Tabletop Simulator

Tabletop Simulator

BRM Volcano Race
12 Comments
Tmeleh 11 Jul, 2023 @ 11:14am 
I have screenshots, how can I provide them to you? I don't think steam allows me to link them anywhere
Baryonyx  [author] 10 Jul, 2023 @ 7:20am 
Tmeleh, please tell me which assets are not loading or give some screenshots please, then I can fix the errors. However it may take a while because at the moment I cannot update any of my mods for some reason.
Tmeleh 9 Jul, 2023 @ 6:14pm 
Your first person racing tracks are amazing, however there are assets not loading properly that makes this track impossible. Is there any fix to this? Thanks
Baryonyx  [author] 29 Aug, 2020 @ 2:26pm 
Probably, but that would mean I'd have to erect walls to prevent drivers from doing shortcuts. Which would be quite ugly. I originally wanted to do that on the first ledge that goes over the zig zag area, but eventually I decided against it, as cheating there would be too obvious, and it would prevent the feeling of balancing on a narrow ledge.
That being said, I still think that it is not too hard to stay in the center of the track as it is, as is evident in the showcase video.
Absolarix 29 Aug, 2020 @ 2:16pm 
Would it be possible to make the physical hitbox of the scenery flat for the cars to work better, and then have a more complex model without collision over it?
Baryonyx  [author] 29 Aug, 2020 @ 10:03am 
Absolarix, yes, this is because of the game physics. There is not much I can do about it. However, if you save the camera position in front of the first person screen, you can quickly go back to it after resetting, just like I showcased in the video.
Absolarix 28 Aug, 2020 @ 8:52pm 
Really cool track! However, it's extremely easy to get stuck, and one person must always be game master to save stuck cars, which happens constantly.
ZenphyL 5 Jul, 2020 @ 7:42am 
well we actually solved the problem for a lot of people saying racing workshops don't work! modders just have to add in the instructions to put "physics" to "full"
Baryonyx  [author] 4 Jul, 2020 @ 12:24pm 
It seems that you have to have physics set to "Full". Semi-locked and locked won't work. Interesting.
ZenphyL 4 Jul, 2020 @ 12:19pm 
the keybind is default, i "defaulted" 2 times to be sure. didn't try your other ones but tried other with the same script. i choose the color from the right most options, the ones with the name of the color if you over it (they were the ones suggested in tutorials of other rc cars workshops)

one thing i can tell you is that, i tried copy paste the script in a workshop of mine, and if you flip the cars then they work and everytime you got stuck, if i flip them they work again. maybe it's something in the physics options of the game that's different in mine and yours?
Baryonyx  [author] 4 Jul, 2020 @ 10:47am 
ZenphL, I just tested it and it works for me. You seem to do everything right, so I am really confused about it. If you have the numpad eneabled and taken the same player color as one of the cars, then it should work.
Did you choose a custom color or a standard one?
Do you get this problem only on this race or on the others too? (Desert and Underwater)
Have you manually changed the keybinding of the scripting buttons?
ZenphyL 4 Jul, 2020 @ 5:49am 
hi, any idea why it doesn't work? i have numpad enabled (or it would turn the camera), right color on me and the car, nothing happens, thank you