in bringing WH into Rim!:cozyspaceengineersb:
KompadT  [autor] 3. čvn. 2019 v 16.25 
@Raihn
It's quite simple to start with.
If anything try to keep it simple, make a animal to start with.
https://www.youtube.com/watch?v=VnrcThroSas < this one is from the old version but most is still the same. Google/forum as you go.
After you have learned how it "works". Maybe go to the AlienRaces github wiki, play around make a simple race, add more animals , a furniture and so on. Just keep it simple to start with, before digging into Class codes.
If anything it's mostly time commitment as with most stuff.
Popo Bigles 3. čvn. 2019 v 16.21 
A few things:

1: A graphics program (I use Windows Paint because I am a degenerate who cannot pay for photoshop and is not willing to use GIMP or that Jap' program Krita)

2: Notepad so you can add/edit hediffs and etc

3: Patience; follow the examples of 2 to understand why.

4: Knowledge of the actual content and how to achieve settings.