Reassembly

Reassembly

Amber Synth
42 Comments
The thumbnails looks weirdly 3D
test 21 Aug, 2023 @ 12:46am 
of course all good looking mods have to change the stupid cvars
Randomnumbers  [author] 11 Jun, 2023 @ 9:55pm 
its in the mod files. if it doesnt spawn for you, you can go into the mod files and import all the ships into your save
Pronetheus 11 Jun, 2023 @ 9:10pm 
Hi ! how can i download and use spaceship you show in the mod picture
V01DW01F 9 Jun, 2021 @ 9:08pm 
lol the plaque is called "the weebs"
Mnolan15 26 Aug, 2020 @ 6:33pm 
The torpedos STILL don't work.
any updates on when that will be fixed?
Iambob 13 Aug, 2020 @ 8:17am 
jesus christ these just ANNIHILATE my ships if I get too close
test 20 Feb, 2020 @ 5:58am 
why does it change cvars
IG_100_Magnaguard 8 Dec, 2019 @ 5:23pm 
The lore is referencing SCP, isn't it? I love it
Randomnumbers  [author] 13 Sep, 2019 @ 9:24am 
Fixed beta's unintended Launcher-Turret interactions on some blocks.
Also, missiles seem to behave normally in beta now, so yeet.
Randomnumbers  [author] 12 Sep, 2019 @ 7:33pm 
thancc
BigTimeGamer 10 Sep, 2019 @ 3:56pm 
wow good job this is ammazing
Ickura 9 Aug, 2019 @ 4:17pm 
woah...
Wakefield 6 Aug, 2019 @ 7:39am 
k thx
Randomnumbers  [author] 6 Aug, 2019 @ 2:50am 
see screenshots
Wakefield 5 Aug, 2019 @ 6:23pm 
just a question, how does the multi weapon work, cause I m so confused right now...
guhrogi 28 Jul, 2019 @ 10:55pm 
one of the sickest mods for reassembly imo
Randomnumbers  [author] 2 Jul, 2019 @ 5:48am 
NOPALETTE
lazywombat 29 Jun, 2019 @ 4:12am 
How do you make it so some specific blocks spawn mines that can't be used?
Cruisername 25 Jun, 2019 @ 7:43am 
this looks awesome
Randomnumbers  [author] 25 Jun, 2019 @ 4:04am 
There is, and he's right.
lazywombat 25 Jun, 2019 @ 12:53am 
I might be wrong but I think there's an option for command cores that make it so they always build into specific blueprints
Saya 12 Jun, 2019 @ 8:32pm 
How do you get the custom drones?
MΛƬΉΣΛƧ 9 Jun, 2019 @ 9:50am 
you make the best kind of op shit
Randomnumbers  [author] 8 Jun, 2019 @ 12:19pm 
Due to updates to Reassembly Beta, missiles are broken, and will spin uncontrollably after launch. This bug seems to be occurring with all types of missiles from other mods too, so idk. It isn't something I can fix.

Missiles still work on the stable branch tho, so we good.
JabZ 7 Jun, 2019 @ 5:30pm 
Looks incredible
Randomnumbers  [author] 7 Jun, 2019 @ 10:12am 
haha yes
Luke AP 7 Jun, 2019 @ 1:10am 
My BOY. Yes.
lazywombat 6 Jun, 2019 @ 4:54am 
THIS LOOKS AWESOME
Aleo 4 Jun, 2019 @ 4:42pm 
How powerful are these relative to vanilla factions?
Randomnumbers  [author] 4 Jun, 2019 @ 11:39am 
updated for compatibility with beta
QafianSage 4 Jun, 2019 @ 10:03am 
this mod is amazing!!
Randomnumbers  [author] 4 Jun, 2019 @ 8:01am 
Jokes on you, now it only works in the normal version.
QafianSage 4 Jun, 2019 @ 8:00am 
can you make this mod work in the normal version?
Randomnumbers  [author] 3 Jun, 2019 @ 6:24pm 
sensorRadius=4000 in the command field of the core.
MarbleMan 3 Jun, 2019 @ 5:50pm 
may i ask, how did you extend the sensor range? just curious
DarkSalt 2 Jun, 2019 @ 8:31am 
good stuff
Dusty_plant 2 Jun, 2019 @ 5:49am 
nice
Frogmaster 2 Jun, 2019 @ 4:45am 
gotta test real quick
Randomnumbers  [author] 1 Jun, 2019 @ 2:35pm 
:bigSad: moment
probably wowie 1 Jun, 2019 @ 2:06pm 
bruh yo
u stole my weapons

you are going to lose subscriber
Zfall99 1 Jun, 2019 @ 11:49am 
yeet