Arma 3
VIO-BECTI-CW Altis 2.0
59 Comments
dukee02  [author] 14 Jun @ 2:37am 
I've checkt this version, it woks. Only with RHS it has some issues but the are fixed in the new version. After some final test we update the workshop version too.
Sparky 12 Jun @ 3:01pm 
Thanks but I'm not joining a discord server for a mod
dukee02  [author] 12 Jun @ 1:51pm 
We've got a newer version on our discord, some stuff needs to be testet an maybe fixed and the this file got updated too. If you like you can download our current 2.0.6beta on our discord.
Sparky 12 Jun @ 9:54am 
Mod seems broken. Both sides spawn in the same location regardless of AI or Player commanders.
hub 14 Oct, 2023 @ 9:48am 
Ok, i did that and fixed a typo :steamfacepalm:

It works great now.

Thank you very much.
dukee02  [author] 14 Oct, 2023 @ 9:38am 
With your mods you need CTI_GM_DLC, CTI_CWR3_ADDON and maybe CTI_CUP_ADDON set to 1 "Enabled" --- set CTI_US_SIDE, CTI_SOV_SIDE, CTI_BW_SIDE, CTI_NVA_SIDE if you want these nations and all other nations to -1 "deactivated" and CTI_GUER_TOWNS to 1 "FIA [CWR3 needed]" that would be my setup.
hub 14 Oct, 2023 @ 9:19am 
I can post the params (and mods?) i use if you want to check it. I probably made a mistake somewhere.

I looked at your templates, it seems like you have only one addon support params activated at the same time? I usually enable multiples ones thinking it is needed for factions (ex: CTI_RACS_SIDE (cup needed?).

Sorry for my ignorance :D
hub 14 Oct, 2023 @ 9:12am 
i use GM, CWR3 (as main) and CUP since if i use RHS there is no bots in GUER controlled towns (even if i select RHS faction as independant).


I will take a look a this, thanks.
dukee02  [author] 14 Oct, 2023 @ 3:02am 
dukee02  [author] 14 Oct, 2023 @ 2:55am 
This sound like the missions activated mods/nations dont match with the loaded mods. can you tell me what mods you use. In this mission there is RHS as default (gets changed to CUP in the next update). If you want to play the mission with an other modpack as RHS you have to change some params.
hub 13 Oct, 2023 @ 6:05pm 
Hi, i have a problem trying to play this mission with a friend.

It seems that i can't set roles for AI squads, when i click on the arrow to change their roles, nothing does appear.

They don't even buy units for they squads aswell, so i have 8 ai teams of 1 bot wich never happened before on cti missions made by you.

Those are the settings i use for ai squads :

CTI_AI_TEAMS_ENABLED = 8;
CTI_AI_TEAMS_GROUPSIZE = 10;

Could you help me please ?
Vz1k 11 Jul, 2023 @ 4:16pm 
Please implement this mode on Takistan map
dukee02  [author] 4 Jul, 2023 @ 10:21am 
dukee02  [author] 4 Jul, 2023 @ 10:16am 
@EclipseNexus you need the mods (GM) and setup the BW side to BLUFOR and NVA to OPFOR, deactivate all other and because of no ind forces in GM set the townstaringmode to 50:50. that should work, if you want i can send you the file for dedicated servers via discord.
dukee02  [author] 4 Jul, 2023 @ 10:09am 
@Stormin' Norman. In this H-Barrier structures only the not used player soldiers stored and while respawning ... if you spawn there something went wrong. If you didn't changed some parameters this shouldn't happen but i'll check the pre setup in this mission.
EclipseNexus 3 Jul, 2023 @ 2:13pm 
Trying to do an easy vs west Germany game but the we can't seem to spawn in units from these factions from the factories
Stormin' Norman 3 Jul, 2023 @ 2:09pm 
What's up with the H-barrier prisons? Running this on a dedicated server forces the players to spawn in it.
dukee02  [author] 1 Jun, 2023 @ 11:15pm 
Yes, only a small bug with the undeployed HQ getting saved twice as a normal vehicle and as HQ, so you get an free vehicle in this cas until we fix it in the next version ^^
Cpl Eagle 1 Jun, 2023 @ 5:23pm 
Is the server loading working?
I play single player...
dukee02  [author] 1 Jun, 2023 @ 2:31am 
Actually, nothing has changed. When a medical unit is nearby, the AI group leader gives the order to heal. Can be here that the number of medics is too low (spawn chance). Good to know, play myself often without AI from therefore I notice it myself quite late ^^
sandrastarling 1 Jun, 2023 @ 2:17am 
I love your mods they are 100% my favorite. One issue that always bothers me is the lack of AI healing within their own squads. I will continue to see if it continues with your versions of BECTI but the basic 0.97 regular mission has troops wounded walking about all the time to the extent that I often grab a medic and a vehicle and drive around the battle healing the guys.

Often there is a medic right there is the squad.

Thanks for your replys (anyone) that knows how to solve this.
dukee02  [author] 11 May, 2023 @ 5:32am 
didn't tested. Only a known issue is with ACE.
Cpl Eagle 11 May, 2023 @ 3:25am 
Does this mod work with lambs or ai mods?

Because I play the single player mission and I find the AI ​​commander a little slow
dukee02  [author] 10 May, 2023 @ 11:08pm 
Yes this mission works and it reaches the final state. The stable version will be updates in the next 2 days.
Cpl Eagle 10 May, 2023 @ 3:13pm 
Does this mod work?
dukee02  [author] 5 May, 2023 @ 12:17pm 
Thx, I am happy if you like it. The revive setting only uses the Arma vanilla behavior, i don't think the do and you need a mod for that. But i'm sot sure i didn't use this option, die, spawn in base and come back with reinforcements is better for my playstile.
Mice 5 May, 2023 @ 12:05pm 
Hey, I have a question. Should the AI suppose to revive me if I have revive setting put to "All players"?
Awesome mod btw.
dukee02  [author] 2 May, 2023 @ 11:14pm 
Its only a question about CDLCs i owned, at the moment this is GM and thanks to a supporter now S.O.G. My dream is to put all of them into the mission as supportet content. Maps that are ready are Arma maps, Weferkingen, Cherna, Rosche. Other CUP maps will follow after the full release of the mission.
Pyrrhus 2 May, 2023 @ 2:45pm 
Good stuff! Is there a chance you will include any other CLDCs to your mission, or possibly different maps?
dukee02  [author] 1 May, 2023 @ 3:16am 
Thats a bug, and we found some other small things but they are in most cases fixed. Update comes soon. Some newer test versions on our discord.
Eleffant 1 May, 2023 @ 2:42am 
Why don't rebels spawn in cities? Everything is set to default in the settings.
dukee02  [author] 24 Apr, 2023 @ 5:59am 
Ok the old overloaded version is now gone and has replaced with our new upcomming COLD-WAR CTI ... have fun!
dukee02  [author] 17 May, 2021 @ 11:59am 
Hi Pyrrhus,
we've planed for this Cold-War CTI to put every item from the GM-DLC into it and some more from RHS + CUP
Pyrrhus 17 May, 2021 @ 11:47am 
I think its awesome that you guys have a CTI mission put together for this DLC, but I had noticed alot of weapons, uniforms, vehicles, units, etc from the vanilla DLC missing from factories/loadouts. Do you guys plan to add all of the vehicles and weapons available in the dlc?
dukee02  [author] 17 Mar, 2021 @ 12:06am 
An early version of the upcomming CTIs, less overloaded more BECTI: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2187031931
dukee02  [author] 17 Mar, 2021 @ 12:02am 
@SaméFisk, Enable or disable the Territorial mode (Neighbors Capture) - but in this version no AI is supported, they hang on very early. We are working on an overhaul of all CTIs and replace all old versions soon.
SameFisk 16 Mar, 2021 @ 11:47pm 
Wats is the Territorial mode option for?. is it so the ai only respond to border crossing/taking over an enamy town, cuz when i have it on the ai just stand still in base
dukee02  [author] 28 Apr, 2020 @ 11:07pm 
Hi jendreizak, danke für deine Nachricht. Die Grenze ist auf dieser Map leider echt nicht für die AI konzipiert, hab schon sehr viel getestet und bin für Anregungen dazu offen, da mit die Ideen ausgegangen sind. Obwohl die AI-Commander nur für Testzwecke eingebaut wurden, betrifft es ja auch die eigenen Einheiten und ne Lösung wäre echt gut. LEN Integration ist sogar geplant und auch neue Maps sind vorbereitet, aber noch nicht ausreichend getestet.
jendreizak 28 Apr, 2020 @ 2:22pm 
Wäre die Mission mit NVA und BW auf Altis oder Malden wären ja keine solche Hindernisse da dann machen auch Panzer spaß. Ich bin ein Großer Fan von CTI aber so macht es halt keinen Spaß auf dauer alles weitere Funktioniert an der Version auch wenn es cool wäre wenn die NVA eigene Flugobjekte mit eigenen Hoheitszeichen hätte wie sie in LEN - Cold War Aircraft vorhanden sind mit Mig 29 bis hin zum MI 24.
jendreizak 28 Apr, 2020 @ 2:22pm 
Die KI ist halt nicht die Schlauste was auch gleichzeitig das größte Problem ist es gibt die Grenze die mit Durchbrüchen so gemacht wurde das Einheiten sie überwinden können was eine gute idee ist.Aber das Problem an der Sache ist das sie es nicht tun Einheiten bleiben an der Grenze stehen bzw hängen an den Panzergraben fest. Wenn man nur auf einer Seite der Grenze kämpft ist es Spielbar aber will man die Grenze überschreiten und die gesamte Karte Spielen können keine KI Einheiten folgen die nicht von einem selber befehligt werden. Das ist sehr schade weil die Einheiten in diesem DLC sehr viel Spaß machen und es gibt nichts anderes vergleichbares mit NVA bzw BW.
dukee02  [author] 1 Dec, 2019 @ 3:41am 
The UI isn't the best, but it works. If i found some one who has the knowledge to change it, would be great i can't. Disband your own units - AI-Management for teams (Table->Options->AI Management) the units dies directly and after some time (1-2 min) they disappeare in your screen and you can hire new one.
Field Marshal Zhukov 1 Dec, 2019 @ 2:48am 
correction, it will let me disband AI team leaders and their AI followers but not my own AI followers, this was likely put in place so I dont disband myself, however makes it so that my recruited AI soldiers are also immune to the feature, either way if you can in fact fix that it would make things inifinitely more useful
Field Marshal Zhukov 1 Dec, 2019 @ 2:47am 
It worked as well for the coop setting, however the only problem I am now having is disband unit, its not....well you know disbanding the unit. Super handy feature for if the.....directionally challenged AI gets stuck somewhere as it is wont to do sometimes. Other than that its working great thank you for all of your help. But if whenever you get around to updating it you could make the disband unit feature on the unit cam work so i can get rid of these not so smart AI tanks and stuff, that would be wonderful.
dukee02  [author] 1 Dec, 2019 @ 2:04am 
okaay, the AI needs to resarch the occupation first. But the new version needs only the new units and i will upload it. In the new version the AI research the occupation at start.
Field Marshal Zhukov 1 Dec, 2019 @ 1:09am 
okay and if I do this theyll spawn NPCs? cause yeah I even tried 50/50 random and there were no hostile npcs in the towns
dukee02  [author] 1 Dec, 2019 @ 12:48am 
To play "singleplayer/coop" i've build an option in parametersettings "TOWNS: Starting Mode" set this to "Coop at East side, 'Distance' affects starting border" and the "TOWNS: Distance of precaptured Towns" means the circle around your base. All towns in this circle are yours, all other becomes your enemy. Set the distance to 3000, gives you 3-4 tows at start, its enough.
Field Marshal Zhukov 1 Dec, 2019 @ 12:34am 
specifically how would I do this if I wanted to play as the east germans?
Field Marshal Zhukov 1 Dec, 2019 @ 12:33am 
so if i for any reason just wanted to play single player just to screw around how would I set this up in a way that there would be resistance of any sort in the towns? would I have to do 50/50 blue-red or how do the single player options work?
dukee02  [author] 30 Nov, 2019 @ 12:35am 
Hi averyn34, its easy. Historical only these 2 sides exists and all factions i found don't realy match. Thats why i disabled the side. If i found a good solution i'll bring it back.
Field Marshal Zhukov 29 Nov, 2019 @ 11:21pm 
Hi, sorry I dont speak German for starters but uhm, why is it whenever I try to host this map and game mode there is no resistance forces in the towns?