Reassembly

Reassembly

Junkers
58 Comments
3382799201 28 Nov, 2022 @ 3:56am 
他们的可发射武器阵容包括(按顺序):

-远程非制导火箭爆炸爆炸成弹片
-谷壳发射器,可以存储多达 15 个重型垃圾块,作为保护罩或分散注意力释放
-定时手榴弹,从方块上反弹,直到3秒后引爆成强大的爆炸
-短程防御导弹,造成严重伤害但射程短
-释放集束炸弹和爆炸的重型寻引头导弹
-定时霰弹枪手榴弹,4秒后释放3发霰弹枪爆炸,造成严重伤害

很多飞船设计都是由其他改装者提交的,所以我把这个布鲁时刻献给他们。(谢谢)

如果有人对平衡或任何潜在的错误有疑虑,请在 discord 上告诉我,我的标签是 Prototype#7548,或者在评论中,我全部阅读了它们。谢谢你的参与!
3382799201 28 Nov, 2022 @ 3:55am 
他们的炮塔武器阵容包括(按顺序):

-中程爆炸炮(3级)
-短程中等伤害自动加农炮(3级)
-短距离高dps的脊椎霰弹枪(3级)
-远程重型高射炮(1级)
-远程大型机枪(2种规模)
-强大但愈合缓慢的激光(1刻度)
-超远程重型铝热剂高射炮(1级)
-强力炮塔霰弹枪(1级)
3382799201 28 Nov, 2022 @ 3:55am 
这个模组增加了一个新的爆炸派系来重新组装,容克斯!容克斯非常混乱和多才多艺,携带着许多爆炸性和不可预测的武器。

容克特点:
-使用的各种炮塔武器
-船体比人族弱,但比红色强
-双端口和四分之一比例的船体块,可选细节
-6 可发射武器造成混乱
-定制桶形护罩,更美观
-很多很多装饰块,真正获得斗志昂扬的世界末日氛围
-强大的定制喷气发动机,以及可激活的涡轮机
-爆炸对你和附近的敌人造成伤害的油箱
-100%自定义形状,以及许多不同的独特船体形状可供使用
Prototype  [author] 25 Nov, 2022 @ 9:47am 
Thank you!
Bubbiboor 23 Nov, 2022 @ 3:48pm 
Extremely underrated faction. These ships and parts are beautiful, man.
Prototype  [author] 30 Apr, 2020 @ 10:31am 
Cool
Iambob 30 Apr, 2020 @ 10:02am 
(I'll stilll give you credit for helping tho)
Iambob 30 Apr, 2020 @ 7:16am 
ok, I will try. Thank you!
Prototype  [author] 29 Apr, 2020 @ 4:55pm 
You don't have to give me credit, it's not like I own the idea lol. Just stick the MELEE tag on to it
Iambob 29 Apr, 2020 @ 1:11pm 
How did you make those thrusters that only activate when detatched from your ship?
If it is ok with you, I'd like to use those in a mod to make custom missiles(I'll give you credit).
Prototype  [author] 8 Jan, 2020 @ 8:13pm 
I could have sworn it was just a rectangle, shouldn't have any issues with mirroring?
PyroSalamander 8 Jan, 2020 @ 7:06pm 
Decoupler could use a mirrored shape
Avi8 29 Aug, 2019 @ 11:05am 
It's OK.
Prototype  [author] 28 Aug, 2019 @ 6:45pm 
Yeah I didn't know about relocation at the time, very sorry about that. None of my mods will have that problem going forwards
Avi8 25 Aug, 2019 @ 6:53pm 
Turns out the Bismuth don't like the Junkers very much...
Luna Tokisu 25 Aug, 2019 @ 12:20am 
shrapnel missiles.... holy hecc i need this mod
Prototype  [author] 7 Aug, 2019 @ 1:39pm 
I've been considering making a block editing guide that's up to date with the new features (and that will stay up to date). But if you want some guidance feel free to add me on discord or steam, I'd be happy to help you learn
TruBlu 7 Aug, 2019 @ 12:05pm 
it makes me mad that people can just make new parts like spreading butter on bread, i still haven't figured out how to do that
Prototype  [author] 26 Jun, 2019 @ 7:34pm 
Yeah I get what you mean, could be cool
Digganob 26 Jun, 2019 @ 5:54pm 
Huh, shrouds give me an idea. For cosmetic blocks you could maybe have thin little rectangles layered half over the block, and half over empty space, to give the impression that that block is fixed to another block attached to it with a bolted on piece of metal. If you don't get what I'm saying, here's an example ---> http://dorex.com/sites/default/files/accSeries_hinges.jpg

That'd be cool because it would sort of add to the scrappy feel of the Junkers. Oh and for squares, you could have a the shroud offset so that it kind of interlocks with nearby shrouded squares. Although, now that I think about it, that kind of looks like a swastika... yeah maybe not.
Prototype  [author] 26 Jun, 2019 @ 4:55pm 
I have a guide on shape making that kinda explains it, but nowadays you can use Shrouds, a beta feature that lets you render additional shapes onto blocks or weapon turrets. If you're in the discord it's posted in the tutorials channel, but if not I can explain it over steam or in a guide
lazywombat 26 Jun, 2019 @ 4:07pm 
How do you add lines on top of custom shapes for more detail?
Digganob 12 Jun, 2019 @ 1:09pm 
Yeah that's what I meant, a smaller slipstream turbine could be a cool thing for smaller ships.
Prototype  [author] 12 Jun, 2019 @ 7:01am 
I think he's mentioning the Slipstream Turbines, and how a smaller turbine would be helpful. I could add a small version of the turbine later
Electric Star 12 Jun, 2019 @ 6:14am 
there should be three thrusters, boosters wich are really small, a jet engine, and a large jet engine. try to look carefully through your block palette or find another ship and look at its blueprint.
Digganob 11 Jun, 2019 @ 12:54pm 
Uh Starblaster, I haven't been able to find a smaller turbine, and making the regular turbine bigger/smaller doesn't work.
Prototype  [author] 11 Jun, 2019 @ 9:54am 
Ok I updated the mod with fixed shrouds, new weapons, and some balance changes
Electric Star 11 Jun, 2019 @ 7:50am 
there are two turbines, one big and one small. also, you could just use tons of boosters for super small ships
Digganob 11 Jun, 2019 @ 12:40am 
Oh yeah I forgot to mention, smaller turbines would be cool, like for fighters.
Digganob 11 Jun, 2019 @ 12:08am 
Part 2

Another little suggestion, I was thinking you could add station blocks, with much higher density than normal armor, but higher health. This could make stations more durable but also keep you from giving their high health blocks to regular ships (unless you wanted a really slow mothership or something cool like that).

Anyways, yeah man, keep up the good work on this mod, it's shaping up to look pretty great.
Digganob 11 Jun, 2019 @ 12:08am 
Part 1

Hey Man, thanks for responding! Also, thanks a lot for the clarification on the link between thruster strength and flame output. I'd like to give another couple of suggestions.

Concerning thrusters, this would of course be a pretty big change, I was thinking that instead of thrusters being the main source of speed, they'd be more of a travel/maneuverability thing, with the turbines being the way you make quick combat maneuvers and such, or if you're charging at an enemy/running away from them. This way, not only would the aesthetic problem of the thruster flames be put out (heh), but this would also provide an interesting dynamic for the movement of the faction, as you would have to sacrifice speed for firepower, or vice versa, or just get a ridiculous number of thrusters, and the P cost that comes with that. This would be pretty significant so I understand if you don't like the idea.
Prototype  [author] 10 Jun, 2019 @ 8:09pm 
3) I actually have a shotgun coming when I update the fixed shrouds, but spinal weapons would be a good idea as well. Some lower tier spinal shotguns would be great! Unfortunately spread for lasers isn't possible right now, but it's been suggested a few times. Ty very much for the feedback, it helps a ton
Prototype  [author] 10 Jun, 2019 @ 8:07pm 
Thank you so much for the kind words! It really mean a lot to me to hear that. Here's my responses:
1) I kind of agree, the larger ones especially are large, but it's linked to strength so I'd prefer not to nerf them since speed is one of their only advantages
2) Melee is currently a little tough in reassembly since it's almost always broken OP or just useless with very little inbetween, but I think giving the decorational spikes more health and weak melee to at least reduce impact damage would be a good idea.
Electric Star 10 Jun, 2019 @ 8:06pm 
i think a blade that looks like the garbage dump that could be attached to the side of a ship that could be used as a cutting tool would be cool
Digganob 10 Jun, 2019 @ 8:04pm 
Part 3

A category of weapons I think you should implement are fixed weapons. I just think that would be pretty neat, to have some more powerful but less maneuverable, and I think the added variety would fit with the theme of the faction. Also, shotguns would be a great addition considering the theme of the faction.

Last thing, I suppose, is that laser weapons would be a cool addition. Especially burst lasers, I think they would really fit. Also, if you could make them inaccurate (I'm not sure if that's something you can do) you could maybe make a laser shotgun.

These were just some things that came to mind when I checked out your mod, I really think it's sick dude, keep it up! I'll give you more suggestions if any come to mind :)

PS.
Sorry for posting three comments, I had to because of the 1000 character limit.
Digganob 10 Jun, 2019 @ 8:03pm 
Part 2

Something I think you should look into is more unique melee weapons. For instance, I think a buzz saw block would be badass, Maybe it could just be a big octagon or something, or if possible an octagon with some triangles on it. I don't know how making custom blocks works, but I think that'd be cool. If you can't do anything too extreme, maybe add some more melee weapons like the spikes, but in different shapes. For instance, you could have a sort of cleaver block, with an aesthetic edge like the spikes, but on one edge of a rectangle, so you could add it to the front of a real big ship or something.
Digganob 10 Jun, 2019 @ 8:03pm 
Part 1

Hey, I've looked at the faction, and I've got to say it's one I've been waiting for for a long time, the interesting and unique weapons are really cool, and the variety of cosmetic blocks and the custom shapes all look awesome, and I can now make some really neat looking ships (I especially appreciate the exhaust vents). That being said, I have some suggestions.

One that is really not a big deal, you don't even have to consider it, it's just a matter of personal taste, I'd like the jet engines to make a little less visual thruster flames, I just think it looks a bit too overwhelming personally, and I don't know if it's linked to the thruster strength or what. Again, this is just personal. Although, if you do like how it is now, but you still like the suggestions or you think others fell the same, maybe you could make another set of thrusters that look the same, but output less thruster flame.
Prototype  [author] 10 Jun, 2019 @ 7:31pm 
NOTE: Yes, the new beta update broke the shrouds, I'm fixing it asap
Prototype  [author] 9 Jun, 2019 @ 1:02pm 
I think a command shape would be good, I can put some shrouds on it now that they exist. Thank you for the suggestion!
Electric Star 9 Jun, 2019 @ 12:21pm 
#corwin yeah theres been a few junkers. also, ive got an idea for the deisel engine shape, a command core shape. i think it would be cool for an engine to have that shape
Dusty_plant 9 Jun, 2019 @ 1:59am 
wasn't there already a junkers faction on the workshop?
Prototype  [author] 8 Jun, 2019 @ 10:30am 
Can you send me a screenshot on discord? My tag is Prototype#7548
Ajourus 8 Jun, 2019 @ 9:58am 
well got beta now but the faction appears as ERROR now
'
Ajourus 7 Jun, 2019 @ 6:15pm 
yey
Prototype  [author] 7 Jun, 2019 @ 4:40pm 
I updated the mod's preview pictures to show the new ships, also I wrote how to enable the beta in the description
Ajourus 7 Jun, 2019 @ 4:00pm 
how to get beta

Nighthawk44 7 Jun, 2019 @ 3:10pm 
what size ships are they?
Prototype  [author] 7 Jun, 2019 @ 2:10pm 
I've updated the mod with better regions (again), 2 new weapons, and about 5 new shisps
Prototype  [author] 7 Jun, 2019 @ 10:49am 
@Hermitcrab shh don't ask questions
AvionDrake579 7 Jun, 2019 @ 6:38am 
Looks amazing! But how do JET ENGINES work IN SPACE? XD