RimWorld

RimWorld

Warhammer: Zhthy'hl
80 Comments
Chainsaw 19 Apr, 2024 @ 8:19am 
Any update for the newest Rimworld version ?
Zombyed 5 May, 2023 @ 12:31pm 
thank @Mlie
Mlie 5 May, 2023 @ 11:41am 
ChecKist 7 Apr, 2023 @ 10:36am 
1.4?
Zombyed 11 Dec, 2022 @ 10:07am 
1.14 pls !
Ténome 2 Nov, 2022 @ 12:10pm 
1.4 ? :lunar2019piginablanket:
PlayerZeroFour 28 Aug, 2022 @ 12:38pm 
I had a Zhthy'hl skull spawn a Slaaneshi human in multiplayer. Was this meant to happen? If not, is it multiplayers fault?
Contrived 24 Jul, 2022 @ 5:24pm 
I'd like to second (third?) the issue with zhythy'hl meat not appearing as a stockpile option.
Ryntra7 10 Mar, 2022 @ 10:22pm 
Just reloaded the same save I was having issues in and the meat deleted itself. I tried harvesting more, saving, and reloading to check if it wasn't just taken and it disappeared again.
Ryntra7 10 Mar, 2022 @ 9:54pm 
I seem to be having the same problem as Prophet Of Merci even now. I've looked through all my storages and there is no zhthy'hl meat listed anywhere, meaning none of my pawns will store the stuff. Its not even showing up or able to be removed in food restrictions, meaning my colonists will randomly feed prisoners the meat and my prisoners constantly have low mood for raw cannibalism.
the mean gremlin 10 Dec, 2021 @ 3:22pm 
is there any way to have the baalrukh as part of your colony?
shimizu01 7 Dec, 2021 @ 11:35am 
I would like to play with this race, Is it possible to creat it with prepare carefully?
Prophet Of Merci 19 Oct, 2021 @ 12:22am 
@KompadT

Got an issue, and no idea if its due to other mods. The meat i get from these lesser daemons aren't on its list, so i cant place it in any kind of storage space. It will just sit there and rot.

I will even manually type the name of the meat, and it still doesn't pop up on the list for storage settings. Weird.
Sgt_Muffins 27 Jul, 2021 @ 1:12am 
Great mod! I thought I was the only one who knew about Zhthy'hl lol. The most obscure of daemons! Glad they got some love here.
KompadT  [author] 10 Feb, 2021 @ 12:44pm 
@Desmond
hmmmm...
Desmond 7 Feb, 2021 @ 5:35am 
1) sub to this
2) sub to doom mods
3) make doom guy pawn
4) have him slaughter all these guys
5) ??????
6) profit
Lordshadow1138 19 Sep, 2020 @ 11:00am 
using prepare carefully i wanted to create a pawn of this race but i cant seem to find them. curious. ive seen them raid me before so i know they are in there. are they not a playable race or something?
JO 17 Aug, 2020 @ 1:31pm 
amazing then, nice work and thx btw
KompadT  [author] 17 Aug, 2020 @ 1:03pm 
@Marcuspenne
Yes, all the race mods should be updated. o/
JO 17 Aug, 2020 @ 12:45pm 
does it work for 1.2 ?
Ny_Hate_You 20 Mar, 2020 @ 7:16pm 
@OttersHoldHands Hell yeah, and spikes
KompadT  [author] 20 Mar, 2020 @ 6:27pm 
Mohwaks are always an acceptable choice.
OttersHoldHands 20 Mar, 2020 @ 5:39pm 
@Ny_Hate_You I hope you gave them a mohawk.
Ny_Hate_You 20 Mar, 2020 @ 5:00pm 
WOW, that was a ride, i did it, is my first tie touching the mods, that was cool
Ny_Hate_You 20 Mar, 2020 @ 4:43pm 
thank you very much.
KompadT  [author] 20 Mar, 2020 @ 3:37pm 
Defs\ThingDefs_Races ----> Zhthyhl.xml
In the workshop content folder somewhere
Ny_Hate_You 20 Mar, 2020 @ 3:31pm 
Thanks, this is the closes thing to a Tiefling race i culd find, where is the def xml?
KompadT  [author] 20 Mar, 2020 @ 2:26pm 
Well, if you really crave that hair. You can go into the race def xml and set <hasHair>false</hasHair> to >true<
Popo Bigles 20 Mar, 2020 @ 12:05pm 
M8 they're essentially charred demons. Whatchu mean "hair"?
Ny_Hate_You 20 Mar, 2020 @ 11:23am 
is there a way to add hairs to this race?
ItsMeYaRids 21 Feb, 2020 @ 4:31pm 
That'd be really cool. Wild Baalrukh's and maybe another backstory would be about all I'd need to be satisfied, though I'd love to see more from this mod. It's quite a bit of fun, especially combined with the zany world your warhammer mods make!
KompadT  [author] 21 Feb, 2020 @ 7:11am 
@AgentAAA
Yeh maybe they should start of with smithing, gonna change stuff for the 1.1 update.
Currently Baalrukh's don't exist as "wild". But might look into it for the update, hopefully I will get time to change/add stuff.
ItsMeYaRids 21 Feb, 2020 @ 6:05am 
Hey, currently trying a Zhthy'hl playthrough right now. I love the mod, even though getting these stupid idiots to play nice and build something has been the hardest thing I've ever done in rimworld. it is a good challenge.
My only complaint so far is that the base Zhthy'hl scenario doesn't give the ability to even smith their special light plate due to the requirements of knowing smithing. And that is a little sad to learn partway through a good base. I eventually added some starting tech for them to know both, but it'd be nice if the base scenario let you experience the other unique item these poor guys have to their name.

I also haven't seen Baalrukh's yet in the wild - do they have a biome they spawn in? it'd be nice to have one or two in my base as a feather in my cap for my demonic stronghold.
KompadT  [author] 20 Jan, 2020 @ 1:59pm 
@OttersHoldHands
I'm right in the Rimhammer discord. It's just Kompad, just poke me if there's anything really.
OttersHoldHands 20 Jan, 2020 @ 12:33pm 
@KompadT do you have a discord or are you on the rimworld discord so we can talk in more detail? My name is the same on that discord. I will basically just use xpaths to replace the monsters that are in the cults mod with your mod and others.
KompadT  [author] 20 Jan, 2020 @ 5:21am 
@OttersHoldHands
Yeh, sure do what you want with it.
OttersHoldHands 20 Jan, 2020 @ 3:55am 
@KompadT I didn't know this mod had badass looking giant monsters in it! You are sneaky! Would you be interested in allowing me to include your mod in a Warhammer/Cults addon im making? I just started gathering assets to use and yours would be amazing to use.
3000 14 Sep, 2019 @ 5:13am 
CE compatible?
KompadT  [author] 8 Sep, 2019 @ 11:06am 
@=:Philos Tor'am:=
That would be fun, but first I gotta finish the new race i started on.
And hey! I'm mostly freed from work now, so I can finally work on the mods now.
Popo Bigles 8 Sep, 2019 @ 4:26am 
40k Daemons of Khorne when?
Raihn 16 Jun, 2019 @ 4:18pm 
Thanks for the info, @KompadT :D <3 I'll post if I can make any progress.
EvilNecroid 13 Jun, 2019 @ 8:04am 
this game needs more playable evil monsters :)
KompadT  [author] 9 Jun, 2019 @ 9:29am 
@hpandh
Yeh, it's was a lesser daemon from Tomb of corruption 2nd.
hpandh 9 Jun, 2019 @ 1:27am 
In the rpg this was a particular individual daemon, not a category. Not that it matters for this mod.
geeked 8 Jun, 2019 @ 12:57pm 
Please keep making more of these mods! Having lots of fun turning my rimworld into the warhammer universe.
KompadT  [author] 6 Jun, 2019 @ 9:15am 
@WetSanchez39
Oh yeh, I will look into that now. Will most likely need a patch as the rest.
DietNihilist 6 Jun, 2019 @ 8:54am 
Are these already compatible with dryad organs or will a secondary mod be released to support that?
Atomik Doctor 3 Jun, 2019 @ 9:08pm 
Just wanted to drop a word of thanks to you for your efforts in bringing WH into Rim!:cozyspaceengineersb:
KompadT  [author] 3 Jun, 2019 @ 4:25pm 
@Raihn
It's quite simple to start with.
If anything try to keep it simple, make a animal to start with.
https://www.youtube.com/watch?v=VnrcThroSas < this one is from the old version but most is still the same. Google/forum as you go.
After you have learned how it "works". Maybe go to the AlienRaces github wiki, play around make a simple race, add more animals , a furniture and so on. Just keep it simple to start with, before digging into Class codes.
If anything it's mostly time commitment as with most stuff.
Popo Bigles 3 Jun, 2019 @ 4:21pm 
A few things:

1: A graphics program (I use Windows Paint because I am a degenerate who cannot pay for photoshop and is not willing to use GIMP or that Jap' program Krita)

2: Notepad so you can add/edit hediffs and etc

3: Patience; follow the examples of 2 to understand why.

4: Knowledge of the actual content and how to achieve settings.