RimWorld
Warhammer: Zhthy'hl
80 件のコメント
Chainsaw 2024年4月19日 8時19分 
Any update for the newest Rimworld version ?
Zombyed 2023年5月5日 12時31分 
thank @Mlie
Mlie 2023年5月5日 11時41分 
ChecKist 2023年4月7日 10時36分 
1.4?
Zombyed 2022年12月11日 10時07分 
1.14 pls !
Ténome 2022年11月2日 12時10分 
1.4 ? :lunar2019piginablanket:
PlayerZeroFour 2022年8月28日 12時38分 
I had a Zhthy'hl skull spawn a Slaaneshi human in multiplayer. Was this meant to happen? If not, is it multiplayers fault?
Contrived 2022年7月24日 17時24分 
I'd like to second (third?) the issue with zhythy'hl meat not appearing as a stockpile option.
Ryntra7 2022年3月10日 22時22分 
Just reloaded the same save I was having issues in and the meat deleted itself. I tried harvesting more, saving, and reloading to check if it wasn't just taken and it disappeared again.
Ryntra7 2022年3月10日 21時54分 
I seem to be having the same problem as Prophet Of Merci even now. I've looked through all my storages and there is no zhthy'hl meat listed anywhere, meaning none of my pawns will store the stuff. Its not even showing up or able to be removed in food restrictions, meaning my colonists will randomly feed prisoners the meat and my prisoners constantly have low mood for raw cannibalism.
the mean gremlin 2021年12月10日 15時22分 
is there any way to have the baalrukh as part of your colony?
shimizu01 2021年12月7日 11時35分 
I would like to play with this race, Is it possible to creat it with prepare carefully?
Prophet Of Merci 2021年10月19日 0時22分 
@KompadT

Got an issue, and no idea if its due to other mods. The meat i get from these lesser daemons aren't on its list, so i cant place it in any kind of storage space. It will just sit there and rot.

I will even manually type the name of the meat, and it still doesn't pop up on the list for storage settings. Weird.
Sgt_Muffins 2021年7月27日 1時12分 
Great mod! I thought I was the only one who knew about Zhthy'hl lol. The most obscure of daemons! Glad they got some love here.
KompadT  [作成者] 2021年2月10日 12時44分 
@Desmond
hmmmm...
Desmond 2021年2月7日 5時35分 
1) sub to this
2) sub to doom mods
3) make doom guy pawn
4) have him slaughter all these guys
5) ??????
6) profit
Lordshadow1138 2020年9月19日 11時00分 
using prepare carefully i wanted to create a pawn of this race but i cant seem to find them. curious. ive seen them raid me before so i know they are in there. are they not a playable race or something?
JO 2020年8月17日 13時31分 
amazing then, nice work and thx btw
KompadT  [作成者] 2020年8月17日 13時03分 
@Marcuspenne
Yes, all the race mods should be updated. o/
JO 2020年8月17日 12時45分 
does it work for 1.2 ?
Ny_Hate_You 2020年3月20日 19時16分 
@OttersHoldHands Hell yeah, and spikes
KompadT  [作成者] 2020年3月20日 18時27分 
Mohwaks are always an acceptable choice.
OttersHoldHands 2020年3月20日 17時39分 
@Ny_Hate_You I hope you gave them a mohawk.
Ny_Hate_You 2020年3月20日 17時00分 
WOW, that was a ride, i did it, is my first tie touching the mods, that was cool
Ny_Hate_You 2020年3月20日 16時43分 
thank you very much.
KompadT  [作成者] 2020年3月20日 15時37分 
Defs\ThingDefs_Races ----> Zhthyhl.xml
In the workshop content folder somewhere
Ny_Hate_You 2020年3月20日 15時31分 
Thanks, this is the closes thing to a Tiefling race i culd find, where is the def xml?
KompadT  [作成者] 2020年3月20日 14時26分 
Well, if you really crave that hair. You can go into the race def xml and set <hasHair>false</hasHair> to >true<
Popo Bigles 2020年3月20日 12時05分 
M8 they're essentially charred demons. Whatchu mean "hair"?
Ny_Hate_You 2020年3月20日 11時23分 
is there a way to add hairs to this race?
ItsMeYaRids 2020年2月21日 16時31分 
That'd be really cool. Wild Baalrukh's and maybe another backstory would be about all I'd need to be satisfied, though I'd love to see more from this mod. It's quite a bit of fun, especially combined with the zany world your warhammer mods make!
KompadT  [作成者] 2020年2月21日 7時11分 
@AgentAAA
Yeh maybe they should start of with smithing, gonna change stuff for the 1.1 update.
Currently Baalrukh's don't exist as "wild". But might look into it for the update, hopefully I will get time to change/add stuff.
ItsMeYaRids 2020年2月21日 6時05分 
Hey, currently trying a Zhthy'hl playthrough right now. I love the mod, even though getting these stupid idiots to play nice and build something has been the hardest thing I've ever done in rimworld. it is a good challenge.
My only complaint so far is that the base Zhthy'hl scenario doesn't give the ability to even smith their special light plate due to the requirements of knowing smithing. And that is a little sad to learn partway through a good base. I eventually added some starting tech for them to know both, but it'd be nice if the base scenario let you experience the other unique item these poor guys have to their name.

I also haven't seen Baalrukh's yet in the wild - do they have a biome they spawn in? it'd be nice to have one or two in my base as a feather in my cap for my demonic stronghold.
KompadT  [作成者] 2020年1月20日 13時59分 
@OttersHoldHands
I'm right in the Rimhammer discord. It's just Kompad, just poke me if there's anything really.
OttersHoldHands 2020年1月20日 12時33分 
@KompadT do you have a discord or are you on the rimworld discord so we can talk in more detail? My name is the same on that discord. I will basically just use xpaths to replace the monsters that are in the cults mod with your mod and others.
KompadT  [作成者] 2020年1月20日 5時21分 
@OttersHoldHands
Yeh, sure do what you want with it.
OttersHoldHands 2020年1月20日 3時55分 
@KompadT I didn't know this mod had badass looking giant monsters in it! You are sneaky! Would you be interested in allowing me to include your mod in a Warhammer/Cults addon im making? I just started gathering assets to use and yours would be amazing to use.
3000 2019年9月14日 5時13分 
CE compatible?
KompadT  [作成者] 2019年9月8日 11時06分 
@=:Philos Tor'am:=
That would be fun, but first I gotta finish the new race i started on.
And hey! I'm mostly freed from work now, so I can finally work on the mods now.
Popo Bigles 2019年9月8日 4時26分 
40k Daemons of Khorne when?
Raihn 2019年6月16日 16時18分 
Thanks for the info, @KompadT :D <3 I'll post if I can make any progress.
EvilNecroid 2019年6月13日 8時04分 
this game needs more playable evil monsters :)
KompadT  [作成者] 2019年6月9日 9時29分 
@hpandh
Yeh, it's was a lesser daemon from Tomb of corruption 2nd.
hpandh 2019年6月9日 1時27分 
In the rpg this was a particular individual daemon, not a category. Not that it matters for this mod.
geeked 2019年6月8日 12時57分 
Please keep making more of these mods! Having lots of fun turning my rimworld into the warhammer universe.
KompadT  [作成者] 2019年6月6日 9時15分 
@WetSanchez39
Oh yeh, I will look into that now. Will most likely need a patch as the rest.
DietNihilist 2019年6月6日 8時54分 
Are these already compatible with dryad organs or will a secondary mod be released to support that?
Atomik Doctor 2019年6月3日 21時08分 
Just wanted to drop a word of thanks to you for your efforts in bringing WH into Rim!:cozyspaceengineersb:
KompadT  [作成者] 2019年6月3日 16時25分 
@Raihn
It's quite simple to start with.
If anything try to keep it simple, make a animal to start with.
https://www.youtube.com/watch?v=VnrcThroSas < this one is from the old version but most is still the same. Google/forum as you go.
After you have learned how it "works". Maybe go to the AlienRaces github wiki, play around make a simple race, add more animals , a furniture and so on. Just keep it simple to start with, before digging into Class codes.
If anything it's mostly time commitment as with most stuff.
Popo Bigles 2019年6月3日 16時21分 
A few things:

1: A graphics program (I use Windows Paint because I am a degenerate who cannot pay for photoshop and is not willing to use GIMP or that Jap' program Krita)

2: Notepad so you can add/edit hediffs and etc

3: Patience; follow the examples of 2 to understand why.

4: Knowledge of the actual content and how to achieve settings.